Forsaken Roblox GuideAll Killers, Maps, Tier Lists & Strategy. Rechecked Every Patch
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View All →Everything You Need for Forsaken Roblox
Killer Guides
Master every killer from 1x1x1x1 to John Doe. Learn abilities, strategies, and counters.
Survivor Guides
Learn how to escape with Guest 1337, Shedletsky, and more. Master abilities and teamwork.
Map Strategies
Navigate Glass Houses, Horror Hotel, Underground War and the rest of the 2026 pool. Learn escape routes and key locations.
Tier Lists
Current rankings for killers, survivors, and maps. See what's meta right now.
Complete Guide
New to Forsaken? Start here! Complete beginner's guide with everything you need.
Latest Blog Posts
Fresh Forsaken guides every other day — new killer breakdowns, patch notes, monthly codes, and meta shifts.
What is Roblox Forsaken?
Forsaken Roblox is an asymmetrical horror game where players face off in intense survival matches. Released in December 2024, this game pits terrifying killers against desperate survivors in atmospheric maps inspired by classic Roblox locations.
Gameplay Overview
In Forsaken, matches consist of 1 killer versus 4 survivors. Survivors must work together to repair generators and outlast the round timer, while the killer hunts them down using unique abilities. Each character has special abilities that change the gameplay dramatically.
Why Players Love Forsaken
- • Iconic Characters: Play as legendary Roblox figures like 1x1x1x1, John Doe, and Guest 1337
- • Strategic Gameplay: Every match requires teamwork, planning, and quick thinking
- • Regular Updates: New killers, survivors, and maps added monthly
- • Competitive Matches: Intense gameplay with ranking system
- • Active Community: Thousands of players online at any time
Getting Started
New to Forsaken Roblox? Start with our comprehensive beginner's guide to learn the basics. Browse our tier list to see which characters are dominating the meta.
How a Forsaken round actually plays out
Every match starts in an intermission lobby where players pick a character from what they own. The currency is Player Points, earned by playing public matches, and it buys both Characters and their Skins. Two of the killers and three of the survivors are free from the start, which is enough to learn every role before spending anything.
Once the round begins, a four-minute timer runs. Survivors win by outlasting it. Killers do not race it — they extend it, adding time to the clock each time they eliminate someone. The survivor lever is the generators: five of them on most maps, each a Numberlink wire puzzle four layers deep. Every completed layer removes three seconds, a whole generator removes twelve, and clearing all five removes a full minute. Each layer also pays 5 Player Points and 15 EXP, which is why touching a generator early matters even in a round you expect to lose.
The puzzles regenerate if you are interrupted. That single rule is the reason killer play in Forsaken rewards interruption over pursuit: breaking up a survivor two layers into a generator does not delay their progress, it erases it. It is also why survivors are taught to bank layers rather than to hold a generator heroically until the killer arrives.
The exceptions worth knowing before you queue
Two maps have no generators at all — SFOTH and Generator Hell. On those, there is no objective to protect or deny, and the round becomes a straight survival problem against the clock. Strategy carried over from generator maps simply does not apply.
When one survivor is left, Last Man Standing triggers: the timer resets to 1 minute 14 seconds, the music changes, and both the last survivor and the killer are highlighted to each other for six seconds. Every plan built on not being seen expires at that moment, on every map.
Items are scarce by design — only two spawn in a public round, drawn from a pool that includes the Medkit, Bloxy Cola, Flashlight, Bloxiade, Epicsauce, Green Key and several weapons, plus deliberate fakes in the Fake Medkit and Fake Bloxy Cola. You cannot plan a strategy around holding a specific item, and there is no loadout system that would let you.
What Forsaken does not have
This is worth stating plainly, because a large amount of writing about Forsaken was adapted from Dead by Daylight guides and describes systems this game has never implemented. Forsaken has no perks or loadouts, no pallets or vaults, no hooks or sacrifices, no exit gates, and no code-redemption system for currency. Characters have fixed abilities; choosing your character is choosing your role. Progression is Player Points for unlocks and per-character EXP toward a milestone Skin at level 25, capping at level 100. Private servers are useful for learning maps but award no Player Points at all.
A note from the editor
Most Roblox guide sites are built once, populated with a hundred templated guides written by people who never opened the game, and abandoned the moment the next patch breaks their advice. I started Forsaken Hub because I got tired of that. Every page on this site is written or edited by someone who has actually queued for the character it covers, and most of them are updated within a week of any balance patch shipping. If a number on a page is wrong, the email at the bottom of the contact page still works, and I read every message.
The current state of Forsaken is, honestly, the most interesting it has been since launch. The Nosferatu addition reshuffled the killer-pick rate in a way nobody predicted, the Guest 1337 rework finally let the most popular survivor in the roster compete in red ranks, and the 4.1.0 patch reduced the absolute dominance of three-gen pressure tactics that defined the first quarter of the year. If you came back to Forsaken after a break, this is the patch that rewards relearning the roster from scratch.
What to read first
New players coming to Forsaken for the first time should start with the complete beginner guide, which covers the lobby UI, the queue mechanics, and the first ten matches of expected experience without assuming you know anything about asymmetric horror games. From there, the killers and survivors pillar pages are the natural next stops, and the monthly tier list tells you which characters are currently worth your unlock budget.
Returning players should jump straight to the tier list and the most recent patch reaction post on the blog to figure out what changed. The character pages get monthly refreshes, so the advice for your main may be different from the last time you read it.
Code hunters: every monthly codes refresh sits on the blog (search for “codes” in the title). Codes typically retire within one to four weeks of dropping, so cross-check the date on any code list before pasting anything into the redemption box.
Glossary: terms you'll see across the site
Forsaken inherits a lot of vocabulary from Dead by Daylight and the broader asymmetric horror genre, and the community has invented some terms of its own. Quick reference for the ones that come up most often on this site:
- Loop , a chase pattern around an obstacle (a tree, cover, building corner) where the survivor maintains line of sight or barely breaks it, forcing the killer to commit to a clockwise or counter-clockwise pursuit. “Looping” is the dominant survivor skill: a survivor who can loop three different obstacles in succession can hold a chase for forty seconds, which is enough time for the rest of the team to finish two generators.
- Gen rush , strategy where survivors ignore objectives like objective props and rescues to repair generators as fast as possible, betting that escape will come before any one survivor dies. The Guest 1337 + Builderman generator-speed combination is the most common gen-rush composition in the current meta.
- Tunneling , when the killer focuses one survivor repeatedly, killing them off the first elimination before targeting anyone else. Considered poor sportsmanship in most lobbies, but mechanically optimal against bad teams.
- Camping , when the killer waits next to a downed survivor instead of patrolling, preventing rescues. Forsaken has soft anti-camp mechanics (elimination stages tick slower when the killer is within thirty studs), but the strategy still wins matches against uncoordinated survivors.
- Three-gen , situation where the three remaining generators are close enough that the killer can patrol all of them within twenty seconds, preventing any from being repaired without interruption. Hospital and Prison are the maps where three-gen scenarios are hardest to break. The 4.1.0 patch nerfed three-gen consistency by raising the minimum spawn distance between generators.
- SWF (Survive With Friends) , a four-stack of survivors queueing together with voice coordination. SWF win rates run 15–20% higher than the same survivors in solo queue, which is why tier lists separate “solo queue” and “SWF” rankings.
- Bloodlust , a killer-side mechanic that boosts movement speed if the killer maintains chase on the same survivor for more than fifteen seconds without losing line of sight. Forsaken's implementation is faster than the DbD equivalent, which is why long chases favor the killer here more than in DbD.
- Bodyblock , survivor maneuver where you place yourself between the killer and a freshly revived teammate, eating a hit that would otherwise re-down the rescued survivor. Noob and Builderman are the best bodyblock survivors because their HP totals let them absorb hits that would down a lighter character.
- Stud — Roblox's standard unit of distance. One stud is roughly 28 cm, so a 16-stud-per-second base speed is about 4.5 m/s. Most Forsaken stats on this site are reported in studs because that's how the game reports them internally.
- Meta — the currently-dominant set of strategies, characters, and abilities at the highest competitive level. Meta on this site is dated to a specific month and patch version, because untimely tier lists are how you lose matches.
How this site is funded
Plain answer: it isn't yet, but it's designed to be. Forsaken Hub doesn't take sponsored content, doesn't accept paid tier-list placements, and doesn't smuggle affiliate links into guide text. The only planned monetization is display advertising once Google AdSense approves the site, and you'll be able to tell when that happens because banner ads will appear. If you see anything on this site that looks like a sponsored placement and isn't labeled as one, that's a bug , report it.
Articles on Forsaken Hub are researched with AI assistance and edited line-by-line by Sukie before publishing. There is no fully-automated AI publishing pipeline, and the editorial principles in the about page describe the review process in detail.