Forsaken Tier List March 2026 - All Killers & Survivors Ranked
Updated Forsaken tier list for March 2026 ranking every killer and survivor. See who dominates the current meta with detailed explanations.
The March 2026 meta has shifted dramatically after the February balance patch nerfed Nosferatu's Bloodhook range and buffed Guest 1337's area denial, reshaping the entire killer tier list. Welcome to the definitive Forsaken tier list for March 2026. Every month, balance changes, community discoveries, and evolving survivor strategies force us to re-evaluate which killers and survivors deserve their ranking. This tier list reflects hundreds of hours of high-level gameplay, community data from ranked lobbies, and input from top Forsaken content creators. Whether you are deciding which killer to unlock next, trying to figure out why your main feels weaker this patch, or looking for the strongest survivor to climb ranked with, this guide breaks down every character with honest reasoning you can actually use. Check our full character guides on the /forsaken-killers and /forsaken-survivors pages for in-depth ability breakdowns and matchup-specific advice. If you want to understand how the maps affect these rankings, our /forsaken-maps guide explains which killers thrive on which maps and why positioning matters more than raw tier placement in many games.
March 2026 Meta Snapshot
- • Strongest Killer: 1x1x1x1 (S-tier, dominant map control)
- • Most Improved: Guest 1337 (jumped from C to B tier)
- • Biggest Nerf Impact: Nosferatu (dropped from S to A tier)
- • Best Survivor: Shedletsky (S-tier aggressive support)
- • Meta Style: Information + zone control killers dominate
- • Patch Version: 3.4.2 (February 2026 balance update)
- • Data Source: 500+ ranked matches analyzed
- • Tier System: S (overpowered) / A (strong) / B (viable) / C (situational) / D (underpowered)
How We Rank: Tier List Methodology
Before diving into the rankings, it is important to understand what each tier means and how we evaluate characters. Our tier list is not based on casual stomps or cherry-picked highlight clips. We evaluate killers and survivors across multiple dimensions: base kit strength, perk synergy potential, map dependency, skill ceiling versus skill floor, and performance in coordinated lobbies versus solo queue. A killer might dominate casual lobbies but crumble against organized survivors with comms, which affects their placement. Similarly, a survivor who only works with a four-stack communicating on Discord cannot be rated the same as one who performs consistently in solo queue. We also weight recent patch changes heavily because the meta shifts every 4-6 weeks in Forsaken, and a character that was S-tier last month might drop after cooldown nerfs or hitbox adjustments.
Tier Definitions
Each tier represents a clear power bracket with meaningful gaps between them:
- •S Tier: These characters define the meta. They have the strongest kits with minimal weaknesses, perform well across all maps, and remain effective against both coordinated and solo queue opponents. Picking an S-tier character gives you an inherent advantage before the match even starts.
- •A Tier: Excellent characters that are strong in most situations but have identifiable counterplay or map dependencies that prevent them from reaching S status. A-tier picks win more than they lose and are perfectly viable for climbing ranked.
- •B Tier: Solid, viable characters that can perform well in the right hands but require more effort, better game knowledge, or specific team compositions to compete with higher-tier picks. B-tier characters are fun and functional but not optimal for competitive play.
- •C Tier: Situational characters that have clear weaknesses exploitable by experienced opponents. They can work on specific maps or against certain playstyles, but you are fighting uphill compared to players using higher-tier characters in most matches.
- •D Tier: Underpowered characters that need buffs or reworks. Playing D-tier characters means you are relying on opponent mistakes rather than your own kit strength. These picks are for dedicated mains who love the character regardless of competitive viability.
Killer Tier List: March 2026
The killer meta in March 2026 heavily rewards information control and zone denial. Pure chase killers without map pressure tools have fallen behind because coordinated survivor teams complete generators too quickly if the killer cannot threaten multiple objectives simultaneously. The February patch nerfed several overperforming killers while buffing underperformers, creating the most balanced killer roster we have seen in months. That said, clear power gaps still exist, and choosing the right killer for your playstyle remains one of the most impactful decisions you make before loading into a match.
Killer Tier Rankings - March 2026
Complete killer tier list with reasoning for each placement. For detailed ability breakdowns and gameplay tips, visit our /forsaken-killers page.
| Tier | Killer | Role | Why This Tier |
|---|---|---|---|
| S | 1x1x1x1 | Information + Crowd Control | Unmatched map control through Mass Infection + Entanglement layering. Unstable Eye provides free information every 25s. Rejuvenate the Rotten is the best ultimate in the game for snowball potential. Wins by controlling the entire map, not just chasing one survivor. |
| S | Nosferatu | Mobility + Versatility | Even after the Bloodhook range nerf (115 to 95 studs), Nosferatu remains S-tier because his kit diversity is unmatched. Silent footsteps, Cataclysm dash, Ascension flight, and Hunter's Feast orb give him an answer for every situation. The nerf raised his skill floor but did not lower his ceiling. |
| A | Guest 666 | Stealth + Burst | Guest 666 excels at ambush gameplay with one of the strongest stealth approaches in the game. The burst damage from surprise attacks creates immediate pressure, and the fear mechanic disrupts survivor coordination. Falls short of S-tier because experienced survivors with good camera awareness can neutralize stealth approaches. |
| A | John Doe | Setup + Zone Control | The trap-and-wall kit remains excellent for map control. Corrupt Energy spike walls force predictable survivor pathing, and Digital Footprint traps punish greedy rotations. Requires setup time that costs early game pressure, keeping him out of S-tier, but a John Doe with an established trap network is terrifying. |
| A | Noli | Mindgame + Deception | Hallucination pressure forces survivors into wrong decisions, and Void Rush provides reliable chase engagement. Observant gives consistent information on a 30-second cycle. Noli rewards smart play over mechanical skill, making him excellent for cerebral players. Map-dependent and struggles on open maps with long sight lines. |
| B | Jason/Slasher | Chase + Tempo | Reliable chase tempo with Slash, Behead, and Gashing Wound creating consistent pressure windows. Friday the 13th variant buffs add flavor. Falls to B-tier because the kit lacks map mobility and information tools, meaning generators fly while you commit to single chases. |
| B | c00lkidd | Disruption + Information | The projectile providing 15 damage plus slowness plus 10-second aura reveal is genuinely strong for information and lane control. However, the kit is one-dimensional: if survivors dodge the projectile consistently, c00lkidd becomes a basic M1 killer with 26.5 damage punches and no backup plan. |
| B | Guest 1337 | Area Denial + Control | Biggest winner of the February patch. Area denial buffs expanded zone coverage by 30% and reduced cooldowns, making Guest 1337 a legitimate threat on indoor maps. Still B-tier because outdoor maps with open sight lines expose the lack of chase mobility, but trending upward. |
| B | Builderman | Construction + Map Manipulation | Unique map manipulation through building mechanics creates interesting strategic depth. Can reshape tiles and deny loops by constructing barriers. B-tier because the construction time creates windows where survivors freely progress generators, and the mechanical skill requirement is high for inconsistent returns. |
| C | Peeler | Stealth + Ambush | Peeler's ambush kit provides decent surprise factor but lacks the follow-up tools to convert ambushes into kills against experienced survivors. The kit feels outdated compared to Guest 666 and Nosferatu, who do stealth better while also having chase and mobility tools. Needs a rework to compete in the current meta. |
| C | Insano | Chaos + Disruption | Insano creates chaotic match states that can overwhelm disorganized teams but falls apart against coordinated survivors who calmly work through the disruption. The randomness in the kit means inconsistent results even for skilled players, which is a fundamental design problem rather than a balance issue. |
| D | The Glitch | Glitch Effects + Disruption | The Glitch has the weakest kit in the current meta. Visual disruption effects are more annoying than threatening, and experienced survivors simply play through them without losing meaningful time. The lack of chase power, mobility, and information tools means The Glitch relies entirely on opponents making unforced errors. Desperately needs buffs. |
Deep Dive: S-Tier Killer Breakdown
Understanding why the S-tier killers dominate helps you play them better and counter them more effectively as survivor. Both 1x1x1x1 and Nosferatu share a common trait: kit versatility. They have answers for every situation, which means survivor teams cannot employ a single counter-strategy. Against one-dimensional killers, survivors identify the counterplay within the first chase and repeat it all match. Against S-tier killers, survivors must constantly adapt because the killer can shift approaches mid-chase.
1x1x1x1: The Information King
1x1x1x1 dominates because information wins Forsaken matches. Mass Infection on a 14-second cooldown applies persistent pressure across the entire map, forcing survivors to deal with the infection mechanic rather than focusing purely on generators. Entanglement on an 18-second cooldown denies specific routes and creates dead zones that funnel survivors into predictable paths. The real power spike comes from Unstable Eye, which reveals survivor auras for approximately 7 seconds on a 25-second cooldown. This means every 25 seconds, 1x1x1x1 gets free information about survivor positions, allowing optimal decision-making about which chase to take, which generator to pressure, and when to commit versus disengage. Rejuvenate the Rotten on a 200-second cooldown serves as a match-swinging ultimate that converts a lead into a guaranteed snowball. The combination of constant information, area denial, and a powerful ultimate creates a killer who controls the pace of every match. The only weakness is the 200-second ultimate cooldown meaning if the first Rejuvenate fails to convert, the killer must rely on base kit for over three minutes.
- •Mass Infection (14s cooldown): Use early and often to establish map-wide pressure. Apply to groups near generators during the first 60 seconds when survivors are still clustered. The infection forces survivors to either cleanse (wasting time) or play through debuffs (reducing efficiency).
- •Entanglement (18s cooldown): Place reactively to cut off escape routes during chase rather than pre-placing and hoping. The best Entanglement players wait until the survivor commits to a path, then deny it, forcing a direction change that loses 3-5 seconds of distance.
- •Unstable Eye (25s cooldown): Never hold this ability. Use it every time it comes off cooldown to maintain constant information advantage. The 7-second aura reveal is enough to identify which generators are being worked on and which survivors are out of position.
- •Rejuvenate the Rotten (200s cooldown): Save for moments when you have at least one survivor hooked and another injured. Using it at full health across all survivors wastes the snowball potential. The ideal timing is during a rescue attempt when survivors are grouped and vulnerable.
Nosferatu: The Versatile Predator
Nosferatu sits at 1,922 Player Points for a reason: the kit is the deepest in Forsaken. Even after the February Bloodhook range nerf from 115 to approximately 95 studs, Nosferatu maintains S-tier status because no single nerf can cripple a kit with five distinct tools. Silent footsteps from Levitation create constant psychological pressure since survivors never hear Nosferatu approaching. Bloodhook remains a strong engage tool even at reduced range because 95 studs still covers most open areas between tiles. Cataclysm provides both mobility and area denial through invisibility dash plus damage puddles that apply Bleeding II and Slowness II for 12 seconds. Hunter's Feast orb disrupts survivor awareness with Oblivious and Creatures effects for 10 seconds. Ascension flight on a 35-second cooldown provides unmatched vertical mobility for scouting and interception. The February nerf specifically targeted Nosferatu's ability to snipe survivors across open maps with Bloodhook, which was frustrating to play against with zero counterplay at extreme ranges. The reduced range forces Nosferatu players to close distance before throwing, which is healthy for the game while keeping the kit powerful.
- •Levitation (Passive): Silent footsteps are Nosferatu's most underrated tool. Approach generators from unexpected angles and doorway sides that survivors do not visually check. The silence makes first hits significantly easier to secure.
- •Bloodhook (20s miss / 30s hit): Post-nerf, use Bloodhook as a mid-range engage rather than a cross-map snipe. The 95-stud range still covers most chase distances. Lead targets who are running in straight lines and aim for lane transitions where survivors cannot juke.
- •Cataclysm (25s cooldown): The invisibility dash is strongest at loop tiles where it breaks the chase dynamic entirely. The puddles create 12 seconds of area denial that survivors must respect, effectively removing safe zones from the map temporarily.
- •Hunter's Feast (20s cooldown): The Oblivious effect for 10 seconds removes terror radius information from the hit survivor, making follow-up chases significantly easier. Use this to punish rescuers who get hit while unhooking.
- •Ascension (35s cooldown): Save primarily for endgame interception at exit gates and for scouting when you lose track of all survivors. The flight window is short but provides enough information to make your next 30 seconds efficient.
Pro Tip
When choosing a killer, tier placement matters less than your comfort and experience with the character. A player with 200 hours on Jason/Slasher (B-tier) will consistently outperform someone with 10 hours on 1x1x1x1 (S-tier). Tiers represent theoretical power ceilings, not guaranteed results. That said, if you are starting fresh and want to invest your Player Points wisely, unlocking S-tier and A-tier killers first gives you the strongest foundation for climbing ranked. Visit our /forsaken-killers page for full ability breakdowns and combo routes for every killer.
Survivor Tier List: March 2026
Survivor tier lists in Forsaken are fundamentally different from killer tier lists because survivor gameplay emphasizes team composition over individual power. A "weak" survivor on paper might be the missing piece that completes a team composition, while an "S-tier" survivor stacked four times creates redundancy that actually weakens the team. That context matters when reading these rankings. We evaluate survivors based on their individual kit strength, solo queue viability, team synergy potential, and how well they perform against the current killer meta. The March 2026 survivor meta heavily favors aggressive support picks that create space and disrupt killer tempo, which is why Shedletsky has risen to the top of the rankings.
Survivor Tier Rankings - March 2026
Complete survivor tier list with reasoning. For detailed survivor guides and ability breakdowns, visit our /forsaken-survivors page.
| Tier | Survivor | Role | Why This Tier |
|---|---|---|---|
| S | Shedletsky | Aggressive Support | The strongest survivor in March 2026. The 30-damage Slash with 3-second stun actively disrupts killer chase tempo, something no other survivor can do. Chicken Heal (40 HP over 10s, 2 charges) provides self-sustain. Shedletsky creates space through aggression rather than evasion, which is uniquely powerful against the current information-heavy killer meta. |
| S | Elliot | Team Support / Tempo | Elliot's team healing and reset tools remain the gold standard for support play. Faster resets for the entire team translate directly into generator efficiency and rescue safety. Elliot makes every teammate better, which is the definition of S-tier in a team game. Works in solo queue and scales even harder with comms. |
| A | 007n7 | Deception / Utility | Clone on 27-second cooldown creates genuine time advantages by forcing killers to second-guess chases. The c00lgui Teleport on 50s provides emergency repositioning. 007n7 rewards creative play and punishes killers who do not respect the deception tools. Falls short of S because experienced killers learn to identify real versus clone quickly. |
| A | Two Time | Clutch Support | The second-life mechanic is inherently powerful because it allows one high-value risk play per match with a safety net. Strong Two Time players save their second life for rescue trades or endgame gate scenarios, converting it into decisive match-swinging moments. Drops from S because the mechanic is once-per-match and waste-able. |
| B | Chance | Risk / Swing Potential | Coin Flip outcomes create the highest variance of any survivor. When Chance hits good flips, the character feels S-tier with massive tempo swings that win matches single-handedly. When flips go bad, Chance actively hurts the team. The inconsistency is the core problem: you cannot build reliable strategies around random outcomes in competitive play. |
| B | Noob | Fundamentals / Self-Sustain | Free to unlock and genuinely solid for learning the game. Bloxy Cola (50s), Slateskin (55s), and Ghostburger (45s) provide predictable survivability windows that teach good cooldown management. B-tier because the kit lacks team utility and "swing" potential that higher-tier survivors bring to coordinated play. |
Deep Dive: S-Tier Survivor Breakdown
The two S-tier survivors represent different philosophies that both excel in the current meta. Shedletsky creates value through aggression, actively making the killer's life harder. Elliot creates value through efficiency, making every teammate's actions more impactful. Understanding when to pick each one depends on your team composition, playstyle, and the killer you expect to face.
Shedletsky: The Aggressive Support
Shedletsky's S-tier placement comes from a simple truth: he is the only survivor who can actively fight back against the killer in a meaningful way. The 30-damage Slash with a 3-second stun is not just a defensive tool; it is an offensive one. A well-timed Slash during a teammate's chase buys 3 full seconds of free distance, which at survivor movement speed translates to roughly 48 studs of separation. That is often enough to reach the next safe tile or complete a window vault that would have otherwise resulted in a hit. Chicken Heal with 40 HP over 10 seconds and 2 charges means Shedletsky can sustain through chip damage without depending on teammates for healing, freeing other survivors to focus on generators. Against the current meta of information-heavy killers like 1x1x1x1 and Nosferatu, Shedletsky's ability to punish aggressive killer approaches with a stun creates a risk/reward dynamic that benefits the entire team. Killers who know Shedletsky is in the lobby play more cautiously around hooks and rescues, which indirectly gives the entire survivor team more breathing room.
- •Slash Timing: Never swing preemptively. Wait until the killer is committed to an attack animation or a grab attempt, then punish with the stun. A mistimed Slash puts you in recovery frames that result in a free hit for the killer.
- •Chicken Heal Management: Save at least one charge for endgame. Using both heals during midgame to sustain through chip damage leaves you vulnerable during the critical exit gate phase when every health point matters.
- •Anti-Tunnel Application: If the killer is tunneling a teammate off hook, position yourself between the hook and the killer's approach angle. The threat of a 3-second stun often forces the killer to redirect to you instead, which is the desired outcome.
- •Solo Queue Viability: Shedletsky is one of the best solo queue survivors because the aggression tools do not require team coordination. You can create value independently by making smart trades and punishing greedy killer plays.
Elliot: The Team Multiplier
Elliot has been a consistent S-tier or high A-tier pick since Forsaken's early days, and March 2026 is no different. The team tempo support kit provides faster and cleaner resets for every teammate, which compounds throughout the match. In a game where time is the ultimate resource, Elliot's ability to save 3-5 seconds on every healing interaction means the team effectively gains an extra 30-60 seconds of generator time over a full match. That is the difference between completing all generators and dying with one left. Elliot's biggest weakness is the tendency to "hover" near hooks without committing to either a rescue or generator progress. Good Elliot players always have a plan: either commit to the rescue with support tools ready, or stay on the generator and trust a teammate to handle the save. Hovering wastes the most valuable resource in the game. The best Elliot players pair with strong loopers who can extend chases while Elliot provides the infrastructure that converts chase time into generator progress.
- •Positioning Priority: Stay near generators, not near hooks. Your support tools have enough range and speed that you do not need to hover. Be the person who is always making progress while being available for emergencies.
- •Reset Cadence: When a teammate gets unhooked, immediately position for the heal. The faster the reset, the faster both of you return to generators. Every second spent at partial health is a second of vulnerability.
- •Pairing Synergy: Elliot plus Shedletsky is the strongest survivor duo in the current meta. Elliot provides healing and tempo while Shedletsky provides aggression and space creation. Together they cover each other's weaknesses.
- •Anti-Slugging Value: Against killers who slug (leave survivors on the ground), Elliot's fast healing tools become even more valuable because quick pickups deny the killer's snowball potential.
Do not blindly pick S-tier characters without understanding their kits. Shedletsky in the hands of a passive player who never uses the Slash is worse than Noob in the hands of someone who manages cooldowns perfectly. Tier lists tell you which characters have the strongest potential, not which characters will automatically make you win. Invest time into learning your chosen character's specific mechanics through our detailed guides on the /forsaken-killers and /forsaken-survivors pages before expecting tier-list performance in ranked lobbies.
Meta Shifts: What Changed in February-March 2026
The February 2026 balance patch (version 3.4.2) was one of the most impactful updates in recent Forsaken history, touching nearly every killer and adjusting several core mechanics. Understanding these changes explains why the tier list looks different from January and helps you anticipate where the meta is heading. The development team explicitly stated their goal was to reduce the dominance of high-mobility killers and bring zone-control killers up to competitive viability, which directly explains the Nosferatu nerf and Guest 1337 buff.
Major Killer Balance Changes
The following changes had the biggest impact on killer tier placements this month:
- •Nosferatu Bloodhook Range: Reduced from approximately 115 studs to 95 studs. This 17% range reduction eliminated the frustrating cross-map snipes that had zero counterplay. Nosferatu remains S-tier because the rest of the kit is untouched and the 95-stud range is still effective at mid-range engagement distances.
- •Guest 1337 Area Denial Buff: Zone coverage increased by 30% and cooldowns reduced by 15%. This pushed Guest 1337 from C-tier to B-tier by making area denial actually meaningful on most maps. Previously, survivors could simply walk around the denied zones; now, the zones are large enough to force genuine detours.
- •1x1x1x1 Unstable Eye Adjustment: No direct changes, but the global nerf to high-mobility killers indirectly buffed information killers. With fewer killers capable of chasing down survivors through raw speed, the value of information (knowing where to be rather than being fast enough to chase everywhere) increased significantly.
- •The Glitch Visual Effects Duration: Reduced by 20% in an attempt to make the effects more impactful but shorter. Unfortunately, this made The Glitch even weaker because the already-manageable disruption now clears even faster. The character needs a fundamental rework rather than number adjustments.
- •Builderman Construction Speed: Increased by 10%, reducing the vulnerability window during building. A small but meaningful quality-of-life buff that helps Builderman compete at B-tier. The core issue of construction downtime remains, but it is now less punishing.
- •Insano Chaos Duration: Standardized across all abilities to 8 seconds (previously 5-12 seconds variable). This makes Insano more predictable for both the Insano player and survivors, which is a trade-off: more consistent but less "insano." Still C-tier because predictable chaos is an oxymoron.
Map Pool and Survivor Meta Shifts
Beyond direct balance changes, the meta shifted due to map rotation updates and evolving survivor strategies:
- •Indoor Map Frequency Increase: The February patch increased indoor map spawn rates by approximately 15%, which benefits killers with area denial and zone control (Guest 1337, John Doe, 1x1x1x1) while hurting killers who rely on open sight lines for ranged abilities (Nosferatu Bloodhook, c00lkidd projectile).
- •Survivor Aggression Trend: The community has shifted toward more aggressive survivor play, with Shedletsky pick rates increasing by 40% over the past two months. This aggression trend rewards killers who can handle bodyblocking and anti-tunnel plays, further boosting information killers who can choose engagements wisely.
- •Generator Rush Evolution: Survivor teams are increasingly running coordinated generator rush strategies with multiple survivors on single generators early game, then splitting to force the killer into impossible map pressure decisions. This favors killers with information tools (1x1x1x1 Unstable Eye, c00lkidd projectile reveal) who can identify and pressure the clustered group.
- •Rescue Meta Shift: The rise of Shedletsky's aggressive rescue protection has changed how killers approach hooks. Camping and proxy-camping are less effective when Shedletsky can punish approach with a 3-second stun, pushing killer strategies toward slug pressure and quick hook-and-leave playstyles.
- •Solo Queue Improvement: Overall solo queue survivor performance has improved as more players adopt consistent characters like Noob and Elliot rather than high-variance picks like Chance. This "stabilization" of the survivor player base means killers face more competent opposition even in non-coordinated lobbies.
Tier Movement Summary: January to March 2026
How every character moved between January and March 2026 tier lists.
| Character | Type | January Tier | March Tier | Change Reason |
|---|---|---|---|---|
| 1x1x1x1 | Killer | S | S | Unchanged. Information meta continues to favor this kit. |
| Nosferatu | Killer | S+ | S | Bloodhook range nerf. Still S but no longer above the pack. |
| Guest 666 | Killer | A | A | Unchanged. Consistent stealth pressure remains strong. |
| John Doe | Killer | A | A | Unchanged. Trap kit benefits from indoor map frequency increase. |
| Noli | Killer | A | A | Unchanged. Hallucination pressure stable in current meta. |
| Jason/Slasher | Killer | B | B | Unchanged. Solid chase but still lacks map pressure tools. |
| c00lkidd | Killer | B | B | Unchanged. Projectile is strong but kit is one-dimensional. |
| Guest 1337 | Killer | C | B | Buffed. Area denial expansion made zones meaningful. |
| Builderman | Killer | B | B | Slight construction speed buff. Still B-tier with same core issues. |
| Peeler | Killer | C | C | Unchanged. Needs rework to compete with modern stealth killers. |
| Insano | Killer | C | C | Chaos duration standardized. Predictability hurts the concept. |
| The Glitch | Killer | D | D | Visual effect duration nerf made the character even weaker. |
| Shedletsky | Survivor | A | S | Meta shift toward aggression elevated Shedletsky's value. |
| Elliot | Survivor | S | S | Unchanged. Support tempo remains universally valuable. |
| 007n7 | Survivor | A | A | Unchanged. Deception tools remain strong against most killers. |
| Two Time | Survivor | A | A | Unchanged. Second-life mechanic is inherently powerful. |
| Chance | Survivor | B | B | Unchanged. Variance remains the core competitive issue. |
| Noob | Survivor | B | B | Unchanged. Reliable but limited team utility. |
Optimal Team Compositions: March 2026
Understanding individual tier placements is only half the puzzle. In Forsaken, team composition often matters more than individual character strength. A team of four S-tier survivors with overlapping roles will underperform compared to a balanced team with diverse tools covering different match phases. The following compositions represent the strongest team setups for March 2026 ranked play.
Recommended Survivor Team Compositions
These team compositions are optimized for ranked play and cover the most common killer matchups:
- •The Meta Standard (Shedletsky + Elliot + 007n7 + Two Time): The strongest all-around composition. Shedletsky provides aggression and space creation. Elliot provides healing and team tempo. 007n7 provides deception and information disruption. Two Time provides clutch rescue insurance. This team has answers for every phase of the match and every killer type.
- •The Generator Rush (Elliot + Noob + 007n7 + Two Time): Prioritizes consistent generator efficiency over aggression. Every survivor has self-sustain tools, minimizing healing downtime. 007n7 clone wastes killer time while generators fly. Two Time provides the safety net for risky rescue plays. Best against killers with weak patrol like Jason/Slasher and Peeler.
- •The Aggressive Four-Stack (Shedletsky + Shedletsky + Elliot + 007n7): Double Shedletsky creates a nightmare for killers who approach hooks. Two stun threats mean the killer cannot safely commit to any chase near another survivor. Elliot keeps the aggression sustainable with healing. 007n7 disrupts killer information to prevent them from avoiding the Shedletsky players.
- •The Solo Queue All-Rounder (Elliot or Noob): When you cannot coordinate with teammates, pick Elliot for support value that works regardless of team composition, or Noob for self-sufficient survivability that does not depend on teammate quality. Both S and B tier respectively, but their consistency in uncoordinated environments is unmatched.
Pro Tip
Before investing Player Points into any character, try them in casual lobbies first to see if the playstyle fits your preferences. A tier list tells you what is strong, but only your personal experience tells you what is fun. Forsaken is a game, and playing a character you enjoy for 500 hours will always outperform playing a character you find boring for 50 hours before switching. Browse our /forsaken-killers and /forsaken-survivors pages for gameplay videos and detailed guides that help you decide which character fits your style before spending points. You can also pick up exclusive Forsaken-themed gear from our /merch page to represent your main in real life.
Looking Ahead: April 2026 Predictions
Based on developer comments, community feedback trends, and the current state of balance, here are our predictions for the April 2026 tier list changes. These are educated guesses, not confirmed changes, so take them with appropriate skepticism.
Expected Changes
The following changes seem likely based on community discussion and developer activity:
- •The Glitch Rework: The development team has acknowledged The Glitch is underperforming and hinted at a "significant kit update" in a recent community post. If the rework gives The Glitch actual chase or information tools rather than just visual disruption, expect a jump from D-tier to at least C or B-tier.
- •Peeler Modernization: Similar to The Glitch, Peeler has been discussed as a candidate for modernization to bring the ambush kit in line with Guest 666 and Nosferatu's stealth capabilities. Even small additions like a burst movement ability could push Peeler from C to B-tier.
- •Shedletsky Potential Adjustment: With Shedletsky pick rates climbing rapidly, a slight cooldown increase on the Slash stun is possible. Even if this happens, Shedletsky should remain A-tier minimum because the aggressive support identity is unique and the Chicken Heal sustain is independently strong.
- •New Killer Speculation: Community dataminers have found references to a new killer in development. New killer releases always shake the tier list because they introduce mechanics that may counter or synergize with existing characters in unexpected ways. Stay tuned to our blog for coverage when more information surfaces.
- •Map Balance Pass: The increased indoor map frequency is likely intentional testing by developers. If indoor maps continue to inflate zone-control killer win rates, expect a rebalancing of map spawn weights or specific map layout adjustments that reduce the advantage.
Final Thoughts
The March 2026 Forsaken tier list reflects a meta that rewards information, versatility, and team synergy over raw mechanical power. 1x1x1x1 and Nosferatu lead the killer roster through kit depth and adaptability, while Shedletsky and Elliot dominate the survivor side through aggression and team support respectively. The February balance patch successfully shook up stale placements, with Guest 1337 rising and The Glitch continuing to struggle. Remember that tier lists are tools for decision-making, not mandates for character selection. Your personal skill, map knowledge, and team coordination matter far more than theoretical tier placement in any individual match. Use this tier list to inform your Player Point investments, understand the current meta landscape, and identify which characters deserve your practice time as we head into spring 2026.
- • 1x1x1x1 remains the strongest killer in March 2026 thanks to unmatched information control through Unstable Eye and map-wide pressure through Mass Infection and Entanglement
- • Nosferatu dropped from S+ to S after the Bloodhook range nerf but maintains top-tier status because the rest of the five-ability kit is untouched and still the deepest in the game
- • Shedletsky rose from A to S-tier as the aggressive support meta takes hold, with the 30-damage Slash plus 3-second stun creating unique value no other survivor can replicate
- • Guest 1337 is the biggest winner of the February patch, jumping from C to B-tier after area denial buffs expanded zone coverage by 30% and reduced cooldowns by 15%
- • The Glitch remains D-tier and needs a fundamental rework rather than number adjustments because visual disruption as a core mechanic is not threatening enough against experienced survivors
- • Team composition matters more than individual tier placement for survivors, with the Shedletsky plus Elliot plus 007n7 plus Two Time composition being the strongest ranked setup
- • Visit the /forsaken-killers and /forsaken-survivors pages for detailed character guides, and check /forsaken-maps for understanding how map selection affects these tier placements
Bookmark this page and check back next month for the April 2026 tier list update. Follow our blog for patch notes coverage, character guide updates, and meta analysis as the Forsaken competitive landscape continues to evolve. If you are looking for Forsaken-themed merch to represent your favorite character, check out our /merch page for the latest designs.
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Master the generator rush meta in Forsaken. Learn optimal gen order, team coordination, and timing strategies to escape before killers can react.
How to Counter Nurse in Forsaken: 15 Tricks She Can't Predict
Beat the Nurse every time in Forsaken with these proven counter strategies. Learn blink predictions, LOS breaks, and juking techniques that work.
Solo Queue Survival Guide: How to Win Alone in Forsaken
Escape consistently in solo queue Forsaken matches. Learn self-sufficient strategies, when to save teammates, and how to carry bad teams.
Stealth Gameplay in Forsaken: Become Invisible to Killers
Master stealth gameplay in Forsaken. Learn sound cues, hiding spots, and movement techniques to avoid killers completely.
Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.