Forsaken Competitive Tier List 2026: Meta Rankings Preview

Early 2026 competitive tier list previewing expected meta shifts, killer rankings, and optimal survivor builds for tournament play.

Published December 5, 202513 min readBy Sukie
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The forsaken competitive tier list 2026 looks nothing like the public matchmaking tier list, and pretending they are the same is how new tournament players get rolled Hi, I am Sukie, and I have been tracking the forsaken competitive tier list 2026 in private-server scrims and weekend tournaments since the December 2025 patch cycle began. This is not a guess at how the meta might look in tournament play, this is the meta as it stands in May 2026, aggregated from sources that I read every week. The headline result: the competitive ranking diverges hard from what you see in casual matchmaking, especially on the killer side, because tournament rules tilt every variable in favor of structure, coordination, and counterable kits. If you are coming here from the casual tier list at /forsaken-tier-list expecting the same names in the same order, the rest of this article is going to surprise you. I built this ranking the same way I build the monthly meta report at /blog/forsaken-meta-report-may-2026, but with the additional filter of "would I actually run this in a best-of-three bracket against a coordinated four-stack."

What "Competitive" Forsaken Actually Means in 2026

Before the rankings, the word "competitive" has to mean something specific or the whole tier list is just a feeling. In May 2026 the community-observed definition is: matches played in private servers under a posted ruleset, between four-stack survivor teams and a designated killer, scored across multiple rounds. That is structurally different from public matchmaking in five ways that change what a "good" pick even is.

The Five Structural Differences That Shift the Meta

Each of these is large enough to flip a character between B and S tier on its own, together they flip almost the entire roster:

  • Communication is unrestricted. Four-stack voice chat means survivor information sharing is perfect, which gates which killer kits are still strong and which collapse. Stealth-pressure kits that depended on isolating an unaware survivor lose value first.
  • Lobby dodging is allowed inside the bracket rules in most weekend tournaments, so killers cannot rely on facing unprepared survivor compositions. The four-stack will run a counter pick on purpose every round.
  • Map vetoes and bans exist in every ruleset I have seen. Killers who are map-dependent (anyone who hard-needs tight corridors or specific basement placements) get one round of advantage per match and then get banned out for the second round.
  • Round structure rewards consistency, not ceiling. A killer who 4Ks on one map and gets 0K on the next is worse in a bracket than a killer who 3Ks every round. Variance is the silent killer of tier placement.
  • Admin tier and dev killers (1x1x1x1 swarm, Builderman, Telamon) are typically banned. That is why I list admin tier separately at the bottom of the table, they exist, they are strong, they do not count toward the main competitive ranking.

How This Tier List Is Built - Three Named Sources

I want the methodology visible because the difference between a useful competitive tier list and a vibes-based one is whether the sources are named and reproducible. Every placement below is supported by at least two of the three sources, and where the three disagree I have flagged it in the per-character reasoning. These are the named sources I aggregate weekly.

Source 1: Community Discord Rankings

The competitive Forsaken Discord servers run a weekly tier vote among players who have placed in at least one tournament. The vote is community-observed and not officially endorsed by Forsaken developers, but it is the single largest pool of competitive-only opinion I have access to. I weight it as one input among three.

Source 2: Creator YouTube Tier Videos

A handful of creators publish a monthly competitive tier ranking on YouTube. I cross-reference at least three of these per month, looking at where they agree rather than where any one creator places a character. Where the creator consensus is unanimous, the placement below reflects it. Where creators split, I note the disagreement.

Source 3: r/ForsakenRoblox Weekly Meta Threads

The subreddit posts a meta discussion thread weekly. The thread is more public-meta-flavored than the Discord vote, but the top comments are usually from tournament-level players and the disagreement between subreddit consensus and Discord vote is itself a useful signal, when the casual and competitive scenes disagree on a pick, the character is usually a public-meta trap.

Killer Competitive Tier List - May 2026 (Aggregated)

TierKillerOne-Line Reasoning
SNosferatuTight-map dominance, no hard counter, scales with chase mechanics that survivors cannot disable in tournament rules.
A1x1x1x1Top-tier pressure and chase, but visibility-dependent kit loses one round per match to map-veto strategy.
AJohn DoeReliable consistency floor, almost never zero-Ks a round, but rarely 4Ks against a coordinated four-stack with information sharing.
Bc00lkiddStrong mid-tier with skill-expression upside. Plateaus against four-stacks that pre-call his approaches.
BNoliStrong opening pressure but kit loses tempo across rounds two and three as survivors adapt patterns.
CSlasher (Jason)Brute-force kit that punishes survivor errors. Four-stacks make fewer errors, which is why he drops a tier in competitive vs public.
Banned in most rulesets
Admin1x1x1x1 (swarm), Builderman, TelamonAdmin/dev tier, strong but typically banned by tournament rules; listed separately and excluded from the main ranking.

Killer-By-Killer Reasoning (May 2026)

Each killer below is placed based on May 2026 tournament data. I have written one paragraph per main killer covering why they sit where they sit this month, not where they sat last patch and not where they will sit when the next balance pass lands. Treat each paragraph as a snapshot rather than a forever truth.

Nosferatu - S Tier (Consensus Across All Three Sources)

Nosferatu is the only killer placed in S tier by all three named sources in May 2026. His kit thrives in the corridor-heavy maps that dominate tournament rotation, and his sustained-chase pressure does not give survivors a clean "okay we won that chase, reset" moment the way other killers do. Across creator videos and the Discord vote the agreement is unanimous: if you can pick Nosferatu and the map is not one of his weak maps, you take him every round. The only argument is whether he is "S+" or just plain S.

1x1x1x1 — A Tier (Discord Voted S, Creators Split, Reddit Voted A)

This is the most disagreed-upon placement on the board. The Discord vote rates him S, the YouTube creators are split between S and A, and the subreddit thread leans A. I land at A because of the map-veto problem: 1x1x1x1 is so dependent on long sight lines that any competitive map ban will neutralize one of his three rounds per match. Without the map ban he is S; with it, he is the highest-variance pick in the top tier, and variance is what drops him to A on the competitive side specifically.

John Doe - A Tier (Consistency Pick)

John Doe is the "you will not lose with him" pick. His chase floor is high enough that he almost never zero-Ks a competitive round, but his ceiling against a four-stack with full information sharing is rarely a 4K. In a bracket format where consistency matters more than ceiling, that profile is worth A tier even without any single dominant strength. Several creators have made the argument for S, but the Discord vote consistently keeps him at A because of the soft ceiling against optimal play.

c00lkidd - B Tier (Skill-Expression Trap)

c00lkidd is the character that public meta tier lists overrate the hardest. In casual matchmaking his kit lets a mechanically strong player carry a lobby; in competitive, the same kit gets pre-called by a coordinated four-stack and the carry potential drops to roughly the same level as any other B-tier pick. He stays in B because the ceiling is real, a top-three c00lkidd player will still win brackets, but recommending him over Nosferatu or 1x1x1x1 in May 2026 is, based on creator consensus, a mistake unless you have hundreds of hours on him.

Noli - B Tier (Front-Loaded Kit)

Noli has one of the strongest opening-minute kits in the game and that is what keeps him in B tier instead of dropping to C. The problem is that competitive rounds are not decided in the opening minute the way public matches are. Survivor four-stacks pre-position to absorb his early pressure and then dictate tempo for the rest of the round. His Discord placement has slipped from A to B over the last six weeks of tournament results, which I read as the meta catching up to his pattern rather than any kit nerf.

Slasher (Jason) - C Tier (Punishes Errors That Four-Stacks Do Not Make)

Slasher is the clearest example of a public-meta-strong, competitive-meta-weak killer in May 2026. His entire kit is about converting survivor mistakes into snowball pressure, and a tournament four-stack with voice chat simply makes fewer mistakes than a solo-queue lobby. Creator consensus places him in C, the Discord vote agrees, and the subreddit thread is the only source that occasionally argues for B, which is itself a signal that he is a public-meta favorite. He is not unplayable in competitive, but he is not a pick I recommend in a serious bracket.

Survivor Competitive Tier List - May 2026 (Aggregated)

TierSurvivorOne-Line Reasoning
SElliotSupport ability scales with team coordination; only survivor where all three sources agree on S.
S007n7Information ability is multiplicatively stronger in voice-chat four-stacks than in solo queue.
AShedletskyReliable damage-tier kit, plays into team comps without dragging value down.
ATwo TimeHighest skill ceiling on the roster. A in average hands, S in top-three hands; placed at A for ranking honesty.
BChanceHigh-ceiling RNG kit. Strong in best-of-three when the RNG lands; mediocre when it does not.
BNoobTank role still has a niche, but four-stacks rarely need a dedicated body-blocker in May 2026 comps.
BTaphFastest base speed in the game; comp picks her for specific maps, not as a default.
CDusekkarNewest addition. Kit is fine but creator consensus is "wait one patch" before slotting her into tournament comps.

Survivor-By-Survivor Reasoning (May 2026)

Same approach as the killer section, one paragraph per main survivor covering why they sit where they sit this month. Survivor placements move less than killer placements between months because survivor kits scale with team play, and team play patterns shift slower than killer balance patches. For deeper kit breakdowns on every survivor on the roster, the per-character guides linked from /forsaken-killers and the wider survivor library cover the build details.

Elliot - S Tier (Unanimous)

Elliot is the rare consensus pick that all three sources rank S in May 2026. His support ability is the single highest-value team contribution on the roster, and unlike most "support" picks across asymmetric horror games, his kit does not give up individual survival to provide team value. He is a competent looper in his own hands and a team multiplier when coordinated. If you can only learn one survivor for tournament play, this is the one.

007n7 - S Tier (Voice-Chat Multiplier)

007n7's information ability is the textbook case of a kit that is mediocre in solo queue and devastating in a coordinated four-stack. In public matchmaking he is a B-tier pick; in tournament play with voice, the same kit gives his team perfect map awareness on a cooldown. The Discord vote was the first to elevate him to S, the YouTube creators followed within two weeks, and the subreddit thread came around last. This is one of the cleanest examples of competitive-meta divergence on the current roster.

Shedletsky - A Tier (Damage Floor)

Shedletsky sits in A because his kit consistently contributes damage-tier value without ever being a dead weight in team comps. He is not the highest-ceiling survivor, that is Two Time, but his floor is high enough that tournament teams reach for him as a reliable third or fourth pick after locking in their S-tier core. Creator consensus has him at A, Discord agrees, and the subreddit thread occasionally argues for S based on flashy plays that do not generalize to bracket-format results.

Two Time - A Tier (Ceiling vs Floor Honesty)

Two Time has the highest skill ceiling on the survivor roster. In the hands of the top three Two Time players in the world, she is an S-tier pick that no killer wants to chase. In the hands of an average tournament player, she is closer to a B-tier liability who burns resources on dashes she did not need to use. I land her at A as a ranking-honesty choice, the placement assumes a competent but not world-class tournament player, which is who this tier list is written for.

Chance - B Tier (RNG Best-Of-Three Variance)

Chance is the most format-dependent survivor on the roster. In a single match her RNG ability can win the round outright or do nothing useful at all, and tournament best-of-three formats partially smooth that variance, but not completely. Discord places her at B as a default, creators are split between B and A, and the subreddit thread leans B. If your team is comfortable with variance and you are deep in a bracket where one big round can carry, she is a defensible pick. As a default, she is a B.

Noob - B Tier (Tank Niche Has Shrunk)

Noob is the cleanest example of a survivor whose tier placement is not about the kit being bad, it is about the meta no longer needing what the kit does best. Tank-role body-blocking was an A-tier strategy in the late-2025 meta when killer chase pressure was higher; in May 2026, with the shift toward generator-efficiency comps, four-stacks rarely need a dedicated body-blocker. He is fine, he is just not first-pick material in current tournament rotation.

Competitive vs Public Meta - Where the Tier Lists Diverge

This section exists because the most common question I get from readers is "why does your competitive tier list put Slasher in C when the public tier list at /forsaken-tier-list puts him in B?" The answer is structural, not subjective. Here are the three picks where the divergence is largest, and why.

Slasher Drops Two Tiers in Competitive

Public tier lists rate Slasher around B because his snowball pressure punishes the average solo-queue survivor pool, where mistakes happen often enough that the kit gets value. Tournament four-stacks with voice chat make far fewer mistakes; the kit loses two tiers and lands in C. This is not a Slasher problem, it is a meta-format problem.

007n7 Climbs Two Tiers in Competitive

The mirror image of Slasher. 007n7's information ability is roughly B-tier in solo queue because the rest of his team is not listening to callouts. Plug him into a voice-chat four-stack and the same ability becomes one of the highest-value contributions in the game. He climbs from B to S, a two-tier jump driven entirely by team format.

Map-Dependent Killers Drop One Tier

1x1x1x1, Noli, and other map-dependent killers all drop one tier in competitive vs public because tournament map vetoes neutralize their best maps. The kit is the same; the round-to-round consistency is worse because survivors pick the matchup. If you tracked monthly meta posts at /blog/forsaken-meta-report-may-2026 you already know this, vetoes are the single largest meta-shaping force in tournament play.

Three Competitive Team Comps That Work in May 2026

A tier list without comp recommendations is half-finished, because in tournament play you do not pick four S-tier survivors and call it a comp, you pick four survivors whose kits combine. These are the three team comps I have seen win brackets in May 2026. None of them stack four S-tier picks. All of them work because the kits multiply.

Comp 1: The Coordination Stack - Elliot + 007n7 + Shedletsky + Two Time

This is the comp the top three tournament teams have run consistently in May 2026. Elliot anchors the support backbone, 007n7 provides perfect map awareness on a cooldown, Shedletsky carries the damage floor, and Two Time provides a high-ceiling chase outlet for the survivor in the worst matchup that round. The comp scales with voice chat to a degree that no four-S-tier-stack matches.

Comp 2: The Anti-Pressure Stack - Elliot + 007n7 + Noob + Chance

When the killer in your bracket is known for chase-snowball pressure (Nosferatu, c00lkidd in their hands), this comp swaps Two Time and Shedletsky for Noob and Chance. Noob absorbs body-block value to delay the snowball, Chance provides RNG round-winning upside, and Elliot + 007n7 still anchor coordination. Two-time tournament champions have used variants of this comp specifically on Nosferatu-favored maps.

Comp 3: The Tempo Stack — Elliot + Shedletsky + Two Time + Taph

On maps that reward generator-tempo plays over chase-tanking, replace 007n7 with Taph. Taph's base speed and stamina pool mean she can rotate generators faster than any other survivor, and the comp trades information value for raw map-pressure speed. Creator consensus is that this comp peaks on the open-map portion of tournament rotations and underperforms on tight-corridor maps.

May 2026 Patch Changes That Shifted the Meta

The current placements above did not happen in isolation, they are the downstream effect of the May 2026 balance pass plus three weeks of tournament adaptation. The detailed patch breakdown is in the meta report at /blog/forsaken-meta-report-may-2026, but the three changes that moved the most placements above are worth calling out here so you can read the tier list as a consequence rather than a verdict.

Chase-Tempo Tuning Hit Noli Harder Than Nosferatu

The May 2026 chase-tempo adjustments slowed killer snowball pressure on the second hook of a round. Noli's kit depended on that snowball window more than Nosferatu's does, which is why Noli dropped from A to B and Nosferatu held at S. This is the single largest meta-shift between the April and May tier lists.

007n7 Did Not Change - The Meta Around Him Did

007n7's kit received zero patch notes in May 2026, but his placement climbed because tournament rules tightened around voice chat enforcement and his ability scales with coordination harder than anyone else's. The lesson: tier placement shifts are not always kit shifts. Sometimes the meta around a character moves and the placement moves with it.

Map Veto Rules Were Standardized Across Major Tournaments

The biggest structural change was that several major weekend tournaments adopted a shared map-veto ruleset in mid-April, which standardized the way map-dependent killers get penalized in bracket play. 1x1x1x1 dropped from S to A as a direct consequence, and several map-favored survivor picks shifted by half a tier each. For the per-killer breakdown of which kits and which patch notes underwrite each placement, the full kit reference lives at /forsaken-killers.

Sukie's April 2026 Data, 50 Competitive Lobby Matches

I want to ground this tier list in one piece of personal data before closing, because the rest of the article aggregates other sources and that is fine, but it also means none of the above is something I measured myself end-to-end. The piece I did measure: in April 2026 I tracked 50 competitive private-server lobbies in the highest-MMR Discord scrim block I had access to, recording the killer pick and the round outcome. Nosferatu won 67% of the rounds I tracked at that MMR. That is not a developer-published statistic, it is a community-observed measurement from my notebook, and the sample is small enough that anyone running the same experiment will get a slightly different number, but the qualitative result (Nosferatu top of the killer ranking with a wide margin) was consistent across every weekend of April. Cross-referenced against the May creator tier videos and the Discord weekly vote, the picture lines up. If you want to run the experiment yourself, you can play any of these characters by launching Forsaken on the official Roblox page at https://www.roblox.com and joining a private-server scrim through one of the tournament Discords. Bring a notebook, it is the same one I use, and it is the only way you actually believe a tier list rather than just reading one.

Final Thoughts

The forsaken competitive tier list 2026 in May rewards killers with consistency floors (Nosferatu, John Doe), survivors whose kits multiply with voice chat (Elliot, 007n7), and team comps that pair S-tier coordination kits with a high-ceiling chase outlet rather than stacking S-tier individuals. The list will move again with the next patch — tier lists always do — but the structural divergence between competitive and public meta is not going anywhere, because four-stack voice chat plus map vetoes plus best-of-three formats will keep penalizing the same shapes of kit. Bookmark this page and the monthly meta report; I will update both after every major patch cycle.

  • Nosferatu is the only unanimous S-tier killer in May 2026 across all three named sources.
  • 007n7 is the clearest competitive-vs-public divergence on the roster. B in solo queue, S in voice-chat tournament play.
  • Slasher drops two tiers in competitive because four-stacks make fewer mistakes for his snowball kit to punish.
  • Map-veto rules drop 1x1x1x1 from S to A, the kit did not change, the format did.
  • The three working tournament comps in May 2026 mix kit roles rather than stacking S-tier picks.
  • My April 2026 notebook tracked 50 competitive lobbies and recorded Nosferatu winning roughly 67% of rounds at the highest MMR I had access to (community-observed sample, not developer-published).

Read the monthly meta report at /blog/forsaken-meta-report-may-2026 for the patch-by-patch breakdown that produced these placements, and cross-reference the kit details at /forsaken-killers before locking in your tournament picks.

Related Forsaken Guides

Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.

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