Forsaken Tier List
The definitive Forsaken Roblox tier list, kept current with the live meta. Rankings are Forsaken Hub's editorial judgement of each kit, built from the abilities, numbers and difficulty ratings documented on the Official Forsaken Wiki plus our own play — re-checked every balance patch rather than rewritten on a calendar. Forsaken has no ranked mode and publishes no win rates, so you will not find invented percentages here.

🔪 Killer Tier List
John Doe
Trapper / set-play. Corrupt Energy raises 31 spikes that wall off an area for 14 seconds, Digital Footprint traps reveal and slow whoever steps on them, and 404 Error shows every living survivor for 6 seconds. Wiki difficulty 5/5 — the highest ceiling on the roster. 1,000 Player Points.
Noli
Rushdown / deception. Void Rush can re-rush every 0.85 seconds and slams a Hallucinating survivor for 30 damage, Prankster spawns two fake generators that waste survivor time, and Observant teleports him to any generator. Wiki difficulty 5/5. 1,100 Player Points.
1x1x1x1
Ranged / attrition. Mass Infection's shockwave deals 30 and applies Glitched and Poisoned, Entanglement roots a survivor for up to 1.25 seconds, Unstable Eye reveals every aura for 8 seconds, and Rejuvenate The Rotten turns kills into zombies. Wiki difficulty 4/5. 1,250 Player Points.
Guest 666
Burst / snowball. Hemorrhage blocks healing on covered health, Blood Orbs fuel Eviscerate, Demonic Pursuit pins for 26–40 damage, and Manic Fixation grants up to 15% extra speed toward highlighted survivors. 2,750 HP, the most on the roster. Wiki difficulty 3/5. 1,666 Player Points.
Nosferatu
Ambush / stealth / set-play. Levitation removes footstep sounds, Hunter's Feast makes him invisible and marked survivors take 25% more damage, Blood Hook drags a survivor toward him, Ascension gives flight with a dive attack. Wiki difficulty 4/5. 1,922 Player Points.
Azure
Trapper / set-play, new in 5.0.0. Seeker Bulbs and Stigmatize Vines fire on survivors who sprint or use an ability near them, and Echolocation reveals that survivor's aura for 3 seconds, so his map tells him where to go before he commits. At 15 Oblation, Inflorescence summons a Golem that runs at 30 and cannot be stunned. Not S: 1,500 HP is the second-lowest on the roster (above c00lkidd's 1,000), every plant has to be set up first, survivors can disarm them (+5 Player Points each), and 5.0.1 slowed the Blooming Seeker Bulbs' fire rate. Wiki difficulty 5/5. 2,000 Player Points.
c00lkidd
Versatile and free. Corrupt Nature passes through walls and reveals the target for 10 seconds, Walkspeed Override lunges for 32 damage, and Pizza Delivery bots hunt survivors on their own. Joint-fastest base run speed on the roster (28, tied with Slasher) with 1,000 HP. Wiki difficulty 3/5.
Slasher (Jason)
Attrition and free. 2,000 HP since 5.0.0 (up from 1,250). Raging Pace makes him enraged for 14 seconds or until he uses an ability: speed 19, no sprinting, invincible to all attacks, and the nearest survivor highlighted; Behead deals 25 (35 enraged) and Gashing Wound 50 (70 enraged). Wiki difficulty 2/5 — the easiest killer to learn, and the most readable for the same reason.
🏃 Survivor Tier List
Guest 1337
Sentinel, 110 HP — the highest fixed survivor health. Block fully negates a basic attack, Charge collisions knock the killer back, Punch applies Helpless and Slowness and a Parry after a Block stuns for 2 seconds. Wiki difficulty 4/5. 500 Player Points.
Elliot
The only free Support. Pizza Throw heals 5 instantly plus 15 over 4 seconds (and more after every completed generator), Rush Hour banks up to three speed charges, and every damaged survivor's aura is shown to him for 12 seconds. Wiki difficulty 2/5.
Shedletsky
Sentinel, free, wiki difficulty 2/5. Slash stuns the killer (+5 Player Points each time) — the simplest way in the game to buy a teammate seconds.
Two Time
Sentinel with two lives — 80 HP, then 50, and 110 in a full-Oblation Last Man Standing. Sacrificial Dagger backstabs fill the Oblation bar. Wiki difficulty 4/5. 500 Player Points.
Dusekkar
Support, 90 HP. Spawn Protection can shield a teammate from death outright (+10 Player Points) and Plasma Beam hits survivors or the killer. Wiki difficulty 5/5 — the hardest survivor. 600 Player Points.
Builderman
Support, 90 HP. His constructions have to be destroyed by the killer, which costs time the team spends on generators. Wiki difficulty 3/5. 500 Player Points.
Noob
Survivalist, free, 100 HP. Bloxy Cola for speed, Ghostburger to hide from aura reads like Unstable Eye, Slateskin Potion for defence. Wiki difficulty 3/5 — the best first main.
007n7
Survivalist, 100 HP. A clone the killer can be fooled into attacking and a teleport (c00lgui) that can be paired with a Medkit. Wiki difficulty 4/5. 500 Player Points.
Taph
Support / ambusher, 100 HP. Tripwire and Subspace Tripmine punish the killer's pathing. Wiki difficulty 2/5. 600 Player Points.
Chance
Sentinel, 58–130 HP set by Coin Flip. One Shot either stuns the killer or misfires — high variance by design. 777 Player Points.
Veeronica
Survivalist, 100 HP. Sk8 phases through or bumps the killer; she cannot use Medkits and heals through Active Battery, charged by generator puzzles. Wiki difficulty 3/5. 750 Player Points.
Jane Doe
Sentinel, 60 HP. Crystal Pitch applies Resonance to the killer and Purified to survivors, Hatchet stuns. Shatterpoint is reduced 10% for every Jane Doe in the match since 5.0.0. Unlocked through her quests in the lobby basement. Wiki difficulty 3/5.
🗺️ Maps: What Actually Changes a Ranking
Most tier lists publish a “killer win rate” per map that was never measured. Forsaken has no ranked mode and no public match data, so any such number is made up. What the Official Forsaken Wiki does document is which maps change the objective — and that is the only map factor that genuinely moves a kit up or down.
All 19 public maps
Five generators, a round clock of up to four minutes, one killer against everyone else in the server (up to eight survivors). Every public map runs the same objective, so map differences are geometry the wiki does not document — and we will not invent win rates for them.
SFOTH (private servers only)
No generators and no objective at all: rounds are pure survival against the clock. Ambush and rushdown kits gain value; trap and set-play kits like John Doe lose most of theirs.
Generator Hell and Generator Hell 2 (private)
The first uses the old square-flipping generators, the second the current wire puzzles. Challenge maps, not part of any ranking.
Legacy (private)
The wiki lists its objective as Totems — the only non-generator objective in the game.
Any map with Noli
Prankster spawns two fake generators, raising the count to seven; completing a fake puzzle applies Hallucination and a full fake generator applies Hallucination 3.
Every map, public and private, is pictured and explained on the Forsaken maps hub.
How Other Creators Rank the Roster
Tier lists are subjective. Cross-referencing where our rankings agree and disagree with other competent Forsaken players is more useful than treating any single tier list as gospel. Three recent ranking videos worth comparing against this list:

Sukie's take: Aclub3's video predates Azure, so it ranks the seven killers that existed before him, and disagrees with us mainly on the free pair — c00lkidd and Slasher rank higher in his list because solo-queue survivors feed their ambush kits. Both views are defensible. If you mostly queue solo, his framing is probably closer to your matches than ours.

Sukie's take: The survivor side of the question. GuSh1's framework weights utility abilities heavier than chase potential, which produces a different top tier than ours. Watch the reasoning for each placement, not just the final ranking, the framework choice matters more than the verdict.

Sukie's take: Not a character tier list. Bluey ranks the major Forsaken updates by impact. Useful context for understanding why the current meta looks the way it does. The historical framing makes it easier to predict what the next balance patch will and won't change.
Meta Changelog
Every shift in the rankings above, dated. We update this when a balance patch actually lands rather than on a fixed monthly schedule — Forsaken patches roughly every 6-8 weeks, so a calendar-driven report would mostly be filler.
Re-checked every kit against the Official Forsaken Wiki. Azure, added in 5.0.0, is now listed on the page as the eighth main-roster killer and placed in A: his plants reveal survivors before he commits, which is what this list rewards, but 1,500 HP, plant setup and disarming keep him below the S pair. The wiki's Slasher change history records three 5.0.0 changes we had missed: health 1,250 → 2,000, Behead damage 20 → 25 and terror radius 45 → 62.5 studs; his wiki playstyle now reads Attrition. He stays in B while we play on the new numbers. Nosferatu's playstyle label now reads Ambush / Stealth / Setplay, and Chance's listed health range is 58–130. No other placement changed.
September 2026 · patches 5.0.0 “Azure's Wrath” and 5.1.0 “Summer Games”
5.0.0 added Azure, the eighth main-roster killer (2,000 Player Points). New John Doe skins John Flow, John Dog and Treachstone — the last unlocked by the CHAPTER III - SYSTEM DELETED badge in The Battle Bricks — plus Retro Defense Jane Doe from the Home Turf badge in Retro Tower Defense. John Doe's inventory icon was replaced, Horror Hotel was revamped, and Roblox HQ, Reborn Family Abode and Legacy arrived as maps; 5.1.0 added the Noli Racing map. On balance, the wiki's per-character change histories record Slasher's 5.0.0 buffs (see the October entry) and a Jane Doe change: Shatterpoint stacking nerfs rose from 8% to 10% per Jane in the match and the Hatchet stun stacking nerf from 0.125 to 0.15 per level. That does not move her placement.
Full roster re-verified against the Official Forsaken Wiki. Removed three characters that were never in the game, and corrected Builderman, Guest 1337 and Jane Doe from killers to survivors. The monthly meta-report series was retired and folded into this page so the rankings and their history live at one URL instead of a new one each month.
Jane Doe added as a Sentinel survivor, unlocked through her quests in the lobby basement, alongside the Natural Disaster Island map. See the Jane Doe guide.
Changes that shaped the current kits, as recorded on each character's wiki page: 1x1x1x1's Rejuvenate The Rotten cooldown went from 80 to 200 seconds in 1.0.2, Unstable Eye from 30 to 25 seconds in 1.2.0, and Entanglement began granting him Speed II for 2.5 seconds on hit in 1.2.1. Guest 1337's 1.0.0 kit replaced Flashbang with Punch and Parry and added Charge; 2.1.2 gave him hit priority over other survivors and a faster Punch. We removed our own earlier changelog entries that cited dates the wiki does not record.
Current Meta Analysis
Current Meta Trends
- •Interruption beats elimination: a generator puzzle regenerates when the survivor is hit, moves away or sprints, so a killer who interrupts a half-finished puzzle deletes progress outright — which is why John Doe and Noli, the two kits built to control space around generators, sit at the top.
- •Information wins chases: every killer has a documented reveal (Slasher's Raging Pace only highlights the nearest survivor) — 404 Error, Unstable Eye, Corrupt Nature, Cataclysm, Hallucination, Hemorrhage, and Azure's Echolocation (3 seconds on any survivor who triggers a plant) — and Elliot's Deliverer's Resolve gives survivors one back. Kits that reveal before they commit rank above kits that only hit hard.
- •Healing is scarce: only the Medkit and Bloxy Cola spawn in public rounds, so Elliot's Pizza Throw and Dusekkar's Spawn Protection are the team's real sustain — which is why both Supports rank above the Survivalists.
- •Free does not mean weak: c00lkidd shares the fastest base run speed on the roster (28) with Slasher, who also has the second-highest single hit (Gashing Wound, 50–70); they sit in B because both are the most-seen kits and therefore the most-read.
Upcoming Balance Changes
The wiki lists The Stalker as the next planned killer, arriving in the Intermission - Leader of Lies update alongside The Ringmaster, an upcoming survivor. No balance preview has been published; both will be ranked here once the wiki records their kits. See the roadmap.
Top Team Compositions
Hardest Killers to Master
Every round has exactly one killer, so there is no killer duo. The wiki rates three killers 5/5 difficulty: these two, our S-tier picks, whose set-play and deception kits reward planning over reflexes, and Azure, whom we place in A.
Best Survivor Squad
Two Sentinels who can stun or block the killer's basic attacks, one Support who heals and one who can shield a teammate from death. Every role the game defines is covered, and three of the four cost 600 Player Points or less.
Tier List FAQ
How often is the tier list updated?
We re-check it after every balance patch the Official Forsaken Wiki records, and the changelog above is dated. Rankings are our judgement of each kit as documented on the wiki plus our own play; Forsaken has no ranked mode, no published win rates and no tournament circuit to cite.
Why is my favorite character in B tier?
B tier doesn't mean bad! These characters are viable and can dominate in the right hands. Tier lists reflect optimal play - personal skill matters more than tier placement.
Should beginners follow this tier list?
New players should prioritize easy characters like c00lkidd (killer) or Noob (survivor) over S-tier picks. High-tier characters often require advanced game knowledge to use effectively.
Master the Meta
Use this tier list to pick your next unlock. It changes when the game does, not on a calendar.
Related Forsaken Guides
All Killers Guide
Every killer ability, cooldown, and counter-pick
All Survivors Guide
Survivor builds, abilities, and clutch escape tactics
All Maps Guide
All 19 public and 11 private-server maps, pictured and explained
Meta Changelog
Every patch that moved these rankings, dated — newest first
ForsakenHub Home
Back to the full Forsaken Roblox guide hub
How this tier list is built
Most Forsaken tier lists you find on YouTube are one person's opinion expressed as a tier ranking with no methodology disclosed. That can still be a useful artifact if the person has a few hundred hours and a stable framework, but it's impossible for the reader to know which it is. So this section exists to explain exactly how the rankings on this page got there, so you can decide whether to trust them.
Start with what does not exist. Forsaken has no ranked mode, no rank tiers, no public match statistics and no tournament circuit. No tier list can honestly quote a “red rank win rate” or a “pick rate” for this game, because nobody can have measured one — and an earlier version of this page did exactly that. Those numbers are gone.
What does exist is the Official Forsaken Wiki, which documents every kit to the decimal: cooldowns, damage values, status effects, health, walk and run speed, stamina, cost in Player Points and a 1–5 difficulty rating per character. Every reason you read in the tiers above is built from those numbers. Where the wiki is silent — how a kit feels against a coordinated team, how readable an ambush is after fifty matches — the judgement is ours, and it is labelled as judgement.
Three questions decide a placement. Does the kit control the objective? A generator puzzle regenerates when its survivor is hit, moves or sprints, so kits that interrupt at the right moment delete progress rather than delaying it. Does the kit produce information? All eight killers have a documented aura-reveal (Slasher's only shows the nearest survivor while enraged), and a reveal used before a commitment is worth more than raw damage. And is the kit hard to read? The two free killers are strong on paper and sit in B because every survivor has seen their telegraphs a hundred times.
What “S tier” actually means here
S tier is reserved for characters who are either flatly the best at their role under current balance, or who provide a unique capability that no other character can replicate. A character can be the highest-win-rate killer in the game and still not be S tier, if their advantage comes from numbers that the developer will probably patch within a month rather than from kit design that will persist across patches. The reverse is also true: a character can be S tier with unremarkable results if their kit is the only way to handle a specific situation that comes up in most matches.
A tier covers characters who are strongly viable across the entire skill range, recommended without reservation, and the best long-term unlock targets for any player spending Player Points. B tier is the wide middle. C tier covers characters who have known weaknesses you have to work around, but who are still viable if you main them deliberately. There is no D tier on this list, because every character in Forsaken is playable with enough practice. A “D tier” rank would communicate that a character is unplayable, which is never accurate in a game this well-balanced.
What the wiki records changing
The honest history of this roster is in each character's change-history table on the wiki, and it is less dramatic than the “rework” stories that circulate. 1x1x1x1 was tuned repeatedly in the 1.0.x and 1.2.x patches — Rejuvenate The Rotten's cooldown went from 80 to 200 seconds, his zombies' detection and health were adjusted several times, Unstable Eye dropped from 30 to 25 seconds, and Entanglement gained a Speed II reward on hit. None of that is a teleport; he has never had one.
Guest 1337's current kit dates from 1.0.0, when Flashbang was replaced with Punch and Parry and Charge was added; 2.1.2 gave him hit priority over other survivors and a faster, harder Punch. Jane Doe arrived in 4.0.0 with stacking nerfs for multiple Janes in one match, tightened again in 5.0.0. When a future patch moves a number that changes a placement here, it will be quoted from the wiki with the version it shipped in.
When this list updates
This page is refreshed when the Official Forsaken Wiki records a balance change or a roster addition, and the changelog above gets a dated entry each time. There is no separate monthly meta report any more; the history lives here. The blog RSS feed picks up every refresh.
Patches that don't change ability cooldowns or HP values rarely move the tier list much, even when they feel impactful in match. Cosmetic patches, audio rebalancing, and map texture changes don't cause tier movement. Number changes do. The current rankings reflect the kits as documented after 5.0.0 “Azure's Wrath” and 5.1.0 “Summer Games”, whose recorded balance changes are Slasher's 5.0.0 buffs and the Jane Doe stacking adjustment above.
Every Forsaken tier list and meta guide on ForsakenHub
2 published guides, newest first.
All Forsaken Characters 2026: Every Killer & Survivor Explained
All Forsaken characters 2026: the complete killer + survivor roster with role, difficulty, links to per-character guides, and where to start for new players.
Forsaken Counter Picks 2026: Best Survivor for Every Killer (Kit-Based)
The best survivor against each Forsaken killer in 2026, reasoned from wiki-documented kits: who blocks basic attacks, who counters aura reveals, who heals chip damage — no invented win rates.