Forsaken Lobby 2026: The New 5.3.0 Camp, All 15 Areas, Its NPCs and the Old Cabins

Forsaken lobby after 5.3.0: all 15 areas of the new lobby, from the Main Camp to the Moon Bunker, where Two Time and Jane Doe are, and what became of the old cabins.

Published April 23, 2026Updated October 20, 202615 min readBy Sukie
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The Forsaken lobby was replaced in update 5.3.0 "New Beginnings" (16 October 2026). The old cabins by the lake "lie in ruin", and players now wait between rounds in a new camp that the Official Forsaken Wiki splits into 15 named areas, from the Main Camp and the Iron Cafe to the Docks, the Outskirts and a bunker under the camp. The Forsaken lobby is where every player waits between rounds, and as of update 5.3.0 it is a different place. The wiki's What's New panel for the update says it plainly: "The old Lobby lies in ruin, but a new safe space has been found. The Lobby has been completely revamped, with many new areas to explore!" The same update added Helperbot as the 13th survivor and, in the wiki's words, "marks the game's transition to Beta". This guide is rewritten for the new lobby. It lists every area the wiki names, who you will find in each, what still works the same between rounds (shop, AFK clock, Jane Doe's quests), and what the wiki does not document yet, such as levers or switches. The old lobby is covered at the end for anyone looking for the cabins they remember. Everything here comes from the Official Forsaken Wiki as it read on 20 October 2026. Its Lobby NPCs page is still marked work in progress, so expect the numbers to move.

The new Forsaken lobby at a glance

  • • Arrived in update 5.3.0 "New Beginnings", 16 October 2026
  • • 15 named areas on the wiki's Lobby NPCs page
  • • 143 NPCs marked as always present, 13 of them survivors
  • • Shop, AFK grandfather clock and 50-second intermission unchanged

What 5.3.0 "New Beginnings" did to the lobby

The lobby did not change overnight. Through version 5.2.0 the wiki documented The Spectre tearing the old one apart week by week (more on that below), and 5.3.0 is the other side of that story. The update's panel on the wiki quotes The Spectre from the New Beginnings trailer: "All that time I have kept you alive. This is what I exist for." It lists four headline additions: Helperbot (new survivor), the Lobby (complete overhaul), NPCs (new additions) and Objectives (new objectives, which are Clean Graffiti on BrandonWorks and Feed the Orange on Horror Hotel). The wiki's Update logs page for Chapter 3 has a Version 5.3.0 button but no written patch notes yet, so this page does not list changes the wiki has not recorded.

How the characters explain the move

The in-game story is told through NPC dialogue, and the Construction Worker gives the clearest account. Asked "Where are we?", they answer "the new camp", then: "old safe haven got trashed by the giant red hand and it took us here", "ever since then we just rebuilt stuff with help from the others who were here before us", and "that giant red thing in the sky does not make me feel any safer". Other NPCs back that up. Desmund recalls someone who "would not stop screaming while we were in the vortex", Stack calls the new place "so much better than our old fort", and Taph's emoji line translates to "It's a lot nicer here compared to the last space."

Gates, electricity and red flowers

The camp is fenced in. The same Construction Worker says "the red stuff. the flowers... ever since we got here we gated off everything to protect the camp", adds that "weird corrupted monsters" try to get in and that "the electricity wards them off", and that the new gates are "10x sturdier than the fence". Acid's line "The flowers... They have finally begun to bloom" and Plant's warning "Don't touch them or mess with them... It's not a good idea" are about the same red flowers. The wiki does not say what the flowers do, so neither do we.

Every Area of the New Forsaken Lobby

The wiki has no layout map of the new lobby yet. Its Lobby NPCs page groups every current NPC under the area they are found in, and that grouping is the only official list of the new lobby's areas.

AreaWhat it isNPCs listedSome of who you will find there
The Main CampThe gated central camp39Construction Worker, Tinier Construction Worker, Brandon, Acid, Plant, Stack, IronInforcer, Zombie Protestor
CabinThe cabin with the AFK clock and Jane Doe's basement16Grandfather Clock (AFK Mode), Pizza Guy, Big Cheese, Mrs. Big Buckz, Watercooler
Iron CafeIronInforcer's rebuilt cafe17Abe, DJ Adurite, DJ Kryptonik, FunBun, Gene, Mr. Dance
Merely & Seranok's CabinThe two brothers' cabin of trinkets and gadgets2Merely, seranok
Iris' StudyAn investigator's small study1Investigative Iris
??? (Moon Bunker)A bunker under the camp1???
??? (Hidden Cave)A cave that smells of oil and rust0No NPC listed yet
The DocksA quiet waterfront13Diver, Captain Lucia, The Vagrant (12 present; Roland Cosplayer marked not present)
The OutskirtsUnknown ground beyond the camp's borders27MELTY, Hollow, Presence, Explorer Evan, Combat Dummy, Lost Soul
Nosferatu's Old LairWhat is left of Nosferatu's lair6Bat, Dapper, and the Statues of Blight, Fright, Might and Sight
Another DreamA dream where your mind goes dark1You?
The Lone TreeA famous tree starving in barren land1Husk
Old SafespaceThe remains of an earlier safe space4Letter, Some Random Guy, Alex, Bacon Grunt
c00l IsleAn isle about a boy led astray2Pizza Delivery Guy?, Regular Guy?
Lone BeachAn isolated beach1Guest666

Source: Official Forsaken Wiki, Lobby NPCs page (work in progress), read 20 October 2026. The 13 survivor NPCs and the three milestone NPCs (Photo, Striga, Wanted) are listed in their own groups, not under an area. The descriptions paraphrase the wiki's area captions.

ForsakenHub chart of the new Forsaken lobby after update 5.3.0: NPCs listed per area on the Official Forsaken Wiki — Main Camp 39, The Outskirts 27, Iron Cafe 17, Cabin 16, The Docks 13, Nosferatu's Old Lair 6, Old Safespace 4, two areas with 2, five with 1 and the Hidden Cave with none; plus 13 survivor NPCs

NPCs listed per area of the new lobby, counted from the Official Forsaken Wiki's Lobby NPCs page on 20 October 2026. Chart by ForsakenHub; no game art used.

The survivors in the new lobby

Since 5.3.0 all 13 survivors stand in the lobby as NPCs you can talk to. Most of their wiki NPC pages give 5.3.0 as the release; Jane Doe's says 4.0.0, because she was already the lobby's quest giver. The wiki lists them as a group without giving an area for each, so the useful thing to know is what they say and do.

Where is Two Time in the new lobby?

The wiki's Two Time NPC page (added in 5.3.0) does not give a location, and it is honest to say so. What it does record is the scene. Two Time greets you with "This place of worship is simply wonderful. Such detail…", calls it "a gift, lent to us by the Spawn", and invites you to "stand in silent prayer with me as we give praise". So the place to look is a place of worship, and Two Time is the one praying there. Asked what they are doing, Two Time says "when that dark vortex began taking us all, I believe that it was their protection that granted us our safety in the end". The playable side of Two Time is at Two Time Forsaken Guide 2026 - Second Life, Stabs, Endgame.

Helperbot, repaired

Helperbot spent months in the old lobby as D3functB0t, a broken robot that the wiki now lists under "Currently removed" for update 5.3.0. The new NPC's line closes that story: "Hi there! As you might have noticed, I have been repaired! It is an honor to have Builderman bring me back into working order." Builderman's own dialogue adds that "scrap washes up around the cabin" and that he has been trying to make sense of it. Helperbot's survivor kit, price and skins are at Helperbot Forsaken.

Chance, the slots and the cafe

Chance is mid coin-flip when you meet him ("Ten robux says that I will reach fifty heads in a row before we start talking"). He says he spends his time "by the slots", practising with his flintlock, at the cafe (where Noob "outpaced me twofold" on sodas), visiting Merely and Seranok's cabin, and putting anything he finds "into the shed", which he describes as "where we stuff items and junk that could be reused, repurposed, or recycled for later". The survivor guide is at Chance Forsaken Guide - Coin Flip Timing, Team Play (2026).

Jane Doe and her quests

Jane Doe is still the lobby's one unlock. The wiki's Jane Doe page (read 20 October 2026) says she "can be obtained through completing her quests after talking to her in the Cabin basement". Her quests have you collect documents scattered around the maps across different rounds. The full unlock and how she plays are at Jane Doe Forsaken Guide 2026.

The hidden and outlying areas

Several of the new areas sit away from the camp, and the wiki's captions give them more atmosphere than most maps get. Here is what it records for each, and nothing more.

The Moon Bunker and the Hidden Cave

Both are titled "???" on the wiki. The Moon Bunker is "a solemn bunker underneath the camp" with a single NPC, also named "???", whose only line so far is "Please be patient, this place is a mess!" The Hidden Cave "smells like oil and rusted metal" and has no NPC listed yet. The wiki gives neither area an entrance, so if you are hunting for them you are ahead of the wiki.

The Outskirts

"The unknown space beyond the camp's borders" is the second-busiest area on the list, with 27 NPCs, among them MELTY ("YEAH HAHAHA BYE NOW BYE GET OUT NOW BYE"), Explorer Evan, a Combat Dummy and Lost Soul, who greets you with "...So the red moon rises..". Given the Construction Worker's warnings about corrupted monsters outside the gates, it is the part of the lobby the camp's residents talk about least kindly.

Nosferatu's Old Lair

"The remnants of an era most horrifying, slowly fading without it's master" holds a Bat, Dapper, and four statues named Blight, Fright, Might and Sight. Those four statue names match the crypt that served as the Masquerade 2025 shop. The event and its skins are covered at Forsaken Halloween Event and Forsaken Halloween Skins, and the killer himself at Nosferatu Forsaken Guide 2026.

Lone Beach, The Lone Tree, Old Safespace, c00l Isle, Another Dream

Each holds one to four NPCs. On Lone Beach, Guest666 is found "crumpled into a ball in isolation" and asks you to leave. The Lone Tree has a Husk. Old Safespace ("What remained from the incident") holds a Letter, Some Random Guy, Alex and a Bacon Grunt. c00l Isle ("The boy has been lead astray") holds a Pizza Delivery Guy? and a Regular Guy?. Another Dream holds one NPC, named You?.

What still works the same between rounds

The setting changed, but what the lobby is for did not. The wiki's Game Mechanics page still describes the lobby the same way: you spawn there on joining and return there when a round ends or you die, and from it you reach the shop, inventory, achievements, stats, settings and rules, and can spectate a round in progress. Intermission lasts 50 seconds.

AFK Mode: the Grandfather Clock is in the Cabin

The Grandfather Clock is listed under the Cabin area with a 5.3.0 picture. Talking to it gives the options "Enable AFK Mode" and "Disable AFK Mode", the same switch as the AFK setting, and players in AFK Mode are not sent into the round. Use it when you step away instead of idling in a match.

The shop and Player Points

Characters, skins and emotes are still bought with Player Points earned in public rounds (never in private servers). Survivors cost from free (Noob, Shedletsky, Elliot) to 777 (Chance), and killers from 1,000 (John Doe) to 2,000 (Azure). The full earning table is at Forsaken Player Points Guide 2026.

Practice generators

Update 4.1.2 "Added practice Generators to the lobby", and in the old lobby they stood outside the basement entrance, in varying difficulty. The 5.1.0 achievement "Are You Serious?" (finish a generator puzzle during Last Man Standing) is noted as working in the lobby as well. The wiki has not yet recorded where the generators sit in the new camp. How to use them is at Forsaken Generator Practice 2026.

Settings and emotes

The emote wheel works in the lobby too (G, or the Emotes button on mobile). Settings such as Skip Intro Cutscenes and Disable Being Killer are best set here before a round. Our settings walkthrough is at Forsaken Controls & Keybinds 2026.

Things the wiki does not document for the new lobby, as of 20 October 2026: levers or switches that open areas (the only lever any lobby NPC mentions is the one on Chance's slot machines), a layout map or coordinates, an entrance to the Moon Bunker or Hidden Cave, and any reward for finding hidden areas. Older "secrets" lists for the Forsaken lobby (a Lore Library, a Binary Code Window, rooms behind bookshelves, an escape-rate leaderboard) describe things that never existed.

The old lobby: what it was and how it ended

The wiki keeps the previous lobby on a page called Lobby (Old), marked Outdated. If you are searching for the cabin by the lake, this is what it described, now in the past tense. It took place in a heavily wooded forest, with one large cabin and two smaller cabins in the centre and a basement under the large one, and a lake separating it from more forest on the far side.

The main cabin

Players first spawned here. The common room had a fireplace, couch, bookshelf and the Grandfather Clock tucked under the balcony. The dining hall behind it had a large table with eight chairs, booths with NPCs and a stage with instruments in the left corner. The balcony above had non-functional slot machines on one side, and a pool table, a TV with two bean bags and a darts board on the other.

The other cabins, the basement and the dock

The bedroom cabin, to the right on leaving, held a single bed and a nightstand. The home cabin, to the left, had a fireplace and a trapdoor that once led to Swapsaken. The basement was reached from a side area to the left of the main cabin, with practice generators outside. Inside, Jane Doe managed quests, Documents were read from filing cabinets, and a corkboard showed eight survivors with four more photos on the floor. The dock on the far left ran out over the lake, past a small beach with a slot machine buried in the sand.

Seasons and music

The old lobby had Summer, Halloween, Autumn, Christmas, April Fools 2026 and Azure variants (at Christmas the lake froze over). Its tracks were Everywhere, a Death Theme and the Basement Theme. The wiki also lists the Masquerade update of 28 November 2025 as making the lobby "less Halloween themed" after the 2025 event.

The Spectre's destruction

The end is recorded in stages. In Week 1 The Spectre's hand appeared over the lake and NPCs gathered at the dock. By Week 3 it was trying to get into the cabin. In Week 4 the common room had a hole in its roof, a tentacle broke through the dining hall wall, the home cabin was coming apart and the dock was mostly gone. In the final stage the common room roof was gone completely and Jane Doe had taken over the games area. Investigative Iris, per her wiki page, was taken by The Spectre in Patch 5.2.0 following the lobby's destruction. 5.3.0 picked up from there.

Questions about the new Forsaken lobby

Short answers, each from the wiki pages named above.

When did the new lobby come out?

With update 5.3.0 "New Beginnings", released on 16 October 2026 together with Helperbot.

Can you still visit the old lobby?

The wiki's update panel says the old lobby "lies in ruin", and its page is marked Outdated. It does not document any way back to it.

How many NPCs are in the new lobby?

On 20 October 2026 the Lobby NPCs page listed 143 NPCs as always present: 130 across the areas plus the 13 survivors. One more (Roland Cosplayer) was listed as not present, and three milestone NPCs (Photo, Striga, Wanted) had no status. The page is a work in progress, so the count will change.

Are there levers or switches in the new lobby?

None that the wiki documents. The only lever any lobby NPC mentions is the one on the slot machines, where Chance says "Taking that risk and pulling that lever is fantastic stuff".

Where is the basement now?

The wiki's Jane Doe page places her in the Cabin basement. The wiki also lists a separate Moon Bunker, "a solemn bunker underneath the camp", which is a different place.

The new lobby, as far as the wiki has mapped it

Update 5.3.0 traded three cabins by a lake for a gated camp under a red sky: a Main Camp, a Cabin with the AFK clock, an Iron Cafe, the Docks, the Outskirts beyond the fence, and hidden places like a bunker under the camp and a cave that smells of oil. All 13 survivors now stand in it with something to say. The shop, the clock, Jane Doe's quests and the 50-second wait work as before. The wiki is still filling in the rest, and this page will follow it.

  • • New lobby since 5.3.0 "New Beginnings", 16 October 2026; the old one "lies in ruin"
  • • 15 named areas on the wiki; the busiest are the Main Camp (39 NPCs) and the Outskirts (27)
  • • All 13 survivors are lobby NPCs; Two Time is at a "place of worship", Helperbot was repaired by Builderman
  • • Grandfather Clock (AFK Mode) is in the Cabin; Jane Doe is in the Cabin basement
  • • No levers, switches or hidden-area rewards are documented

Meet the newest survivor at Helperbot Forsaken, see every map and the two new 5.3.0 objectives at Forsaken Maps, and unlock Jane Doe with Jane Doe Forsaken Guide 2026.

Related Forsaken Guides

Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.

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