Forsaken Killer Stats 2026: Speed, HP & Damage of All 8 (Wiki Numbers)
Forsaken killer stats 2026 from the official wiki: run speed 27–28 (Golem 30), HP, basic-attack damage, difficulty and playstyle for all 8 killers.
Forsaken killer stats, from the Official Forsaken Wiki: every killer runs at 27 to 28 studs per second against a survivor's 26, carries 110 stamina, and has between 1,000 and 2,750 HP — except 1x1x1x1, whose infobox lists 102,550. The fastest killers are the two free ones, c00lkidd and Slasher, at 28; the slowest are 1x1x1x1 and Guest 666 at 27. Azure, added in 5.0.0, runs 27.25 — and 30 while he controls his Golem. This page is the Forsaken killer stats reference rebuilt from the source. For every one of the eight main-roster killers it gives the infobox numbers as the wiki publishes them — health, walk and run speed, stamina, terror radius where listed, cost in Player Points, difficulty and the wiki's own playstyle label — followed by the basic-attack damage and cooldown from each Abilities section. It then explains what the numbers mean in a chase against survivors who all move identically, and where the real differences between killers come from, which is the kits rather than the sheet. Everything here is as of October 2026. If you have read killer stats for Forsaken elsewhere quoting speeds in the teens and health in the hundreds, those did not come from the game.

Run speed and health of the eight main-roster killers, drawn by Forsaken Hub from the wiki infobox values (Official Forsaken Wiki, October 2026). 1x1x1x1's listed 102,550 HP is shown truncated.
All 8 Killers: Infobox Stats (Official Forsaken Wiki)
Every killer shares 110 stamina, 9.5 per second drain and 21 per second regen (Azure's Golem has 50 stamina); those columns are omitted. Terror radius is listed where the wiki gives one.
| Killer | Playstyle (wiki) | HP | Walk / Run | Terror radius | Cost | Difficulty |
|---|---|---|---|---|---|---|
| John Doe | Trapper / Setplay | 2,300 | 9 / 27.25 | 75 | 1,000 | 5/5 |
| 1x1x1x1 | Ranged / Attrition | 102,550 | 8 / 27 | 75 | 1,250 | 4/5 |
| c00lkidd | Versatile | 1,000 | 7.75 / 28 | 75 | Free | 3/5 |
| Nosferatu | Ambush / Stealth / Setplay | 1,750 | 7.5 / 27.5 | 75 | 1,922 | 4/5 |
| Noli | Rushdown / Deception | 2,222 | 8 / 27.5 | 100 | 1,100 | 5/5 |
| Slasher (Jason) | Attrition | 2,000 | 9 / 28 | 62.5 | Free | 2/5 |
| Guest 666 | Burst / Snowball | 2,750 | 9 / 27 | 100 | 1,666 | 3/5 |
| Azure (new in 5.0.0) | Trapper / Setplay | 1,500 | 9.25 / 27.25 (Golem 9 / 30) | 75 | 2,000 | 5/5 |
Source: each killer's CharacterInfobox on the Official Forsaken Wiki, October 2026 (re-read 15 October; Slasher's HP rose from 1,250 to 2,000 and his label changed to Attrition, Nosferatu's Zoner tag became Setplay, and Azure was added). Survivors, for comparison: walk 12, run 26, stamina 100.
Basic Attacks (Main Ability)
The M1 for each killer, from the Abilities section of its wiki page. Survivor health runs from Chance's 58 (his range is 58 to 130) up to Guest 1337's 110, and Two Time drops to a 50 HP second life after his first death, so these numbers set how many hits a chase takes.
| Killer | Attack | Damage | Cooldown | Reach | Extra |
|---|---|---|---|---|---|
| John Doe | Slash | 28 | 1.75 s | 7.5 studs | — |
| 1x1x1x1 | Slash | 20 | 1.75 s | 7.5 studs | Glitched I and Poisoned I |
| c00lkidd | Tag | 26.5 | 2 s | 5 studs | Very short 0.1 s windup |
| Nosferatu | Lacerate | 24 | 1.85 s | 8.5 studs | Longest basic reach |
| Noli | Stab | 25 | 1.8 s | 8 studs | Shadow Tendril |
| Slasher | Slash | 20 (25 enraged) | 1.9 s (0.8 s enraged) | 7.5 studs | Bleeding; can hit several survivors; lunge while enraged |
| Guest 666 | Carving Slash | 20 | 2 s | 7.25 studs | Hold 0.65 s with 10 Blood → Eviscerate |
| Azure | Perforating | 22 (Golem Pummeling 26) | 1.8 s (Golem 2.4 s) | 8.5 studs (Golem 10) | Triggers nearby plants; +1 damage per Atropa stack |
Source: Official Forsaken Wiki Abilities sections, October 2026. Against a 100 HP survivor, John Doe needs four Slashes; 1x1x1x1, Slasher (outside Raging Pace) and Guest 666 need five.
About 1x1x1x1's 102,550 HP: that is the figure on his wiki infobox, and this page reports it rather than "correcting" it to something plausible. Killer HP in Forsaken is not a survival stat in the way survivor HP is — survivors stun and interrupt killers rather than killing them — so the ranking of killer health is mostly relevant to abilities like Jane Doe's Shatterpoint. We do not know why his value is set so far above the others, and we will not guess.
What the movement numbers mean
The spread of killer run speeds is one stud per second — 27 to 28 — and every survivor runs at 26. The one exception is Azure's Golem, which runs 30 but only exists for up to 45 seconds of control after Azure fills his OBLATION meter. Three practical conclusions follow from that.
Every killer closes, slowly
At 28 against 26, c00lkidd and Slasher gain 2 studs per second on a fleeing survivor; at 27, 1x1x1x1 and Guest 666 gain one. The working: a survivor at 26 studs per second crosses 100 studs of open ground in 100 ÷ 26 ≈ 3.85 seconds. In that time a 28-speed killer covers 3.85 × 28 ≈ 108 studs, closing about 7.7 studs of the gap; a 27-speed killer covers about 104 studs and closes about 3.8. Turned around, erasing a 10-stud head start takes 10 ÷ 2 = 5 seconds at 28 and 10 ÷ 1 = 10 seconds at 27 — and 10 seconds is exactly how long a survivor's 100 stamina lasts at 10 per second. That is a real gap, but small enough that no killer catches a survivor on open ground quickly without an ability. Chases are won by kits.
Stamina favours the killer, slightly
Killers carry 110 stamina, drain 9.5 per second and regenerate 21; survivors carry 100, drain 10 and regenerate 20. A killer can sprint about 11.6 seconds to a survivor's 10. It is an edge, not a decider — which is why the wiki's killer strategy notes revolve around ability timing rather than sprinting.
Walk speed is where they differ most
Nosferatu walks at 7.5 and c00lkidd at 7.75; 1x1x1x1 and Noli at 8; John Doe, Slasher and Guest 666 at 9; Azure fastest at 9.25. Walk speed is what a killer moves at when not sprinting — patrolling between generators, recovering stamina — so the slow walkers spend more of a round sprinting to keep pressure, and the fast walkers can conserve. Terror radius matters here too: Noli and Guest 666 are heard from 100 studs, Slasher from 62.5, the rest from 75.
The wiki's playstyle labels, and what they mean in a round
Instead of inventing a class system, this page uses the labels the wiki attaches to each killer. They describe how the kit applies pressure.
Trapper / Setplay — John Doe
Pressure through cornering and pre-placed abilities. Corrupt Energy raises 31 spikes for 14 seconds (18-second cooldown, 11 damage per spike, 22 maximum per survivor, Speed I for John Doe on a hit) that also wall off routes; Digital Footprint leaves a trap that slows and reveals; 404 Error reveals every survivor for 6 seconds on a 20-second cooldown.
Ranged / Attrition — 1x1x1x1
Mass Infection's shockwave deals 30 with Glitched and Poisoned; Entanglement throws swords at 125 studs per second and roots for up to 1.25 seconds; Unstable Eye reveals every player for 8 seconds; Rejuvenate The Rotten raises killed survivors as 25 HP zombies. He has no teleport.
Versatile — c00lkidd
Corrupt Nature passes through walls, slows and reveals for 10 seconds; Walkspeed Override lunges for 32 damage with Burning I; Pizza Delivery summons two bots that hunt survivors and reveal anyone they hit for 15 seconds. Fastest run speed, lowest listed HP.
Ambush / Stealth / Setplay — Nosferatu
Levitation removes footstep sounds. Blood Hook drags a survivor toward him; Cataclysm leaves a blood trail that inflicts Bleeding II and Slowness I and reveals survivors; Hunter's Feast grants Invisibility V and Undetectable while marked survivors take 25% more damage; Ascension gives flight with a dive attack for 10 to 30 damage.
Rushdown / Deception — Noli
Void Rush prepares for a second, re-rushes after 0.85 seconds and slams a survivor with Hallucination II for 30; Nova pulls survivors inward; Observant teleports him to a generator; Prankster spawns two fake generators at round start.
Attrition — Slasher
Wears survivors down with Bleeding: his Slash inflicts it and can hit several survivors at once. Raging Pace (30-second cooldown) makes him enraged for 14 seconds or until he uses an ability — speed 19, sprint disabled, invincible to all attacks, nearest survivor highlighted. Enraged, his abilities hit harder and recover faster: Behead 25 → 35 damage on an 18 → 12-second cooldown, inflicting Helpless for 8 seconds; Gashing Wound 50 → 70 over five hits on a 32 → 24-second cooldown. 2,000 HP. Difficulty 2/5 — the wiki's easiest killer.
Trapper / Setplay — Azure
The second Trapper / Setplay killer, added in 5.0.0. Seeker Bulbs (4 damage per shot, up to 3) and Stigmatize Vines (12 damage and a snare, up to 3) trigger when a survivor sprints or uses an ability nearby, apply Atropa stacks and reveal the survivor's aura for 3 seconds. Enstrangle grabs and throws a survivor (10 + 5 damage, knocking down anyone within 20 studs of the landing). At 15 OBLATION, Inflorescence summons the Golem — 30 run speed, cannot be stunned, takes no damage, up to 45 seconds of controlled lifetime.
Burst / Snowball — Guest 666
Hemorrhage covers health that cannot be healed back and drops Blood Orbs; Eviscerate costs 10 Blood and grants 15 on hit; Demonic Pursuit is a chargeable leap for 26 to 40 that pins; Manic Fixation adds up to 15% speed toward highlighted survivors; Hellforged Will cuts incoming stuns and debuffs by 25%.
Reading the stats as a survivor: the two free killers are the fastest on foot, so against c00lkidd or Slasher break line of sight early instead of trusting a long run. Against the 27-speed pair, 1x1x1x1 and Guest 666, the danger is the reveal — Unstable Eye and Manic Fixation — not the footspeed.
Questions the numbers answer
Straight from the table.
Who is the fastest killer in Forsaken?
c00lkidd and Slasher, both at 28 run speed — and both free. Slasher's Raging Pace is a separate state that sets his speed to 19 with sprinting disabled, so the 28 is his normal sprint. Azure's Golem runs 30, but it is a temporary summon rather than a killer's base speed.
Who is the slowest killer?
1x1x1x1 and Guest 666 at 27 run speed, still a full stud per second faster than any survivor. Nosferatu has the lowest walk speed at 7.5.
Who has the most health?
Guest 666 at 2,750 among the conventionally listed values, then John Doe 2,300, Noli 2,222, Slasher 2,000, Nosferatu 1,750, Azure 1,500 and c00lkidd 1,000. 1x1x1x1's infobox reads 102,550.
Who hits hardest?
Per basic attack, John Doe at 28. Per single ability, Slasher's Gashing Wound at 50, or 70 while enraged. Guest 666's charged Demonic Pursuit reaches 40, Azure's Golem Blooming shockwave up to 35, and c00lkidd's Walkspeed Override 32.
The sheet, honestly
Eight killers, one stud per second of base speed between the fastest and slowest, identical stamina, and health values from 1,000 to 2,750 plus one outlier the wiki lists at 102,550. The sheet tells you the free killers close fastest and Nosferatu patrols slowest; it does not tell you who wins, because Forsaken's killers are their abilities. For that, read the kits above and the per-killer guides — every number in them comes from the same place these do.
- • Run speed: 28 (c00lkidd, Slasher) · 27.5 (Nosferatu, Noli) · 27.25 (John Doe, Azure) · 27 (1x1x1x1, Guest 666) — all faster than survivors' 26; Azure's Golem 30
- • HP: Guest 666 2,750 · John Doe 2,300 · Noli 2,222 · Slasher 2,000 · Nosferatu 1,750 · Azure 1,500 · c00lkidd 1,000 · 1x1x1x1 listed at 102,550
- • Stamina 110 / drain 9.5 / regen 21 for every killer; terror radius 75, or 100 for Noli and Guest 666 and 62.5 for Slasher
- • Basic attacks 20–28 damage on 1.75–2 s cooldowns; John Doe's Slash is the hardest M1
- • Difficulty: John Doe, Noli and Azure 5/5 · 1x1x1x1 and Nosferatu 4/5 · c00lkidd and Guest 666 3/5 · Slasher 2/5
See the full ability breakdowns at All Forsaken Killers 2026, the roster hub at Forsaken Killers, and where each kit ranks at Forsaken Tier List.
Related Forsaken Guides
Forsaken Survivor Speeds & Stats (2026): Every Survivor Runs at 26 — What Actually Differs
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Forsaken Stamina Management 2026: Sprint Speed, Chase Cycles & Rules
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Forsaken Looping Techniques: Speed, Stamina and Killer Counters (2026)
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