Guest 1337 Forsaken Guide 2026: Block, Charge, Punch & the 4.1.6 Rework

Guest 1337 Forsaken survivor guide: Block, Charge and Punch explained, the 4.1.6 rework, his 500 Player Points cost, and how to protect teammates.

Published August 11, 2026Updated November 6, 202611 min readBy Sukie
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Any Guest 1337 Forsaken guide starts with his class: he is one of five Sentinels, and the only one whose whole kit — Block, Charge and Punch — is built around standing between the killer and a teammate. Several survivors can strike the killer: Shedletsky stuns with Slash, Two Time stabs with the Sacrificial Dagger, and Chance can stun with One Shot. Guest 1337 is different in that every one of his abilities is a way of taking the killer's attention onto himself. Block negates a basic attack, Charge knocks the killer back, and Punch slows and (after a Block) stuns, which makes him the most literal protector among the Sentinels. He costs 500 Player Points and was reworked in update 4.1.6, "Guest 1337 Revamp & Refreshed UI (Part 1)", so if you last played him before that, the character you remember is not quite the one in the game now.

Guest 1337 Essentials

  • • Class: Sentinel Survivor
  • • Cost: 500 Player Points
  • • Abilities: Block, Charge, Punch
  • • Playstyle: keep the killer at bay, protect teammates in chase
  • • Rework: update 4.1.6 (Guest 1337 Revamp), tuned again in 5.1.0
  • • Source: Official Forsaken Wiki
ForsakenHub data card for Guest 1337, a Forsaken survivor, showing key figures from the Official Forsaken Wiki

Guest 1337: health 110 · run speed 26 · stamina 100 · cost 500 Player Points · difficulty 4 / 5. Data card by ForsakenHub from the Official Forsaken Wiki, October 2026.

The Last Guest, In Brief

Guest 1337 carries more narrative weight than almost anyone on the roster, because his story predates Forsaken entirely. The wiki notes his lore is consistent up to the first part of ObliviousHD's The Last Guest, a YouTube series that ran from December 2017 to November 2018.

Before Forsaken

He was the son of two unnamed guests, a status that brought discrimination, and was raised on the instruction to stay true to himself and "be strong, always be strong." His parents were murdered by the Bacon General during an ordinary trip to the playground. Sent to an orphanage, he met Daisy and Matt, and the three became inseparable — until the night Matt woke them to warn that bacon soldiers were coming, and the Bacon General broke in hunting them. Police and the Roblox Army arrived in time; the trauma did not leave.

The life he lost

Ten years later he and Daisy married, bought a house, and had a daughter named Charlotte. He was happy, but the Bacon Empire kept gnawing at him — and a late-night news broadcast set the rest in motion. He enlisted in the Roblox Army to fight the Bacon Empire. The wiki phrases his current state precisely: he has already sacrificed his life once for the greater good, and is more than willing to do it again however many times it takes, no matter what The Spectre throws at him.

Why the lore matters mechanically

This is not decoration — it is the design brief. A character defined by throwing himself between danger and the people he loves gets a kit built entirely around blocking, charging and punching. If you want to play Guest 1337 well, play him like someone who has already decided his own survival is the second priority.

How to Play the Sentinel Role

Sentinel is one of the three survivor classes on the wiki's Characters page, shared by Shedletsky, Chance, Guest 1337, Two Time and Jane Doe. Where Support survivors enable and Survivalists self-sustain, Sentinels confront the killer directly, and Guest 1337 does so more openly than any of the others. That is a fundamentally more dangerous role, and it demands a different read on when to commit.

Block: buy someone else time

Block is at its best in the moment a teammate is about to be caught, not in the moment you are. The instinct to save yourself is exactly backwards for this character — every second the killer spends dealing with you is a second not spent eliminating someone else, and eliminations are what add time to the round clock. A Guest 1337 who blocks well converts his own risk into denied time for the killer.

Charge: close distance or create it

Charge gives him mobility that most survivors of his role would not have, and it works in two directions. Used aggressively it closes the gap so you can position between the killer and a chased teammate. Used defensively it is the escape tool that stops your interventions from being suicidal. Newer players use it only to run; strong players use it to arrive.

Punch: the actual fight-back

Punch deals 25 damage and inflicts Helpless and Slowness II for 2 seconds; only the Parry version, thrown straight after a successful Block, stuns. Treat it as a timing tool rather than a damage race: you are not going to out-trade a killer, you are going to interrupt them at the exact moment their commitment costs them most. Against killers who commit hard to chases, that interruption is worth far more than the damage number suggests.

The mistake that defines bad Guest 1337 play

Fighting for the sake of fighting. His kit reads as a brawler, which tempts players into trading with the killer in open ground for no reason. Every use of Block, Charge or Punch should have a named beneficiary — you are doing it *for* a specific teammate in a specific moment. If you cannot name who you are saving, do not spend the ability.

On the 4.1.6 rework

Guest 1337 was reworked in update 4.1.6, "Guest 1337 Revamp & Refreshed UI (Part 1)" (Official Forsaken Wiki, Update logs/Chapter 3). Any guide, video or tier-list placement written before that update describes a different character, and a lot of Forsaken content on the wider internet has not been updated since. Every number on this page comes from the current abilities block on the wiki; where the wiki does not give a value, this page does not invent one.

Guest 1337 Ability Numbers (current values)

Every value below is copied from the abilities block on the Official Forsaken Wiki, Guest 1337, rev 91420, read 2026-11-06 (https://forsaken.wiki/Guest_1337). The base profile is 110 HP, walk speed 12, run speed 26 and 100 stamina (10 drained and 20 regained per second), with a difficulty rating of 4.

AbilityCooldownNumbers the wiki listsReward on success
Made To Last (passive)—An extra 10 HP as a survivor—
Self Sacrifice (passive)—Hit priority over other entities, such as survivors and structures—
Block27 sResistance V for 1 s and 50% movement slow for 1.75 s; a blocked basic attack gives +10 permanent overheal (max 30), resets Punch, grants Speed I for 2 s and slows the killer 30% for 1 s; a non-basic attack breaks the block, deals 40% reduced damage and leaves Resistance II for 3 s$3, 12 XP, 0.25 Malice
Charge40 s1.5 s shoulder-bash dash, 5 HP damage; on a killer collision, knockback plus Resistance III for 0.5 s; maximum knockback after 0.5 s of charging; a miss inflicts Slowness II scaling with distance up to 15 s; can affect the killer once every 20 s—
Punch55 s0.6 s windup, 25 HP damage, Helpless and Slowness II for 2 s, slight knockback, no stun, no pierce$5, 15 XP, 0.75 Malice
Parry Punch (Punch right after a successful Block)shares Punch0.4 s windup, 35 HP damage, stuns the killer for 2 s, significantly increased knockback, pierces$5, 15 XP, 0.75 Malice

What Block Actually Stops — and What It Does Not

The single most misunderstood thing about Guest 1337 is the scope of Block. Since update 4.1.6 it fully negates only basic attacks and M1 extensions — the wiki gives c00lkidd's Punch as an example of a basic attack. It does not stop special abilities. When a non-basic attack lands during a block, the block breaks immediately, normal movement speed comes back, that hit deals 40% less damage, and Guest 1337 keeps Resistance II for 3 seconds. Since 5.0.0 a failed block also locks his abilities for 2 seconds. So the honest summary is: Block is a basic-attack read, not a shield against everything.

Why the overheal changes the maths

Each successful block on a basic attack adds 10 permanent overheal HP, capped at 30 since update 4.1.7. On top of his 110 base HP, three clean blocks put a lot of extra health on the character the killer most wants to remove. The reset on Punch matters just as much: a successful Block immediately makes Punch available, and if you throw it straight away it becomes a Parry with the 2-second stun.

More than one Guest 1337 in a round

The wiki documents a stacking penalty. Charge and Punch knockback drop by 10% for every additional Guest 1337 alive, and the Helpless and Slowness from a regular Punch are each shortened by 0.35 seconds per extra Guest 1337. Two of him on one team is legal, but each is weaker than one alone.

The five Guest 1337 achievements

The wiki lists Quickest Thinker (Block a killer's attack 3 times in a row), {+PARRY] (Block and then land a Punch straight after), Forward Ærial (Punch a killer while falling), 37 (Block an otherwise lethal attack as the last survivor standing, then win the round) and Robloxia's Strongest Soldier (reach Level 100 as Guest 1337). The first two both reward clean Block timing, which makes them good practice goals.

Guest 1337 Change History: The Gameplay Changes by Update

Skin additions make up most of his change log. Stripped down to the gameplay edits, the history below explains why older videos show a very different Guest 1337. All entries come from the change history table on the Official Forsaken Wiki, Guest 1337, rev 91420, read 2026-11-06.

1.0.0 to 3.6.2: the original blocker

At release (1.0.0) Block granted complete immunity from all attacks and negated their status effects; Flashbang was replaced with Punch and Parry, and Charge was added. Update 1.0.3 cut Punch to a 10-second cooldown, 1.1.0 stopped Block working on projectiles, and 2.1.2 gave him hit priority over other survivors and shortened the Punch windup from 1 s to 0.8 s. Update 2.3.2 made Block slow the killer by 30% for 1 second, 2.3.3 added Speed I for 2 seconds and cut Charge from 45 s to 40 s, and 3.6.0 raised Punch damage from 20 to 25 and Block's cooldown from 24 s to 30 s. In 3.6.2 the Charge global cooldown on the killer went from 10 s to 20 s.

4.1.6 and 4.1.7: the rework

This is the big one. Maximum HP fell from 115 to 110. Block became basic-attack-only, with the overheal, the 40% block-break reduction, the Punch reset, and the slow on himself reduced from 80% to 50%. Punch stopped needing a charge, stopped stunning and piercing, and moved to a 60-second cooldown; the Parry stun went from 3.5 s to 2 s. Knockback started shrinking by 8% per extra Guest 1337. One update later, 4.1.7 set Block to 27 s, capped overheal at 30, set the slow to 1.75 s and reduced Charge damage to 5.

5.0.0 and 5.1.0: the current tuning

Update 5.0.0 raised the per-Guest knockback penalty to 10%, added the 2-second ability lock after a failed Block, made Charge knockback ramp from 6 to 11 over the first 0.5 seconds (previously a flat 9), cut Punch to 55 s, and shortened the on-hit Resistance to 0.75 s. Update 5.1.0 then dropped that Resistance from level 5 to level 3 and from 0.75 s to 0.5 s, fixed Punch applying Slowness I instead of II, and made a landed Parry stop him in place. If a guide still calls Charge an invulnerability window, it was written before 5.1.0.

Charge in practice: the half-second window

Charge has the most precisely documented interaction in his kit: when Guest 1337 collides with a killer mid-charge, the killer is knocked back and Guest 1337 gains Resistance III for 0.5 seconds. The wiki's Status Effects page gives Resistance as 20% damage reduction per level, so that is 60% less damage for half a second (before update 5.1.0 it was Resistance V for 0.75 seconds, which meant no damage at all). Knockback grows the longer you have been charging and peaks after 0.5 seconds, and a missed charge inflicts Slowness II that lasts longer the farther you are from the nearest killer, up to 15 seconds.

Reading the window

The Resistance is granted on the collision rather than on the button press, so the charge is a commitment: you are trading a brief window of protection for the knockback. Used to peel a killer off a teammate mid-puzzle it is excellent, because the knockback and the interruption both buy time. Used speculatively it spends a 40-second cooldown and, if you miss, slows you.

Protecting the objective, not only the person

The instinct with a protective kit is to body-block for whoever is being chased. Often the better instinct is to protect whoever is on a generator, since completed puzzles are what shorten the round — 2.4 seconds off the clock each, five per generator, so 12 seconds per finished generator (Official Forsaken Wiki, Generators, rev 91169, read 2026-11-06). Taking damage or moving away ends a puzzle, so a killer interrupted before reaching the generator costs the team nothing.

Where Guest 1337 sits among the Sentinels

At 500 Player Points he shares a price with Two Time, whose Sacrificial Dagger stuns on a backstab and feeds an Oblation bar that can become health or a second life, while Chance at 777 offers variance instead and Shedletsky is free. Private servers award no Player Points or EXP at all, which makes them a place to rehearse the Block-into-Parry timing rather than a place to grind.

Guest 1337 FAQ

What players ask most about the Last Guest.

Is Guest 1337 a killer or a survivor?

A Survivor, classified as a Sentinel. Some guide sites list him as a killer — that is incorrect per the Official Forsaken Wiki, and this site carried that error until July 2026.

How do you unlock Guest 1337?

He is purchased from the shop for 500 Player Points, the same price as Builderman, 007n7 and Two Time. Player Points come from public rounds: +25 for surviving to the end, +10 for dying after living 60 seconds, plus small per-ability bonuses (Official Forsaken Wiki, Player Points, rev 88572, read 2026-11-06).

Is Guest 1337 good?

His value depends on teammates being near him, because almost everything he does protects someone else. If your team scatters and dies alone, his kit has little to do. If your team plays together, Block, Charge and Parry can each pull the killer off a teammate. Forsaken publishes no win or pick data, so that is a judgement from his kit, not a measured ranking.

Is he related to The Last Guest?

Yes — his lore is consistent with the first part of ObliviousHD's The Last Guest series, including his parents, Daisy, Matt, his daughter Charlotte, and the Bacon Empire conflict. Forsaken builds on Roblox community history, and this is the clearest example.

Playing Guest 1337 as the team's shield

Guest 1337 is the Sentinel who refuses to run: Block to buy teammates time, Charge to arrive rather than escape, and Punch to interrupt the killer at the moment commitment costs most. Block stops basic attacks only, Charge protects for half a second, and only a Parry stuns — learn those three limits and the kit makes sense. Play him for the team and he earns his place; play him for himself and he is a survivor who fights badly.

  • • Sentinel Survivor, 500 Player Points, 110 HP
  • • Block, Charge and Punch: interpose, reposition, interrupt
  • • Block negates basic attacks only; a Punch right after a Block becomes a 2-second-stun Parry
  • • Every ability use should have a named teammate it is saving
  • • Reworked in update 4.1.6 and retuned in 5.0.0 and 5.1.0 — older guides describe a different character
  • • Lore consistent with ObliviousHD's The Last Guest

Compare him against the rest of the roster at Forsaken Survivors, or read how eliminations and the round clock interact at Forsaken Game Mechanics Guide 2026 - Everything Explained.

Related Forsaken Guides

Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.

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