Forsaken Counter Picks 2026: Best Survivor for Every Killer (Kit-Based)
Forsaken counter picks 2026: the best survivor vs each killer, reasoned from wiki kits — who blocks basic attacks, who beats aura reads, who heals chip damage.
Forsaken counter picks are a question about kits, not statistics — the game has no ranked mode and no escape-rate data, so any guide quoting percentages is guessing. What the Official Forsaken Wiki does document is what each killer does and what each survivor can do about it, and that is enough to make a real counter-pick. Counter-picking in Forsaken works differently from Dead by Daylight and its perks and loadouts, because the character is the entire build: choosing the best survivor vs every killer means choosing a fixed kit that answers a fixed kit. You also usually cannot see the killer before the round, so this guide is written two ways — the pick to make when you do know (a private server, a lobby that shows the killer) and the pick that holds up when you do not. Each recommendation below names the killer ability that decides the matchup and the survivor ability that answers it, with the wiki's numbers where they exist: cooldowns, damage, stun durations, health values. There are no percentages here, because there is no source for them. Watch for guides that list Builderman as a killer: he is a survivor.
Counter-Pick Table: Best Survivor vs Every Killer (Kit-Based)
Eight killers, a first and second pick for each of the seven whose matchups the wiki documents, and the survivor whose kit does least in that matchup. Azure, added in 5.0.0, has no documented strategy yet, so his row lists only the mechanics that bear on the matchup. The right-hand column is the mechanical reason — every ability named is documented on the wiki.
| Killer | Best pick | Second pick | Weakest pick | Why the best pick works |
|---|---|---|---|---|
| John Doe (Trapper / Setplay) | Elliot | Guest 1337 | Jane Doe | Corrupt Energy spikes deal 11 per hit, and a cast can hit the same survivor at most twice (22), while Digital Footprint slows; Elliot's Pizza Throw (5 + 15 over 4 s) and Rush Hour speed undo chip damage and slows. Guest 1337 blocks the 28-damage Slash. |
| 1x1x1x1 (Ranged / Attrition) | Noob | 007n7 | Chance | Unstable Eye reveals every aura for 8 s; Noob's Ghostburger (Undetectable I, Invisibility IV) is the one documented counter to an aura read, and pays +3 Player Points for it. 007n7's clone draws Entanglement. |
| c00lkidd (Versatile) | Guest 1337 | Shedletsky | Elliot | Tag is a basic attack (26.5) and Block fully negates basic attacks; Charge knocks him back out of Walkspeed Override range. Shedletsky's 3 s stun stops a lunge. Elliot's 80 HP survives three Tags (79.5) and falls to the fourth, and he has no self-heal. |
| Nosferatu (Ambush / Stealth / Setplay) | Taph | Elliot | Two Time | Levitation removes footsteps, so Taph's Tripwire — killer aura revealed to all survivors for 8 s plus Slowness II — is the warning nobody else gets. Elliot heals the Bleeding II from Cataclysm. Two Time needs to land stabs on a killer who is invisible. |
| Noli (Rushdown / Deception) | Shedletsky | Guest 1337 | Noob | Void Rush slams a Hallucinating survivor for 30; a 3 s Slash stun ends the rush and the re-rush window. Block does not stop Void Rush (it is not a basic attack) but Charge knocks them back. Noob's stealth is undone by Hallucination revealing his aura. |
| Slasher (Attrition) | Guest 1337 | Dusekkar | 007n7 | Slash (about 28, or 33 enraged, by the wiki's measurement; its description shows 20 and 25) is a basic attack Block negates outright; Raging Pace makes him invincible to all attacks while enraged, so Dusekkar's Spawn Protection — a shield that can absorb a fatal Gashing Wound (50–70) — matters more than a stun. 007n7's 5.5 s teleport windup is a Behead window. |
| Guest 666 (Burst / Snowball) | Dusekkar | Elliot | Jane Doe | Hemorrhage blocks healing on covered health, so the answer is preventing hits: Spawn Protection shields a teammate from a Demonic Pursuit pin (26–40). Elliot still heals the uncovered portion and earns +10 for healing Hemorrhage. Jane Doe has the lowest base survivor health (60) and her Shatterpoint HP cannot be healed by outside means, so she has the least room to absorb a Hemorrhage hit. |
| Azure (Trapper / Setplay) | Not documented | Not documented | Not documented | The wiki does not yet document a counter strategy for Azure. What it does document: his Seeker Bulbs and Stigmatize Vines trigger when a survivor sprints or uses an ability near them; disarming one pays +5 Player Points but inflicts 2 stacks of Atropa; his Golem cannot be stunned and takes no damage — a stun gives it 3 s of Slowness II and Helpless instead. |
Sources: Official Forsaken Wiki ability pages for all eight killers and the twelve survivors before Helperbot, read 9 September 2026; Helperbot (13th survivor, 16 October 2026) is covered at Helperbot Forsaken; Azure and Player Points pages re-read October 2026 (Official Forsaken Wiki, October 2026). "Weakest" means the kit has the least to say in that matchup, not that the character is bad.
The Eight Killers by the Numbers
Counter-picks start from these stat lines. Every value is the infobox figure on each killer's page, collected on https://forsaken.wiki/Killers. All eight killers share 110 stamina, drained at 9.5 per second and regained at 21 per second. Caption: Official Forsaken Wiki, October 2026.
| Killer | Run / walk speed | Health | Basic attack | Cost (Player Points) | Difficulty | Playstyle |
|---|---|---|---|---|---|---|
| John Doe | 27.25 / 9 | 2,300 | 28 | 1,000 | 5 | Trapper / Setplay |
| 1x1x1x1 | 27 / 8 | 102,550 (as listed) | 20 | 1,250 | 4 | Ranged / Attrition |
| c00lkidd | 28 / 7.75 | 1,000 | 26.5 | Free | 3 | Versatile |
| Nosferatu | 27.5 / 7.5 | 1,750 | 24 | 1,922 | 4 | Ambush / Stealth / Setplay |
| Noli | 27.5 / 8 | 2,222 | 25 | 1,100 | 5 | Rushdown / Deception |
| Slasher | 28 / 9 | 2,000 | ~28 (description: 20) | Free | 2 | Attrition |
| Guest 666 | 27.5 / 9 | 2,750 | 20 | 1,666 | 3 | Burst / Snowball |
| Azure | 27.25 (30 as Golem) / 9.25 | 1,500 | 22 (Perforating; Golem Pummeling 26) | 2,000 | 5 | Trapper / Setplay |
Infobox values for all eight main-roster killers. Official Forsaken Wiki, October 2026.
What the stat lines mean for your pick
Every survivor walks at 12 and runs at 26 with 100 stamina, so no survivor is faster than another. Against every killer the speed gap is small but real: 1 point against 1x1x1x1, 1.25 against John Doe and Azure, 1.5 against Nosferatu, Noli and Guest 666, and 2 against c00lkidd and Slasher. That is why the table above leans on kits — stuns, blocks, shields, heals — rather than on any idea of out-running a killer. Survivor health is where the roster genuinely differs: Guest 1337 has 110; Noob, 007n7, Shedletsky, Taph and Veeronica have 100; Builderman and Dusekkar 90; Elliot 80; Jane Doe 60; Two Time 80 dropping to 50; and Chance anywhere from 58 to 120.
Count the hits, not the percentages
Divide a survivor's health by the killer's basic attack and you get the number that matters in a chase. John Doe's 28-damage Slash takes three hits to finish an 80-HP Elliot and three for a 60-HP Jane Doe, while Guest 1337's 110 HP needs four. Guest 666 and 1x1x1x1 hit for 20, so a 100-HP survivor survives four basic attacks from them; Slasher's Slash shows 20 in its description, but the wiki measures about 28, which means three survived hits and down on the fourth; Azure's Perforating hits for 22, which still takes five hits on a 100-HP survivor, while c00lkidd's 26.5-damage Tag needs four. These are not win rates; they are the arithmetic the wiki numbers allow.
The free killers are the fastest
The two killers that cost nothing, c00lkidd and Slasher, share the top run speed of 28. You will meet them more often than anyone, so survivors who expect to play mostly public lobbies should own an answer to fast basic-attack killers — which is exactly the matchup Guest 1337 and Shedletsky are built for.
The three questions every counter-pick answers
Every row in the table comes from the same three questions, and you can apply them to collaboration killers the table does not cover.
Is the killer's damage a basic attack or an ability?
Guest 1337's Block fully negates basic attacks — Slash, Tag, Lacerate, Stab, Carving Slash — but a non-basic ability breaks it. That makes him the natural pick into c00lkidd and Slasher, whose damage is mostly the M1, and a weaker pick into John Doe or Noli, whose damage arrives through spikes and rushes. Dusekkar's Spawn Protection has no such limit: for up to 3.5 seconds it gives Resistance IV against any hit, and a hit that would be lethal is nullified outright.
Does the killer find you, or ambush you?
Against reveal-heavy kits — 1x1x1x1's Unstable Eye, John Doe's 404 Error, c00lkidd's Corrupt Nature — hiding is a losing plan, and only Noob's Ghostburger is documented to hide you from an aura read. Against silent kits — Nosferatu's Levitation, Noli's Void Rush — the value is early warning, which is why Taph's Tripwire, revealing the killer to the whole team for 8 seconds, is the pick most guides forget.
Can the damage be healed back?
Chip damage — John Doe's 11-per-spike, Nosferatu's Bleeding II trail, c00lkidd's Pizza Delivery bots — is Elliot's matchup: Pizza Throw heals 5 instantly and 15 over 4 seconds, more after each generator. Guest 666 is the exception: Hemorrhage covers health with vines that cannot be healed back, so against him prevention (Dusekkar, Guest 1337) beats healing.
Forsaken has no ranked mode, no MMR and no published match statistics, so there is no such thing as a measured "escape rate" for a matchup. Any counter-pick guide that quotes one made the number up. Trust the kits, which are documented, over the percentages, which are not.
Picking blind: the survivors that hold up against anyone
Most public lobbies do not tell you the killer before you lock in. Three kits have an answer to every row of the table.
Elliot — best or second pick in three of the seven documented matchups
Free, 80 HP, and the only free Support (Builderman's Dispenser also heals, for 500 Player Points). Deliverer's Resolve shows him every damaged survivor for 12 seconds, so he also knows where to throw. His weakness is his own health bar: three basic hits from John Doe, four from most other killers. Full guide at Elliot Forsaken Guide - Pizza Throw, Rush Hour (2026).
Guest 1337 — the highest fixed health and a hard counter to basic attacks
110 HP, Block against every M1 in the game, Charge to knock a killer off a teammate, and a Parry that stuns for 2 seconds when a Punch follows a Block. 500 Player Points, wiki difficulty 4/5. Full guide at Guest 1337 Forsaken Guide 2026.
Shedletsky — a 3-second stun on a 40-second cooldown
Free and rated 2/5 difficulty. Slash deals 30 to the killer and stuns for 3 seconds — long enough to end a Void Rush, interrupt a Blood Hook drag or save a teammate mid-generator — and pays +5 Player Points each time. Full guide at Shedletsky Forsaken Guide - Stuns, Trades, Reset Plan (2026).
Against one-strike killers (Nosferatu, Slasher)
Taph for the Tripwire warning, Dusekkar for a shield that beats stun immunity, Guest 1337 to block the follow-up basic attack, Elliot to heal. The killer's plan is one committed strike; this team makes the strike miss, get absorbed, or get healed.
Against set-play (John Doe, Noli)
Shedletsky to stun a rush or a cast, Elliot to heal spike and slam chip, 007n7 for a clone that soaks a Nova pull or an Entanglement, and a Survivalist — Noob or Veeronica — who can finish generator puzzles while the Sentinels hold attention.
Against snowball (Guest 666)
Dusekkar and Guest 1337 to prevent hits rather than heal them, Elliot for the uncovered health and the +10 Hemorrhage heals, and Two Time, whose Ritual brings them back for a second life when they die with a full Oblation bar (https://forsaken.wiki/Two_Time).
Two Time and Jane Doe are matchup-dependent in a way the others are not. Two Time needs to land Sacrificial Dagger stabs to earn his second life, which is hard against invisible or ranged killers and easy against melee ones. Jane Doe restores 10% less Shatterpoint HP from her abilities for every additional Jane Doe alive, so she is best as a solo pick rather than a duplicate.
Pick the kit that answers the kit
Counter-picking in Forsaken is three questions: is the killer's damage a basic attack that Block negates, does the killer find you or ambush you, and can the damage be healed back? Answer them from the wiki and the picks follow — Guest 1337 into the M1 killers, Noob into the aura reader, Taph into the silent one, Shedletsky into the rusher, Dusekkar and Elliot into everything that bleeds. Percentages would be easier to read. They would also be invented.
- • No escape-rate data exists for Forsaken; every matchup here is reasoned from documented kits
- • Guest 1337 blocks basic attacks only — strong into c00lkidd and Slasher, weaker into ability damage
- • Noob's Ghostburger is the one documented counter to aura reveals; Taph's Tripwire is the early warning against silent killers
- • Elliot heals chip damage; against Guest 666's Hemorrhage, prevention (Dusekkar, Guest 1337) beats healing
- • Blind picks that hold up: Elliot, Guest 1337, Shedletsky
Check every killer's full kit on Forsaken Killers, every survivor's on Forsaken Survivors, and where each character ranks at Forsaken Tier List.
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Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.