coolkid (c00lkidd) in Forsaken: Killer Guide, Projectile Timing & Pressure (2026)
High-value c00lkidd guide for Forsaken: how to use projectile slow + aura reveals to create cutoffs, win midgame, and punish endgame lanes.
c00lkidd (often searched as “coolkid”) is a pressure-and-disruption killer: you don’t win by one-shot power—you win by layering slows, reveals, and chaos until survivors can’t rotate cleanly. A lot of c00lkidd games feel either amazing or terrible depending on whether you’re controlling lanes or getting dragged into long loops. The difference is not “aim better”—it’s choosing when to spend your projectile pressure, where to force survivors to move, and how to convert the information (aura reveals) into real downs. This guide gives you a clear playbook: how to open the match, how to win the midgame, and how to punish the most common survivor counterplans.
Quick Stats: c00lkidd / coolkid (Community Listing)
- • Unlock Cost: 900 Player Points
- • Punch (M1): 26.5 damage (community listing)
- • Projectile: 15 damage + Slowness (~4s) + Aura reveal (~10s; community listing)
- • Strength: Lane control + information pressure
- • Weakness: Can be kited if you spend tools blindly
- • Best Use Case: Punishing greedy rotations and rescues
Focus on projectile timing: the best shots force survivors into bad lanes, not just “hit for damage”.
c00lkidd Kit Table (Numbers + Job)
This kit is strongest when you use the projectile as a decision tool: reveal them, slow them, then cut them off.
| Tool | Numbers (Community) | What It Does | Best Use | Survivor Counterplay |
|---|---|---|---|---|
| Punch (M1) | 26.5 damage | Baseline damage and chase finish. | Cash in after your projectile creates slow/reveal so the survivor can’t juke as cleanly. | Hard corners, baiting swings, and forcing you into long tiles. |
| Projectile | 15 damage + slow ~4s + aura ~10s | Disrupts movement and gives information. | Fire to force a turn: if they dodge, they still lose lane; if it hits, you track and close. | Breaking line-of-sight quickly so you can’t convert the aura info. |
| Summons / Bots (e.g., pizza bots) | Varies by patch | Creates chaos/pressure and forces survivor movement. | Use to dislodge survivors from safe setups and to make rescues messy. | Split wide and avoid grouping where summons gain max value. |
If your matches feel inconsistent, it’s almost always “wrong shot timing” or “wrong lane choice,” not mechanics.
How To Play c00lkidd Like a Control Killer
c00lkidd is most oppressive when you stop chasing “the survivor” and start chasing “the lane.” You win by owning space.
1) Early Game: Create a “No-Comfort Zone”
Your first goal is to make survivors feel like rotating is dangerous.
- •Take the first chase that happens near objectives, not the one that drags you to the edge of the map.
- •Use your projectile early if it forces a bad rotate; you’re buying map tempo, not only damage.
- •If you hit with projectile and see the aura, choose a cutoff route instead of following scratch marks blindly.
- •If you miss, don’t panic—walk them into a longer lane and try again when they are committed.
- •Once you force one early heal/reset, rotate immediately to the next objective side so survivors can’t stabilize.
2) Midgame: Convert Aura Info Into Cutoffs
Aura reveal is only valuable if it changes your path choice.
- •When the aura appears, ask: “Where will they be in 2 seconds?” Then cut that line.
- •Don’t run directly at the aura dot if a wall blocks you; take the lane that meets them at the exit.
- •Use the slow window to remove their “juke” options (tight corners and sudden doubles-back).
- •If survivors group for a rescue, use summons to make the area chaotic, then punish the most committed rescuer.
- •If you can’t get a down quickly, spread damage: c00lkidd wins by keeping the lobby injured and uncomfortable.
3) Endgame: Punish Panic Lanes
Endgame survivors run straight lines. That’s where your projectile shines.
- •Rotate to the lanes survivors must use to reach gates; don’t chase deep in corners.
- •Hold projectile for a committed sprint—panic makes dodges worse.
- •If you hit, the slow often decides the escape; take the reliable follow-up hit.
- •Use summons to break “group saves” at gates; force the lobby to choose leave vs trade.
- •Your best endgames come from one down that turns into two because survivors clump.
c00lkidd Mistakes That Kill Your Pressure
If you fire projectiles on cooldown with no lane plan, survivors will dodge and drag you into long loops. Treat your shot like a question: “Can you commit to this lane?” If yes, shoot. If no, walk and herd first.
Sources (Verify Live Values)
c00lkidd values can change; verify in-game tooltips for the current patch. These references are useful starting points:
References
External links:
- •Forsaken (Roblox): https://www.roblox.com/games/18687417158/Forsaken
- •Community Wiki (Forsaken2024): https://forsaken2024.fandom.com/wiki/Forsaken_Wiki
Final Thoughts
c00lkidd (coolkid) is a lane-control killer. Use projectile hits to get information, convert that information into cutoffs, and keep the lobby uncomfortable so survivors can’t rotate cleanly. When you own space, downs come naturally.
- • Take chases near objectives; don’t get dragged to the edge of the map.
- • Use aura reveals to cut off exits, not to follow directly.
- • Spread damage if downs aren’t immediate.
- • In endgame, punish straight-line panic sprints with projectile slow.
Next keyword posts: Noob and 007n7.