
About Sukie
Editor and writer at Forsaken Hub.
Hi, I'm Sukie. I run Forsaken Hub. I play Forsaken on Roblox and write up what I learn so the next person doesn't have to dig through a dozen videos and wiki pages to find one answer. The site started in late 2024 when I realized every Forsaken guide I could find was either a 30-second TikTok with no context or a wiki entry that hadn't been updated since the previous balance patch, and that the actual answers I wanted (which killer has the shortest stun window after a pallet drop, which map has the highest survivor escape rate at red rank, which codes were live yesterday and which retired Tuesday) were scattered across Discord pinned messages and old YouTube comments.
So I started writing them down. The first guide on this site was a 1x1x1x1 escape breakdown after I died to the same teleport-bait sequence three matches in a row and realized nobody had documented the actual frame timing on the recovery animation. That guide is still on the site, and it still gets updated every time the dev team ships a balance change to that interaction.
You can find me on YouTube where I post the occasional Forsaken match commentary, and you can reach me through the contact page for corrections, suggestions, or just to argue about whether 1x1x1x1 actually deserves S-tier or whether his teleport got nerfed harder than the patch notes suggest. I read every message and reply to most within a week.
How Forsaken Hub is written
Every guide on this site goes through the same five-step process before it goes live, and that process exists because I've been burned too many times by other Roblox guide sites publishing obviously-wrong information that took me hours to identify and ignore. The bar here is “would I trust this article if a friend sent it to me?” and if the answer is no, it doesn't ship.
- Research first. Every guide is researched against the current in-game version, official patch notes, the most-watched Forsaken creator videos of the month, and (when relevant) my own match data across 100+ red-rank matches per character. If a number can't be verified against at least two independent sources, it doesn't go in.
- Dated, patch-aware refreshes. Tier lists and meta reports are dated and refreshed when the patch actually changes something, not on a fixed schedule that lies about its modification dates. If you see “Updated for the 4.1.0 meta” on a page, that means the page was reviewed and re-tested after the 4.1.0 patch dropped.
- Source-cited specifics. Where a specific number is cited (HP totals, cooldown timers, generator repair speeds, killer movement speed), the source is referenced inline or linked out to the official Forsaken Discord pinned message or community data sheet that established it. No “trust me bro” numbers.
- Human editing on every article. Articles on this site are researched with AI assistance and then edited line-by-line by me before publish. There is no fully-automated AI publishing pipeline. If an article ships, it's because I read it and signed off on it. The AI-assistance disclosure is also in the site footer.
- Independent and unaffiliated. Forsaken Hub is an independent fan site, not affiliated with, endorsed by, or sponsored by Roblox Corporation or the creators of Forsaken. I don't take sponsored content, I don't accept paid tier-list placements, and the only money this site makes (when it eventually monetizes) comes from display advertising, never affiliate links smuggled into guide content.
- Correction culture. When I get something wrong, and I do, regularly. I update the article with a visible “Corrected on [date]” note. I'd rather ship a guide that says “this is what I've seen in 200 matches but I might be wrong about the cooldown” than one that pretends to be authoritative on things I haven't actually tested.
What you'll find on the site
The site is organized around four content pillars, and most of what gets published lives under one of them. If you're trying to figure out where to start, this is the structure:
- Killer guides — full breakdowns for every killer in the roster (1x1x1x1, John Doe, c00lkidd, Nosferatu, Two Time, Jason/Slasher, Noli, and the rest), with ability cooldowns, optimal openers, counter-pick recommendations, and patch-specific notes.
- Survivor guides , perk loadouts, escape routing, SWF coordination, and character-specific play guides for the survivor roster.
- Map guides — map-by-map breakdowns of generator positions, optimal loops, hiding spots, killer patrol patterns, and win-rate splits for each side.
- Tier lists and meta reports, monthly tier lists keyed to the current patch version, with the actual data and reasoning behind each placement rather than “vibes-based” rankings.
- The blog is where the time-sensitive content lives, monthly working code lists, patch reaction posts, event guides, and one-off deep dives that don't fit cleanly under the pillar pages above.
Why I write about Forsaken specifically
Forsaken sits in an unusual spot in the Roblox ecosystem. It's one of the few games on the platform doing genuinely interesting asymmetrical-horror design, closer in feel to Dead by Daylight than to the platform's usual social-roleplay or simulator output, and the player base ranges from 12-year-olds picking up their first horror game to adults who came to Forsaken from DbD looking for a free alternative on a more accessible platform. That mixed audience is part of what makes good documentation valuable: there's no shared baseline. A guide that assumes DbD vocabulary loses the newcomers; a guide that explains everything from zero bores the veterans.
The game also moves fast. Killers get added every few months, balance patches drop more often than DbD's, and the map rotation changes regularly enough that a six-month-old guide can be misleading even when its core advice is correct. That's why I publish dated content and refresh it: a tier list from December 2024 isn't wrong in spirit, but if a survivor got buffed in March 2025 and a killer got nerfed in April, applying that tier list to a May 2026 match will lose you the round.
The longer-term goal of the site is to be the single bookmark a Forsaken player keeps, the place you check before queuing, between matches, and when you're trying to figure out what just changed after a patch. Not a destination for casual reading, just a reliable reference.
Recent posts by Sukie
- Forsaken New Player Servers 2026: How Long Until You Leave , June 1, 2026
- Forsaken Performance Settings 2026: Lag Fix, FPS Boost & Best Settings , May 28, 2026
- Forsaken Private Server Guide 2026: Free Servers, Commands & VC , May 25, 2026
- Forsaken Survivors List 2026: All 10 Ranked + Stats & Roles , May 22, 2026
- Forsaken Upcoming Killers & Roadmap 2026 - Leaks & Predictions , May 19, 2026
- Forsaken Folder Locations: All 3 Folders for John Doe Unlock (2026) , May 19, 2026
- How Long Is a Forsaken Match? Player Count, Rules & Game Length (2026) , May 17, 2026
- Forsaken Map Rotation 2026: How the System Works + What's Active , May 16, 2026
- Can You Get Badges in Forsaken Private Servers? Complete Guide (2026) , May 15, 2026
- All Forsaken Badges 2026: How to Unlock Crazy Eights + 30 More , May 13, 2026
- Forsaken Meta Report May 2026 — S-Tier Killers & Survivors This Month , May 13, 2026
- Forsaken Looping Techniques 2026: 6 Lessons from Top Creators , May 13, 2026
Contact
Corrections, questions, or want to point us at something we missed? The contact page is the fastest way to reach me.
Disclaimer: Forsaken Hub is an independent fan website and is not affiliated with, endorsed by, or sponsored by Roblox Corporation or the creators of Forsaken. All game names, character names, and related trademarks are property of their respective owners.