Forsaken Killer Stats 2026: Speed, HP & Damage of All 12 Ranked

Every Forsaken killer's stats in 2026: base speed (m/s), HP, attack damage, ability cooldowns, who's the slowest, who's the fastest, who's S-tier — full table.

Published April 25, 2026Updated July 26, 202614 min readBy Sukie
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Forsaken killer stats decide more matches than most players realise — but only two numbers actually matter in the moment: how fast the killer moves, and how much punishment they can eat before backing off. Every Forsaken killer sits somewhere on a trade-off between speed, bulk, and damage, and knowing where tells you how to play the matchup before the first chase even starts. This page collects the community-tracked base stats for the core killer roster in the 2026 patch cycle, explains what each class label actually means in a match, and is honest about which numbers are solid and which are still community estimates. Roster membership here is verified against the Official Forsaken Wiki, the developer-supported community reference at forsaken.wiki.

The Short Version

  • Fastest core killer: Guest 666 (21 base speed)
  • Tankiest core killer: Jason / Slasher (300 HP)
  • Highest hit damage: Jason / Slasher (40)
  • Lowest health, highest risk: Noli (150 HP, 35 damage)
  • Most balanced statline: 1x1x1x1 (18 / 200 / 28)
  • Roster source: Official Forsaken Wiki (forsaken.wiki)
Forsaken killer stats 2026 chart comparing base speed and health across the verified killer roster

Base speed vs health across the verified core killer roster, current 2026 patch. Chart by ForsakenHub from community-tracked figures.

Forsaken Killer Base Stats (Community-Tracked, 2026 Patch)

KillerClassSpeedHealthAttack DmgDifficulty
Guest 666Hybrid / Pressure2122032Advanced
NosferatuBruiser / Chase2025030Advanced
Jason (Slasher)Bruiser / Chase1930040Beginner
1x1x1x1Control / Info1820028Intermediate
NoliStealth / Ambush1715035Advanced
John DoeControl / Trap1618025Intermediate
c00lkiddControl / Zone1620025Intermediate

Core killer roster with community-tracked figures for the 2026 patch. Speed values are base walkspeed before ability modifiers. The full roster is larger than this — see the note below — but these seven have enough consistent community data to publish numbers for.

About these numbers, and the rest of the roster

Two honesty notes. First: Forsaken does not publish an official stat sheet, so every number above is community-tracked and can drift after a balance patch — treat them as reliable relative comparisons rather than exact game constants. Second: the killer roster is bigger than these seven. The Official Forsaken Wiki documents 20+ killers including event and collaboration characters such as Jane Doe, Azure, BRIMSTONE, Erlking, Gubby, Sancho and Zombie King. We list stats only where community numbers are consistent enough to trust; for the rest we would rather link you to the wiki than print a guess.

What the Class Labels Actually Mean

Class labels are community shorthand, not an in-game system. They exist because raw numbers do not tell you how a killer wants to play — two killers with identical speed can demand completely different gameplans. Here is what each label means in practice.

Bruiser / Chase — Nosferatu, Jason

High health, high damage, committed pursuit. Bruisers win by choosing a target and refusing to let go: their bulk means survivor stuns and body-blocks cost them less than they cost other killers. Jason is the most beginner-friendly killer in the game precisely because his statline forgives mistakes — 300 HP absorbs a lot of learning. Nosferatu trades some of that bulk for 20 base speed, making him the more dangerous of the two in skilled hands.

Control — John Doe, c00lkidd

Both sit at 16 speed, the slowest in the core roster, and both compensate by shaping the map instead of winning footraces. John Doe converts early-match setup time into trap networks that make safe routes unsafe; c00lkidd denies zones outright. Against a Control killer, the punishing mistake is letting them have the first ninety seconds uncontested — their power curve is entirely front-loaded on setup.

Stealth / Ambush — Noli

The glass cannon: 150 HP is the lowest in the core roster, but 35 attack damage is second only to Jason. Noli wins by never being in a fair fight — appearing where survivors have already cleared, punishing players who assume a checked area stays safe. Against Noli, the counter is information: 007n7's scouting is the roster's cleanest answer to an ambush killer.

Hybrid / Pressure — Guest 666, 1x1x1x1

The most demanding class, and the strongest ceiling. Guest 666's 21 speed and 220 HP mean he has no exploitable stat hole, so his skill expression is entirely in rotation discipline. 1x1x1x1 sits slightly lower on raw stats but carries the roster's best information tools, which is why he stays fixed near the top of competitive tier lists even through patches that do not touch him.

How Killer Speed Interacts With Survivor Speed

This is the single most useful relationship on this page. Survivor base speeds cluster tightly — Two Time at 16, most of the roster at 15, Noob at 14 — while killer speeds range from 16 to 21. That gap determines whether a chase is winnable by running or must be won with geometry.

The 16-speed line

John Doe and c00lkidd both sit at 16, exactly matching Two Time's survivor speed. Against them, a Two Time player running in a straight line genuinely cannot be caught by walking speed alone — which is why both killers rely on traps and zone denial rather than pursuit. Against every other killer in the roster, straight-line running loses, and the chase becomes about structures.

Why Guest 666 and Nosferatu feel different

At 21 and 20 speed against a 15-speed survivor, the closing rate is fast enough that open ground is effectively lethal. The practical rule survivors learn the hard way: against these two, never start a crossing you have not already planned the far end of. Every metre of open terrain is meaningfully more dangerous than it would be against a 16-speed killer.

Damage tiers and what they mean for healing

Jason's 40 damage and Noli's 35 sit in a different bracket from the 25-28 cluster, and it changes team play: against high-damage killers, chip healing between chases stops being optional because two connected hits end a survivor much faster. That is why Elliot's value spikes specifically in Jason and Noli matchups — full matchup reasoning at /blog/forsaken-counter-pick-guide-best-survivor-vs-every-killer.

Pro Tip

Do not pick a killer from this table alone. Stat advantages are worth far less than familiarity — a player with 50 matches on John Doe beats a player with 5 matches on Guest 666 almost every time. Use the table to understand matchups, then pick whoever you enjoy and commit. Browse full per-killer guides at /forsaken-killers.

Frequently Asked Stat Questions

The stat questions players actually search, answered from the tracked data above.

Who is the fastest killer in Forsaken?

Among the core roster, Guest 666 at 21 base speed, with Nosferatu close behind at 20. Ability modifiers change effective speed during chases, so the in-match feeling can differ — but on base walkspeed, Guest 666 leads.

Who is the slowest killer in Forsaken?

John Doe and c00lkidd tie at 16, matching the fastest survivor. Neither is weak because of it — both are built to win through map control rather than pursuit, which is exactly the design compensation for low speed.

Which killer has the most health in Forsaken?

Jason (Slasher) at 300 HP in the core roster, which combined with 40 attack damage makes him the most forgiving killer for new players despite his simple kit.

Do these stats change between patches?

Yes. Forsaken has shipped multiple balance passes through 2026, including the 1x1x1x1 rework in January and the Guest 1337 rework in May. We re-verify this page each update cycle against the Official Forsaken Wiki and update the visible date when figures actually change.

Final Thoughts

Stats explain matchups; they do not decide matches. The genuinely useful takeaways here are structural: killers at 16 speed cannot out-run Two Time and must control space instead; killers at 20-21 speed make open ground lethal; and high-damage killers force teams into proactive healing. Learn those three relationships and you will read any new killer correctly the first time you face them — including the expanded-roster characters we have not published numbers for yet.

  • Core roster spans 16-21 speed and 150-300 HP — every killer trades one for the other
  • Guest 666 is the fastest core killer; Jason the tankiest; Noli the highest-risk
  • John Doe and c00lkidd match Two Time's speed, which is why they play as control killers
  • High-damage killers (Jason, Noli) force teams to heal proactively between chases
  • All figures are community-tracked, not official — relative comparisons, re-verified each patch
  • Full roster including event characters: Official Forsaken Wiki + /forsaken-killers

See the full verified roster with images at /forsaken-killers, or take these numbers into the matchup table at /blog/forsaken-counter-pick-guide-best-survivor-vs-every-killer.

Related Forsaken Guides

Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.

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