Forsaken Items Guide 2026: Every Item, and Why There Are No Perks
Forsaken items guide: all 13 documented items, which 2 spawn in public rounds, how the status effect system works, and why Forsaken has no perks.
Forsaken items are the survivor team's only real equipment system — and if you have been searching for "Forsaken perks", this is the page you actually wanted, because Forsaken has no perks. Let us clear up the most common misconception first: Forsaken does not have a perk system. There is no loadout screen, no perk tiers, no build crafting. What Forsaken has instead is items — physical pickups that spawn at marked locations on the map and give the survivor who grabs them a concrete advantage. This guide covers every item documented on the Official Forsaken Wiki, which ones you will actually encounter in normal matches versus private servers, and how to use pickups well in a game where the round is decided by a clock rather than an escape.
Forsaken Items: The Essentials
- • Perks in Forsaken: none — items are the equivalent system
- • Items that spawn in standard public rounds: 2
- • Items exclusive to private-server command panel: 11
- • Categories: support, combat, test, and other
- • Where they spawn: specifically marked spots on each map
- • Source: Official Forsaken Wiki, Category:Items
If you came here searching for Forsaken perks: there are none
Guides that list "best Forsaken perk builds" with names like Sprint Burst, Iron Will, Dead Hard or Decisive Strike are describing Dead by Daylight, not Forsaken. Those perks do not exist in this game — you cannot equip them, buy them, or tier them up. Forsaken's progression spends Player Points on characters and skins, and its in-match power comes from character abilities plus the items on this page.
How the Item System Actually Works
Items in Forsaken are map pickups, not loadout choices. You do not bring anything into a round — you find it. That single design decision changes how the whole survivor game plays, because item value is tied to map knowledge rather than pre-match planning.
Items spawn at marked locations
Every map has specifically marked spots where items appear. Learning those spots is a genuine competitive advantage and one of the fastest ways for a newer player to contribute: a survivor who knows where the pickups are on a given map can grab value in the opening seconds while everyone else is still orienting. The wiki notes that which marked spots are used is randomly selected each round, so you are learning a set of candidate spots rather than one fixed location. Forsaken has no ranked mode, so this is plain public-round preparation — see Forsaken Maps for the full pool.
Only two items appear in normal rounds
This is the detail most guides get wrong. According to the official wiki, just two items spawn in standard rounds. The remaining eleven are exclusive to the command panel available in Roblox private servers, which is why you may have seen footage of players using weapons you never encounter in matchmaking. If you want to experiment with the full item set, private servers are the legitimate route — our guide at Forsaken Private Server Guide 2026 covers how those work.
Items interact with the status effect system
Forsaken runs a status effect system where helpful or harmful effects can be applied to players by items, specific killer abilities, and map hazards. That means an item is not just a one-shot consumable — it is an input into a broader state system, and stacking a beneficial effect at the right moment (or cleansing a harmful one) is where experienced survivors get value that newer players miss.

Noob: health 100 · run speed 26 · stamina 100 · cost Free · difficulty 3 / 5. Data card by ForsakenHub from the Official Forsaken Wiki, October 2026.
Every Item Documented on the Official Forsaken Wiki
All thirteen items with the values their own wiki pages give. Use time is how long you stand committed before the effect lands — the window in which a killer can punish you. The category column follows the labels on the wiki's Items page (https://forsaken.wiki/Items).
| Item | Category | Where it comes from | Use time | Effect / values |
|---|---|---|---|---|
| Medkit | Support | Public rounds — random marked spots on all maps | 7 s | +80 HP; cannot be used at full health (since 3.4.0) |
| Bloxy Cola | Support | Public rounds — random marked spots on all maps | 4 s | Speed II for 10 s; a second Cola in the same window gives Speed I; reduced to Speed I during Last Man Standing |
| Epicsauce | Support | Command panel | Startup about 2.5 s (infobox lists 4 s) | Speed IV and Burning IV for 4 s |
| Bloxiade | Support | Command panel | About 2.5 s | Speed II for 10 s — essentially a reskinned Bloxy Cola |
| Assault Rifle | Combat, ranged | Command panel; also placed at a SWAT Officer's spawn | Reload about 2.5 s | 15 damage per shot; 32-round magazine, 384 rounds; hold to fire |
| Glock (Glock 19) | Combat, ranged | Command panel | Reload about 2.5 s | 25 damage per shot; 8-round magazine, 120 rounds |
| Broadsword | Combat, melee | Command panel | About 0.5 s per slash | 25 + 25 + 40 combo, 90 damage if all three land; about 1 s lockout after |
| Gravity Gun | Other | Command panel | About 1 s between shots | Knockback and ragdoll; infinite ammo; very short range |
| Flashlight | Other | Command panel | — | Toggles a beam; listed as broken since update 3.2.0 |
| Green Key | Other | Command panel | — | No current use |
| Fake Medkit | Test | Command panel | About 7 s | Heals nothing and is not consumed; looks identical to a Medkit |
| Fake Bloxy Cola | Test | Command panel | About 2.5 s | No effect; you cannot run until you unequip it |
| Bloxy Cola Test | Test | Command panel | 4 s | Regeneration I for 10 s, healing 34 HP |
Source: Official Forsaken Wiki, October 2026 — the Items page and each item's own page. The Items page headline counts "7 support, 4 combat, 3 test, 2 other", which does not match its own gallery labels used above; values are as each item page lists them.
The Two Public Items in Detail
Because the Medkit and the Bloxy Cola are the only items you will ever pick up in matchmaking, their small print is worth knowing exactly. Both pages on the wiki document behaviour that changes real decisions.
Medkit: 80 HP for 7 seconds of exposure
Using a Medkit takes 7 seconds, during which your survivor is heavily slowed; when the animation finishes the item is gone and you gain 80 HP. Since update 3.4.0 you cannot use one at full health — the game answers with "Sharing is caring...". That message is a hint the wiki echoes: if you do not need it, give it to an injured teammate. Veeronica cannot use Medkits at all, so on a team with her the kit is better held for someone else. Killers know the 7-second window too; the wiki's killer advice is simply to hit a healing survivor with your strongest ability, and 1x1x1x1's Entanglement is named specifically.
Bloxy Cola: the speed item with rules
Drinking takes 4 seconds and gives Speed II for 10 seconds. Stack a second Cola and you only get Speed I. Since update 3.5.3, taking damage cancels the drink, any Slowness applied while the speed is active cancels the speed (without giving you the Slowness), and in Last Man Standing the effect is reduced to Speed I. Noob players should note that drinking a map Cola puts Noob's own Bloxy Cola ability on a 50-second cooldown, so use the ability first. Veeronica can drink it — it is the only public consumable she can use — and the speed also makes her skateboard faster. You can also drop a Cola somewhere and come back for it later.
Using Items Well in a Timer-Based Round
Forsaken rounds are decided by a clock, not by escaping through a gate. A round starts at 3:00, 3:30 or 4:00 depending on player count; survivors want that clock to run out, killers add 40 seconds per elimination, and completing objectives removes time. Item decisions should be judged against that clock, which is a different calculation from what most asymmetrical-horror guides assume.
Support items buy clock, not escapes
A Medkit is valuable because a healthy survivor is harder to eliminate, and every survivor who stays alive denies the killer the time extension they get from a kill. Think of healing as clock defence rather than as preparation for an escape attempt — there is no gate to run to. The same logic applies to any effect that extends your survivability: its worth is measured in seconds denied to the killer.
Grab-on-route, do not detour
Because only two items spawn in a standard round, contesting them aggressively is usually a mistake. The efficient pattern is opportunistic: learn the marked spots, and pick items up when your objective route already passes them. A survivor who crosses half the map for a pickup has spent more clock than the item will return, especially against a fast killer where open crossings are the most dangerous thing you can do.
The fake variants are private-server only
The wiki documents Fake Medkit and Fake Bloxy Cola as command-panel items, so you will not meet them in a public round. In a private server they are worth recognising: the Fake Medkit looks exactly like the real one and makes you stand through its 7-second startup for no healing, and the Fake Bloxy Cola has darker, higher-contrast textures and stops you running until you unequip it. If a host is handing items out, check what you are holding before you commit to drinking it mid-chase.
The highest-value "item" in Forsaken is not on this list — it is knowing your character's ability well enough to use it correctly, because Experience is awarded specifically for using abilities correctly, completing objectives, and participating in matches. Item pickups are a bonus on top of that. Start with your main's guide at Forsaken Survivors.
Items FAQ
The questions players actually ask about Forsaken items and equipment.
Do perks exist in Forsaken?
No. Forsaken has no perk system — no loadouts, no perk tiers, no build crafting. Character abilities plus map item pickups fill that role. Any guide listing Forsaken perk builds is describing Dead by Daylight, not Forsaken.
How do you use an item in Forsaken?
Items are picked up from marked map spots and activated from your inventory. Exact keybinds differ across PC, mobile and console — our controls guide at Forsaken Controls & Keybinds 2026 covers the current bindings for each platform, including how to drop an item.
Why do I never see most of these items?
Because only two items spawn in standard public rounds. The combat items — Glock, Broadsword, Assault Rifle, Gravity Gun — come from the private-server command panel, not matchmaking. If you have watched a video where a survivor pulls out a firearm, you were watching a private server.
Do items carry between rounds?
No. Items are in-round pickups found on the map, not inventory you own or bring with you. Your persistent progression is Player Points (used to buy characters and skins) and per-character Experience levels, which reward milestone skins at level 25 and beyond.
The Short Version on Forsaken Items
Forsaken swaps the loadout-and-perk model Dead by Daylight players expect for something simpler and more map-driven: a small set of pickups at fixed spots, feeding into a status effect system, inside a round decided by a clock of three to four minutes. Learn where items spawn on the maps you play most, pick them up when your route already passes them, and spend the rest of your attention on your character's abilities — that is where the real power budget lives.
- • Forsaken has NO perks — items are the equivalent system
- • Only 2 items spawn in standard rounds; 11 more are private-server only
- • Items feed a status effect system shared with killer abilities and map hazards
- • Rounds are won on a timer, so item value = seconds denied to the killer
- • Medkit: +80 HP over 7 s · Bloxy Cola: Speed II for 10 s after a 4 s drink
- • Fake Medkit and Fake Bloxy Cola are command-panel test items, never seen in public rounds
- • Item roster and values verified against the Official Forsaken Wiki, October 2026
See the full public map list at Forsaken Maps, or read how the full round actually works at Forsaken Game Mechanics Guide 2026 - Everything Explained.
Only two items exist in public rounds
This is the constraint that shapes every item decision. A public round offers two kinds of item, the Medkit and the Bloxy Cola, at spawn spots chosen at random — not a full set — so planning a strategy around holding a specific item is planning around something that will usually not be there. Treat items as opportunistic rather than as a loadout — and remember there is no loadout system to change that, because Forsaken has no perks and no equippable kit beyond the character you picked.
Related Forsaken Guides
Guest 666 Forsaken Guide: Stats, Pressure Gameplan & Counters (2026)
Guest 666 Forsaken guide: wiki stats (2,750 HP, 27.5 run speed, Burst / Snowball), a pressure gameplan for killers, and the survivors that counter him.
Roblox HQ Map Forsaken: Full Guide to the Office-Floor Hunt (2026)
Roblox HQ map Forsaken guide: Corrupted damage, Slowness and the John Doe hole, survivor routing, killer cutoffs, and which characters suit the map.
Builderman Forsaken Survivor Guide 2026: Sentries, Dispensers & Why He Is Not a Killer
Builderman Forsaken survivor guide: Sentry and Dispenser explained, his 500 Player Points cost, placement rules, and why he is a Support, not a killer.
Guest 1337 Forsaken Guide 2026: Block, Charge, Punch & the 4.1.6 Rework
Guest 1337 Forsaken survivor guide: Block, Charge and Punch explained, the 4.1.6 rework, his 500 Player Points cost, and how to protect teammates.
Jane Doe Forsaken Guide 2026: How to Unlock Her, Crystal Pitch & Hatchet
Jane Doe Forsaken guide: how to unlock her through the Cabin basement quests, Crystal Pitch and Hatchet explained, and her connection to John Doe.
Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.