Builderman Forsaken Survivor Guide 2026: Sentries, Dispensers & Why He Is Not a Killer

Builderman Forsaken survivor guide: Sentry and Dispenser explained, his 500 Player Points cost, placement rules, and why he is a Support, not a killer.

Published August 6, 2026Updated October 20, 202611 min readBy Sukie
Share:

Builderman Forsaken players get the closest thing the game has to a team engineer — and the only survivor who wins rounds by building things rather than running from them. Most survivors contribute by staying alive. Builderman contributes by changing the map. His Sentry slows the killer down where it matters, and his Dispenser gives the team a healing station that keeps working after he has moved on. At 500 Player Points he is one of the cheaper survivors in the shop, which makes him an unusually strong early pick for players who would rather support than sprint. One thing to clear up before anything else: Builderman is a Survivor, not a killer, despite what several guide sites still claim.

Builderman's role, price and two builds

  • • Role: Support Survivor
  • • Cost: 500 Player Points
  • • Abilities: Sentry (slow the killer), Dispenser (team healing)
  • • Based on: David Baszucki, Roblox CEO, and the @builderman account
  • • Best for: Players who like enabling teammates over solo carrying
  • • Source: Official Forsaken Wiki
ForsakenHub data card for Builderman, a Forsaken survivor, showing key figures from the Official Forsaken Wiki

Builderman: health 90 · run speed 26 · stamina 100 · cost 500 Player Points · difficulty 3 / 5. Data card by ForsakenHub from the Official Forsaken Wiki, October 2026.

Builderman is a survivor, not a killer

If you searched for a Builderman killer guide, you were misled — and possibly by us, since this site carried that error until July 2026. The Official Forsaken Wiki lists Builderman under Survivors with a Support classification. He has no killer kit, no killer stats, and cannot be played on the killer side. The confusion probably comes from guide sites adapting content from other asymmetrical horror games and assigning roles by vibe rather than by checking.

Who Builderman Is

Forsaken casts its roster from real Roblox history, and Builderman is the most literal example: he is built on David Baszucki, the platform's CEO, and the @builderman account that has existed since the beginning. In the game's fiction he was one of the first Robloxians, went on to lead Roblox HQ, and helped construct modern Robloxia alongside a close friend.

His place in the story

Builderman worked alongside Shedletsky, Doombringer, and John and Jane Doe, and the wiki notes he frequently wondered why John and Jane Doe had been away on leave for so long — a detail that lands differently once you know where both of them ended up. At some point he was Forsaken by The Spectre like everyone else on the roster. What makes him interesting is the guilt: he tries to protect the Admins and other Survivors specifically because of mistakes he feels responsible for.

Relationships worth knowing

Shedletsky was an administrator who worked under Builderman, and the two were close friends. Dusekkar was also an administrator under him and likewise a close friend — which is a nice touch given both are Support survivors who complement each other well in practice. He misses Doombringer, having not seen him since being trapped in The Spectre's realm, and still believes Doombringer is governing the Banlands as assigned. He is unaware of what Doombringer has actually done.

How he looks

Grey-skinned Robloxian in the Turbo Builders Club Hard Hat, a grey and red ROBLOX hoodie, blue jeans and white shoes. It is a deliberately plain, recognisable silhouette — useful in practice, because teammates can spot a Builderman across a dim map and route toward his Dispenser.

Playing Builderman: Placement Is Everything

Builderman's power is entirely in where he puts things. Both his abilities are placed objects rather than instant effects, which means his skill ceiling is about map reading rather than reaction speed — a genuinely different kind of good than most survivors demand.

Sentry: slow the killer where it hurts

The Sentry exists to slow the killer down and protect whoever is currently being chased. That framing matters: a Sentry placed in an empty corner does nothing, while a Sentry covering the approach to a busy objective buys real seconds for whoever is working it. Remember that Forsaken rounds are decided by a clock — every second the killer spends slowed is a second closer to the timer expiring in your team's favour. Think of Sentry placement as buying time on the round, not as dealing damage.

Dispenser: a healing station that outlives you

The Dispenser is a good source of healing for any survivor who needs it, and its great strength is persistence — you place it, and it keeps serving the team while you go do something else. The instinct newer Buildermans have is to place it near themselves. The better habit is to place it near the objective cluster your team will keep returning to, so injured teammates never have to detour far. A Dispenser in the right place is worth more than a Medkit pickup because it serves everybody, repeatedly.

The Support mindset

Builderman is not built to win chases and you should stop expecting him to. His job is to make everyone else harder to catch and faster to recover. If you finish a round with unremarkable personal stats but your teammates alive at the timer, you played him correctly. Pair that mindset with the survivor role guides at Forsaken Survivors and you will see how he slots into a team rather than competing with it.

Builderman's Kit in Numbers

StatSentryDispenser
Cooldown35 s (starts only once the Sentry is destroyed)30 s (starts only once the Dispenser is destroyed)
Build time6 s, cancelled if Builderman is attacked6 s, cancelled if Builderman is attacked
Building health3015
EffectSlowness II on the killer for 1 s (Slowness I if more than one Builderman is alive)Heals every teammate within 16 studs by 1 HP per second
Range / spacingTargets within 65 studs, minus 16% per extra Sentry in the world (never below 8 studs); no other construction within 125 studsNo other construction within 60 studs
LockoutCannot build a new Sentry if one targeted a killer in the last 10 sCannot build a new Dispenser if one healed a survivor in the last 10 s
Reward when destroyed+3$, 12 EXP, 0.25 Malice+3$, 12 EXP, 0.25 Malice

Source: Official Forsaken Wiki, Builderman page (https://forsaken.wiki/Builderman), October 2026. Base stats for context: 90 HP, walk 12, run 26, 100 stamina, difficulty 3 of 5 — the same movement as every other survivor.

The Rules That Decide Where Things Go

The table explains why "just put it anywhere" fails. Builderman can only have one Sentry and one Dispenser at a time, and building a second of either automatically destroys the first one you placed. The spacing rules are strict, so the map often decides your options before you do.

Why the cooldowns reward survival

Since update 5.0.0, each cooldown only starts once the building is destroyed. A Sentry that survives for a minute is not wasting a cooldown; it is doing its job, and a killer who wants it gone has to spend time hitting it. The wiki also notes that Builderman earns money and EXP from the damage his Sentry deals and the health his Dispenser restores, a change made in update 2.3.3, so a long-lived building pays you as well as the team.

Carry: moving a building instead of rebuilding it

Update 5.0.0 added a third ability, Carry. Standing near his own Sentry or Dispenser, Builderman can pick it up (even from behind a wall) and set it down somewhere else, after which it reactivates after a short delay. While carried, the building is completely inactive, Builderman moves 10% slower and cannot sprint, and taking 10 or more damage destroys the building. Carry is for repositioning between chases, never during one.

Stacking Buildermen is weaker than it looks

Two Buildermen in one round do not double the slow. With more than one Builderman alive the Sentry drops from Slowness II to Slowness I, and every extra Sentry in the world shrinks every Sentry's targeting range by 16%. One Builderman per team is the efficient number.

Place your Dispenser before the killer knows where you are, not after. Support placements made under pressure are almost always worse than the same placement made calmly thirty seconds earlier — and placing anything while being chased usually just gets you caught.

Builderman in a Team

Support survivors compound. Builderman with another support is not redundant, it is layered — and understanding which pairings work saves you from a team that is all engine and no wheels.

With Elliot

Elliot heals actively; Builderman heals passively through the Dispenser. Together the team's health economy becomes very hard to grind down, which specifically blunts killers who win through chip damage. The risk is over-investing in support and having nobody who can hold a chase — pair the two only if a Two Time or similar runner is also present.

With Dusekkar or Taph

All three slow the killer down in different ways — Sentries, Spawn Protection, Tripwires and Tripmines. Stacking slows across different mechanics is generally stronger than stacking the same one, because it forces the killer to solve several problems at once. It is also thematically neat, given Dusekkar and Builderman were close friends in the lore.

What Builderman needs from teammates

Somebody who can survive a long chase. Builderman's setup takes time, and time only exists if the killer is busy elsewhere. A team with a strong chase survivor gives Builderman the quiet minute he needs to place things well; a team of four supports gets pressured off objectives before any of them finish setting up.

Against Noli: the fake Dispenser

The wiki documents one killer interaction aimed squarely at Builderman. Noli's Hallucination status at level 2 spawns a fake Dispenser near the affected player whenever a Builderman is in the round, and standing next to it shows healing that is not real. If you are playing Builderman against Noli, tell your team where your real Dispenser is; a teammate who has been hit by Noli cannot trust what they see. The wiki's Achievements page also lists a Noli achievement for killing 33 Shedletskys, Dusekkars or Buildermen, so expect a Noli main to take an interest in you.

Builderman Change History: The Balance Changes

UpdateWhat changed
1.0.0Builderman added; his buildings have no collision
1.0.2HP raised from 80 to 90
1.2.0Dispenser healing raised from 0.9 to 1 HP per second
2.0.0Sentry HP raised from 30 to 32
2.1.2Sentry HP back to 30; Sentry placement radius 100 to 125; range reduction per Sentry 14% to 16%
2.2.2Sentry Slowness duration lowered from 2 s to 1 s
2.3.0Difficulty raised from 2 to 3
2.3.3Builderman now earns money and EXP from Sentry damage and Dispenser healing
3.0.0Buildings highlighted to nearby teammates
4.0.0 / 4.0.1Sentry and Dispenser ranges nerfed, then the nerf reverted one patch later
5.0.0Carry added; Sentry cooldown 45 s to 35 s; Dispenser cooldown 45 s to 30 s; cooldowns now begin when the building is destroyed; Sentry slow drops to level 1 with more than one Builderman alive

Source: Official Forsaken Wiki, Builderman change history, October 2026. Skin-only updates are omitted.

Builderman FAQ

The questions players actually search about Builderman.

Is Builderman a killer in Forsaken?

No. Builderman is a Support Survivor per the Official Forsaken Wiki. Several guide sites list him as a killer; they are wrong.

How much does Builderman cost?

500 Player Points in the shop, making him one of the more affordable survivors. Player Points are earned by completing puzzles, using abilities, and surviving — see How to Get Coins Fast in Forsaken (Player Points, Not Coins) for how the currency works.

Is Builderman good for beginners?

He is good for beginners who like supporting. His abilities are placed rather than reactive, so you are not punished for slow reflexes — but you are punished for bad map knowledge, which beginners also lack. Noob is the gentler starting point; Builderman is the natural second pick once you know the maps.

Who is Builderman based on?

David Baszucki, the CEO of Roblox, and the @builderman account. Forsaken is built as a tribute to Roblox history, so much of the roster maps onto real platform figures and folklore.

What are the Builderman achievements?

Three, per the wiki: Put Dispenser Here! (keep a Dispenser alive for more than 120 seconds), Overimagination (carry a building for 30 seconds) and Premium Builder's Club (reach Level 100 as Builderman, which also unlocks a Mini Sentry emote). The first is the useful one to chase, because it rewards exactly the habit this guide recommends: put the Dispenser somewhere the killer will not bother to walk.

The Bottom Line on Builderman

Builderman rewards a kind of play most asymmetrical horror games do not support well: setting up the battlefield rather than reacting to it. Place Sentries where the killer must walk, place Dispensers where your team will keep returning, and measure your success in teammates alive at the timer rather than in personal escapes. At 500 Player Points he is cheap enough to experiment with, and different enough to be worth the experiment.

  • • Support Survivor — definitively NOT a killer, despite common misinformation
  • • 500 Player Points; one of the more affordable roster picks
  • • Sentry slows the killer; Dispenser gives the team persistent healing
  • • Placement quality, not reflexes, is his entire skill ceiling
  • • Pairs well with Elliot, Dusekkar and Taph; needs a chase survivor on the team
  • • Based on David Baszucki and the @builderman Roblox account

See the full survivor roster at Forsaken Survivors, or learn the round systems he manipulates at Forsaken Game Mechanics Guide 2026 - Everything Explained.

Related Forsaken Guides

Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.

Share: