Forsaken Survivor Speeds & Stats (2026): Every Survivor Runs at 26 — What Actually Differs

Forsaken survivor speeds are identical: every survivor walks 12 and runs 26 with 100 stamina. What differs is health (58 to 120), cost, difficulty and kit.

Published April 27, 2026Updated October 24, 202613 min readBy Sukie
Share:

Forsaken survivor speeds are identical. Every survivor on the Official Forsaken Wiki — all 13 on the main roster, Helperbot (joined 16 October 2026) included — lists a walk speed of 12, a run speed of 26, 100 stamina, a drain of 10 per second and a regen of 20 per second. Nobody is the fastest survivor in Forsaken, and any page that ranks one is inventing the numbers. What does differ is health, cost, difficulty and the kit, so that is what this page ranks. If you searched for Forsaken survivor speeds hoping to find the fastest character, here is the answer up front and sourced: there is not one. The wiki's infobox for each survivor — Noob, 007n7, Shedletsky, Two Time, Chance, Guest 1337, Elliot, Builderman, Dusekkar, Taph, Veeronica and Jane Doe, plus Helperbot, the Support who joined on 16 October 2026 — carries the same movement block: walkspeed 12, runspeed 26, stamina 100, stamina loss 10, stamina gain 20. Speed differences in a chase come from abilities, not from the character's base numbers: a Bloxy Cola's Speed II, Elliot's Rush Hour charges, Noob's own Bloxy Cola ability, Veeronica's skateboard. This page lays out the real stats table, explains why the movement is flat and what that means for chases against killers who all run at 27 to 28, then ranks the main-roster survivors on the three things that genuinely vary — health, cost and difficulty — and describes each kit as the wiki documents it. Speed values of 14, 15 or 16 and "escape rates" quoted elsewhere have no source; no survivor infobox carries them.

Every Survivor's Real Stats (Official Forsaken Wiki, October 2026)

Movement is identical for every row, so it is listed once in the caption. Health is the base value from the infobox; cost is in Player Points; difficulty is the wiki's own 1–5 rating.

SurvivorClassHPCostDifficultyAbilities the wiki documents
Guest 1337Sentinel1105004/5Block, Charge, Punch, Parry
NoobSurvivalist100Free3/5Bloxy Cola, Ghostburger, Slateskin Potion
007n7Survivalist1005004/5Clone, teleport
ShedletskySentinel100Free2/5Slash (stuns the killer)
TaphSupport1006002/5Tripwire, Subspace Tripmine
VeeronicaSurvivalist1007503/5Sk8 (skateboard), Active Battery
BuildermanSupport905003/5Constructions the killer must destroy
DusekkarSupport906005/5Spawn Protection, Plasma Beam
Two TimeSentinel80 → 50 (110 in full-Oblation LMS)5004/5Sacrificial Dagger, Oblation
ElliotSupport80Free2/5Pizza Throw, Rush Hour; Order Up! and Deliverer's Resolve passives
Jane DoeSentinel60Quest unlock3/5Crystal Pitch, Hatchet, Shatterpoint
ChanceSentinel58–120 (Reroll)777ChanceCoin Flip, One Shot
HelperbotSupport806502/5Radar (passive), Pulse, Inspiration

Movement for every survivor: walk 12, run 26, stamina 100, drain 10/s, regen 20/s. Source: each character's infobox on the Official Forsaken Wiki, October 2026 (Chance's upper bound is 120: the wiki's Reroll entry, updated after update 5.3.0, rolls 70 to 110 and caps his health at 120). Chance's difficulty is listed by the wiki as, literally, "chance".

Why the speed is flat, and what it means

A game in which every survivor moves identically has made a design choice: chases are decided by kits and geometry, not by the character sheet. Three consequences follow.

Every killer is faster than every survivor

Killer run speeds on the wiki are 28 for c00lkidd and Slasher, 27.5 for Nosferatu, Noli and Guest 666, 27.25 for John Doe and Azure (whose Golem form runs at 30) and 27 for 1x1x1x1 — all above the survivor 26. Killers also carry 110 stamina to your 100 and regenerate slightly faster (21 against 20). In a straight line on open ground, the killer closes on every survivor at the same rate regardless of who you picked.

Temporary speed is where the differences live

A Bloxy Cola gives Speed II for 10 seconds after a 4-second drink (Speed I for a second cola, and capped at Speed I during Last Man Standing). Noob has his own Bloxy Cola ability, and the wiki notes drinking a found cola puts it on a 50-second cooldown. Elliot's Rush Hour stores up to three charges and, when a killer is within 85 studs, spends them for up to Speed III. Veeronica's skateboard moves faster still with a cola active. None of this is base speed; all of it is on a cooldown or an item.

Health is the real stat

With killers' basic attacks landing for 20 to 28 — John Doe 28, c00lkidd 26.5, Noli 25, Nosferatu 24, Azure's Perforating 22, the other three 20 — the gap between Guest 1337's 110 and Jane Doe's 60 is the difference between surviving four hits and two. That is the number to rank by, and the table above is sorted by it.

How status effects bend the flat speed

The only thing that moves a survivor off 12 walk and 26 run during a round is a status effect or an ability that says so. The wiki's Status Effects page (https://forsaken.wiki/Status_Effects) defines the rules: Speed adds 10% to walk and run speed per level, and each level of Slowness cancels a level of Speed. Exhausted is the stamina version, cutting regeneration and raising drain by 10% per level.

One level of Speed beats every killer's base run

Ten percent on top of 26 is 28.6, which is above the fastest killer base run of 28. That is why a Bloxy Cola's Speed II, Elliot's Rush Hour or a Noob cola actually creates distance, and why the effect is short. It is also why any Slowness on you is so dangerous: it cancels the Speed you were relying on level for level.

Survivor kits that slow the survivor

Several kits trade your own speed for power, and the wiki lists each cost. Jane Doe is slowed 30% while charging Crystal Pitch. Guest 1337's Block cuts his movement speed by 50% for 1.75 s. Veeronica takes Slowness IV for 2.5 s and 5 self-damage when Sk8 crashes into a wall or the killer. Builderman moves 10% slower and cannot sprint while carrying a building. Elliot's Rush Hour is followed by Exhausted II for 4 s, so the burst costs you stamina afterwards.

Survivor kits that slow the killer

The reverse matters just as much, because a slowed killer narrows the 1 to 2 point run-speed gap. Builderman's Sentry applies Slowness II for 1 s (Slowness I with more than one Builderman alive), Jane Doe's Hatchet applies Slowness II with Helpless for 2 s when it lands without Resonance, and Taph's Subspace Tripmine applies Helpless I for 3 s alongside Subspaced and Weakness. None of these change the killer's base number; all of them buy seconds.

Stats you will see elsewhere for Forsaken survivors — "16 speed", "64% escape rate", "fastest survivor" — do not come from the game or the wiki. Forsaken has no ranked mode and publishes no match statistics, so any escape percentage is invented, and every survivor's run speed is 26. If a source disagrees with the table above, ask where its numbers came from.

Ranked by what actually varies

Three honest rankings from the infobox data, followed by the kits.

By health

Guest 1337 (110) leads; Noob, 007n7, Shedletsky, Taph and Veeronica share 100; Builderman and Dusekkar 90; Elliot and Two Time's first life 80; Jane Doe 60. Chance sits anywhere from 58 to 120 depending on Reroll, and Two Time's second life is 50 — or 110 if he enters Last Man Standing with a full Oblation bar.

By cost

Three survivors are free: Noob, Shedletsky and Elliot — one of each class. Then 500 Player Points for 007n7, Two Time, Guest 1337 and Builderman; 600 for Dusekkar and Taph; 750 for Veeronica; 777 for Chance. Jane Doe is not bought at all: she is unlocked through her quests in the lobby basement.

By difficulty

The wiki rates Shedletsky, Elliot and Taph 2/5, Noob, Builderman, Veeronica and Jane Doe 3/5, 007n7, Two Time and Guest 1337 4/5, and Dusekkar 5/5 — the hardest survivor in the game. New players are best served by the three free characters, which are also three of the four easiest.

What Each Ability Pays (Player Points)

The wiki's Player Points page lists a reward for landing each survivor's signature action. Since every survivor moves at the same speed, this is a fair way to compare how often a kit is meant to "do its thing".

SurvivorRewarded actionPlayer Points
DusekkarShield a survivor from death with Spawn Protection / protect for 3.5 s+10 / +7
ElliotHeal a survivor with Pizza Throw+8
ShedletskyStun the killer with Slash+5
Two TimeStab or backstab the killer with Sacrificial Dagger / fill the Oblation bar+5 / +3
Guest 1337Punch and stun the killer / block an attack+5 / +3
ChanceShoot the killer with One Shot / have it misfire+5 / +3
TaphKiller triggers your Subspace Tripmine / Tripwire+5 / +3
Jane DoeHit the killer with Hatchet / apply Resonance / apply Purified+5 / +3 / +1
007n7Fool the killer into attacking your clone+3
BuildermanHave a construction destroyed by the killer+3 minimum
NoobRun 140+ studs on Bloxy Cola / hide from an aura read with Ghostburger / let Slateskin wear off+3
VeeronicaPhase through or bump the killer with Sk8 / land three tricks in a row+3 / +1

Source: Official Forsaken Wiki, Player Points page, read 15 October 2026. Round rewards (+25 survive, +10 die after 60 s, +5 for disarming an Azure Seeker Bulb or Vine) apply to everyone; generator puzzles also pay, but the wiki's pages disagree on the amount since update 5.1.0.

When you do need to be faster than the killer, the answer is an item or an ability, and both are visible to them. A Bloxy Cola takes 4 seconds to drink during which you are heavily slowed; Rush Hour only empowers within 85 studs of a killer. Use them after breaking line of sight, not in it.

The kits, as the wiki describes them

Short, sourced descriptions — the full guides are linked from each.

Sentinels — interfere with the killer

Shedletsky's Slash stuns. Guest 1337's Block fully negates a basic attack (a non-basic ability breaks it), Charge knocks the killer back, Punch applies Helpless and Slowness, and a Parry — a Punch right after a Block — stuns for 2 seconds. Two Time's Sacrificial Dagger backstabs fill Oblation and he has a second life. Chance's One Shot can stun the killer or fail to fire. Jane Doe's Crystal Pitch applies Resonance to the killer and Purified to survivors, and Hatchet stuns; Shatterpoint is reduced 10% per Jane in the match. Guides: Shedletsky Forsaken Guide - Stuns, Trades, Reset Plan (2026), Guest 1337 Forsaken Guide 2026, Two Time Forsaken Guide 2026 - Second Life, Stabs, Endgame, Chance Forsaken Guide - Coin Flip Timing, Team Play (2026), Jane Doe Forsaken Guide 2026.

Survivalists — look after themselves

Noob carries a Bloxy Cola, a Ghostburger that hides him from aura reads, and a Slateskin Potion. 007n7 has a clone that draws attacks and a teleport (c00lgui) the wiki pairs with a Medkit. Veeronica rides Sk8 to phase through or bump the killer, cannot use Medkits, and heals through Active Battery charged 8 per generator layer. Guides: Noob Forsaken Guide 2026 - Ability Timing and Cooldowns, 007n7 Forsaken Guide - Clone, Teleport, Endgame (2026).

Supports — help the team

Elliot's Pizza Throw heals 5 instantly plus 15 over 4 seconds, growing 2 per completed objective to a cap of +10, and Rush Hour banks speed charges. Builderman's constructions must be destroyed by the killer. Dusekkar's Spawn Protection shields a teammate from death and Plasma Beam hits either side. Taph's Tripwire and Subspace Tripmine punish pathing. Guides: Elliot Forsaken Guide - Pizza Throw, Rush Hour (2026) and the hub at Forsaken Survivors.

ForsakenHub data card for Two Time, a Forsaken survivor, showing key figures from the Official Forsaken Wiki

Two Time: health 80, then 50 · run speed 26 · stamina 100 · cost 500 Player Points · difficulty 4 / 5. Data card by ForsakenHub from the Official Forsaken Wiki, October 2026.

The stats that matter

Every Forsaken survivor walks at 12, runs at 26 and carries 100 stamina, so there is no fastest survivor and no speed ranking worth making. Rank instead by health — Guest 1337's 110 down to Jane Doe's 60 — by cost, where three good characters are free, and by the wiki's difficulty ratings, where the free trio are among the easiest. Speed in a chase comes from a cola, a Rush Hour charge or a skateboard, all of them visible and all of them on a timer. Pick for the kit and the health bar; the legs are the same.

  • • Every survivor, including Helperbot (joined 16 Oct 2026): walk 12, run 26, stamina 100 (10/s drain, 20/s regen) — no fastest survivor exists
  • • Health ranges from Guest 1337's 110 to Jane Doe's 60; Chance rolls 58–120
  • • Free: Noob, Shedletsky, Elliot; most expensive: Chance at 777; Jane Doe is a quest unlock
  • • Every killer runs faster (27–28; Azure's Golem 30) with more stamina (110)
  • • Temporary speed: Bloxy Cola (Speed II, 10 s), Rush Hour charges, Noob's cola, Veeronica's Sk8

Choose a survivor on Forsaken Survivors, see who counters which killer at Forsaken Counter Picks 2026, and check the current rankings at Forsaken Tier List.

Related Forsaken Guides

Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.

Share: