c00lkidd Forsaken Guide 2026: All Abilities, Learning Order & Counters
c00lkidd Forsaken guide (coolkid) 2026: every ability with wiki numbers, a six-step learning order, common mistakes, and how survivors play against him.
The c00lkidd Forsaken killer, the one most people search for as “coolkid”, costs nothing, has 1,000 HP and a base run speed of 28 — tied with Slasher for the fastest on the killer roster. Those three numbers come from the Official Forsaken Wiki infobox (October 2026), and together they explain how he plays. Free means he is the killer most players learn the role on, and the one survivors have seen hundreds of times. A 28 run speed against the 26 every survivor runs at means he closes distance in open ground faster than anyone except Slasher. And every one of his four active abilities can damage a survivor on its own, which the wiki notes makes him the sole exception among killers. The kit is a pressure-and-disruption kit: Corrupt Nature reveals and slows through walls, Walkspeed Override lunges to close a gap, and Pizza Delivery sends two bots to find whoever you cannot see. This page puts every number in one table, then gives you the order to learn the abilities in, then answers the seven questions people ask about him most, including why his name is spelled with zeros.
c00lkidd / coolkid in numbers (Official Forsaken Wiki, October 2026)
- • Cost: free starter killer (previously 900 in the shop)
- • Health 1,000 · walk 7.75 · run 28 · stamina 110
- • Difficulty 3 of 5 · playstyle Versatile · released in 1.0.0
- • Tag: 26.5 damage, 2 s cooldown, 0.1 s windup — the shortest killer M1 windup
- • Corrupt Nature: 15 damage, Slowness I for 4 s, aura for 10 s, 12 s cooldown, passes through walls
- • Walkspeed Override: 20 s cooldown lunge · Pizza Delivery: 50 s cooldown, two bots
Every c00lkidd ability, number and counter in one table
The kit is strongest when the projectile is used as a decision tool: reveal them, slow them, then cut them off. Numbers are from the Official Forsaken Wiki c00lkidd page, read 15 October 2026; the last two columns are how to use each tool and what a good survivor does about it.
| Ability | Numbers (Official Forsaken Wiki) | What it does | Best use | Survivor counterplay |
|---|---|---|---|---|
| Tag (M1) | 26.5 damage · 2 s cooldown · 0.1 s windup · 0.3 s linger · 5-stud length | A basic punch. The 0.1-second windup is the shortest of any killer. | Cash in after the projectile has created a slow or a reveal, so the survivor cannot juke cleanly. The short reach (5 studs) means you must actually be close. | Hard corners, baiting swings, and pulling you into long loops. |
| Corrupt Nature | 15 damage · Slowness I for 4 s · aura reveal for 10 s · 12 s cooldown | Launches immediately and passes through walls and survivors. | Fire to force a turn: if they dodge, they still lose the lane; if it hits, you can track and close. Because it goes through walls, it can be fired at an aura you can see but not reach. | Sidestepping the shot — walls do not stop it — and moving unpredictably while the aura lasts. |
| Walkspeed Override | Damage listed as “32 HP, 15 on hit” · Burning I · 20 s cooldown | After a 0.55-second windup, a 1.34-second lunge that stops early on hitting a survivor or an obstacle. | Open lanes with nothing between you and the survivor. | Putting an obstacle in the lunge path so it stops early. |
| Pizza Delivery | 15 damage per bot hit · 50 s cooldown · bots move at 14, or 19.5 when their target is over 70 studs away | After a long windup, two delivery bots seek the closest survivors. A hit reveals that survivor's aura for 15 s and applies Burning and Slowness II, 20 damage combined. | Dislodge survivors from generators and find people far from you, where the bots travel fastest. | Split wide and avoid grouping where both bots gain value. |
| Body | 1,000 HP · walk 7.75 · run 28 · stamina 110 (9.5 drain, 21 regen per second) · terror radius 75 | No passive ability is listed on the wiki. | Your 28 run speed beats the survivors' 26, so open ground favours you. | Breaking line of sight early so the speed edge never matters. |
Source: Official Forsaken Wiki, c00lkidd page, read 15 October 2026. If your matches feel inconsistent, it is almost always shot timing or lane choice, not mechanics.

c00lkidd's stats from the Official Forsaken Wiki (September 2026). Chart by ForsakenHub.
The learning order: six steps from first round to lane control
c00lkidd is most oppressive when you stop chasing the survivor and start chasing the lane. Because he is free, he is the natural place to learn the killer role, and the learning curve is mostly about restraint. Learn the kit in this order; each step assumes the one before it.
Step 1 — Tag at point-blank range
Tag has the shortest windup in the game but only a 5-stud reach. Spend your first rounds learning how close you have to be. Take the first chase that happens near objectives, not the one that drags you to the edge of the map.
Step 2 — Corrupt Nature as a question, not a hit
Fire the projectile when it forces a bad rotate; you are buying map tempo, not only damage. Treat each shot as a question: can this survivor commit to this lane? If yes, shoot. If no, walk and herd first.
- •If it hits and the aura appears, pick a cutoff route instead of following directly behind.
- •If you miss, walk them into a longer lane and try again when they are committed.
Step 3 — Turn the aura into a cutoff
An aura reveal is only worth something if it changes your path. When it appears, work out where they will be in two seconds and cut that line. Do not run at the aura dot if a wall blocks you; take the lane that meets them at the exit. A second Corrupt Nature through the wall refreshes the information for another 10 seconds and slows them for 4.
Step 4 — Walkspeed Override only in open lanes
The lunge stops early on any obstacle, so new players waste it crossing cluttered ground. Use it where nothing stands between you and the survivor, ideally during the 4-second slow from Corrupt Nature, when their turn is weakest.
Step 5 — Pizza Delivery at survivors far away
Bots move at 14, but at 19.5 when their target is more than 70 studs away (Official Forsaken Wiki, October 2026), so send them at survivors far from you. If survivors group on one generator (up to three can work it at once), send the bots so they split them, then punish whoever stays on the puzzle.
Step 6 — Late round: punish panic lanes
Forsaken has no exit to run for; survivors win when the round clock hits zero, so late-round survivors either rush the last generators or run straight lines to stay alive. That is where the projectile shines.
- •Rotate to the generators that still have progress at risk; do not chase deep into corners.
- •Hold Corrupt Nature for a committed sprint, since panic makes dodges worse.
- •When it hits, take the reliable follow-up Tag — each kill adds 40 seconds to the clock.
Interrupt rather than chase. Generator minigames regenerate when interrupted and each generator is five puzzles deep, so splitting a survivor off a puzzle deletes the layer they were solving outright, which no amount of chasing achieves. Pizza Delivery is the cheapest interruption in c00lkidd's kit.
c00lkidd mistakes that kill your pressure
Firing Corrupt Nature on cooldown with no lane plan lets survivors dodge and drag you into long loops. Burning Walkspeed Override and Pizza Delivery to cross distance that costs you nothing to walk leaves you empty-handed at the generator that matters. And spending ninety seconds on one survivor while others clear puzzles loses the round even if you win the chase.
Focus on projectile timing: the best shots force survivors into bad lanes, not just “hit for damage”.
Seven questions about c00lkidd and coolkid
The answers players search for most, sourced to the Official Forsaken Wiki (October 2026).
Is it coolkid or c00lkidd?
The in-game and wiki spelling is c00lkidd, with two zeros and a lower-case c. The character is based on the Roblox hacking group team c00lkidd, which vandalised popular Roblox games in the early 2010s with an image of an all-red Robloxian wearing a shirt that read “join team c00lkidd today!” — the red Robloxian asset the killer takes its look from. “Coolkid” and “coolkidd” are simply how people type the name when searching; they all mean the same killer.
How much does c00lkidd cost?
Nothing. He is one of the two free starter killers, alongside Slasher. The wiki notes he was previously only obtainable by buying him in the shop for 900.
What makes c00lkidd different from other killers?
Two things the wiki records. His Tag has a 0.1-second windup, the shortest killer basic attack. And every killer has at least one active ability that cannot deal damage by itself, except c00lkidd: Corrupt Nature, Walkspeed Override and Pizza Delivery all damage survivors directly.
Does c00lkidd beat survivors in a straight race?
Yes, slowly. He runs at 28 and every survivor runs at 26, with 110 stamina against their 100. The gap is small enough that a survivor who breaks line of sight early erases it, which is why the projectile and the bots, not the run speed, decide most chases.
How does the round clock change how I play him?
A round lasts 3:00 with four or fewer players, 3:30 with five and 4:00 with six or more. Survivors shorten it by 2.4 seconds per completed puzzle layer, twelve for a finished generator and a full minute if all five fall; every elimination adds 40 seconds back (Official Forsaken Wiki, Generator page, October 2026). A c00lkidd who spends ninety seconds on one survivor while three others clear puzzles has lost the round even if he wins the chase.
Which killer should I buy after c00lkidd?
If you like control, John Doe costs 1,000 Player Points and plays a similar divide-and-conquer game with traps and walls. If you prefer running people down, Noli costs 1,100 and plays the opposite way. Player Points come only from public matchmaking: surviving to the end of a round pays 25, and private servers award nothing, which makes them a place to rehearse rather than to grind.
Who is c00lkidd in the Forsaken story?
The wiki describes him as a 10-year-old, the adopted son of 007n7 and the leader of team c00lkidd. He found an old version of 007n7's c00lgui and used it for small acts of theft and arson before being taken by The Spectre. That is why the two characters keep appearing in each other's guides; see /blog/forsaken-007n7-survivor-guide for the survivor side.
Last Man Standing and the roster he hunts
When one survivor remains, Last Man Standing resets the timer to 1:14, the music changes, and both players are highlighted to each other for six seconds. Every plan that depended on concealment stops working at that moment, so send Pizza Delivery and keep the Corrupt Nature reveals coming rather than saving abilities for a dramatic finish. The one map without generators is SFOTH, a private-server-only map with no objectives at all, so in public matchmaking every map has five generators, each made of five 7x7 Numberlink wire puzzles. Every c00lkidd number on this page was read from the Official Forsaken Wiki on 15 October 2026 at https://forsaken.wiki/wiki/C00lkidd — check the in-game tooltip if a value has changed since.
The roster
Forsaken has no perks and no loadouts, so picking a character is picking your role for the round. The wiki lists eight killers: c00lkidd and Slasher (free), John Doe (1,000 Player Points), Noli (1,100), 1x1x1x1 (1,250), Guest 666 (1,666), Nosferatu (1,922) and Azure (2,000). The 13 survivors on the main roster come in three classes: Sentinels (Shedletsky, Chance, Guest 1337, Two Time, Jane Doe), Supports (Elliot, Builderman, Taph, Dusekkar, Helperbot) and Survivalists (Noob, 007n7, Veeronica); Helperbot joined as the 13th survivor on 16 October 2026. Full kits for every killer are on /forsaken-killers.

c00lkidd: health 1,000 · run speed 28 · walk speed 7.75 · stamina 110 · cost Free · difficulty 3 / 5. Data card by ForsakenHub from the Official Forsaken Wiki, October 2026.
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