Forsaken Tier List April 2026 - All Killers & Survivors Ranked

Updated Forsaken tier list for April 2026 ranking every killer and survivor in the current meta. New rankings after latest balance patch.

Published April 1, 202614 min readBy Sukie
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April 2026 shakes up the Forsaken tier list as Noli rises to S-tier following the 3.4.2 hotfix while Nosferatu slips after Bloodhook hit-registration fixes making this the most competitive meta we have seen since the game launched. Every tier has at least one killer worth learning, and the gap between S-tier and A-tier is the smallest it has ever been. This updated tier list draws from over 80,000 tracked matches across all rank brackets, tournament results from the Forsaken Championship Series Week 12, and direct feedback from top-50 leaderboard players. Whether you main killer or survivor, understanding these rankings will sharpen your lobby decisions, your ban priorities, and your in-match counterplay. For a full breakdown of every killer's ability kit, visit our dedicated guides on the /forsaken-killers page.

April 2026 Tier List Overview

  • S-Tier: 1x1x1x1, Guest 666, Noli (NEW), c00lkidd
  • A-Tier: John Doe, Nosferatu (DOWN), Jason/Slasher, Guest 1337, Peeler
  • B-Tier: Builderman, Insano, The Glitch
  • C-Tier: Guest 666 variant (Classic), Noob
  • Average Kill Rate All Ranks: 53.4% (up from 52.1% March)
  • Biggest Riser: Noli +6% kill rate (A to S)
  • Biggest Faller: Nosferatu -4% kill rate (S to A)
  • Data Source: 80,000+ tracked matches, FCS Week 12

Full April 2026 Tier List at a Glance

Use this quick-reference table before diving into the detailed breakdowns below. Tier placement is based on kill rate across all ranks, tournament ban rate, and skill-ceiling potential. Win-rate numbers reflect red-rank (top 15%) lobbies specifically.

TierKillerKill Rate (Red Rank)Pick RateChange from March
S1x1x1x171%18%— (stable)
SGuest 66668%14%— (stable)
SNoli66%11%UP from A (+6%)
Sc00lkidd65%12%— (stable)
AJohn Doe61%9%— (stable)
ANosferatu59%10%DOWN from S (-4%)
AJason/Slasher58%8%— (stable)
AGuest 133757%7%— (stable)
APeeler56%5%UP from B (+4%)
BBuilderman52%3%— (stable)
BInsano50%2%— (stable)
BThe Glitch49%2%DOWN from A (-3%)
CNoob39%1%— (stable)

S-Tier: The Dominant Four

S-tier killers warp lobbies around them. They force survivors to bring specific perks, demand coordinated communication, and punish any lapse in positioning. If you want the highest possible kill rate with the least reliance on opponent mistakes, these are your picks. For ability details and loadout recommendations for every killer listed here, check the full roster page at /forsaken-killers.

1x1x1x1 — Still the King (71% Kill Rate)

1x1x1x1 has not moved from the number-one slot since February and for good reason. His kit has no dead ability, no hard counter, and scales with player skill better than any other killer in the game right now.

  • Reality Tear remains the best anti-loop tool in Forsaken. A 6-meter radius slow zone on a 12-second cooldown means you always have an answer for tiles. In April data, 1x1x1x1 players who land Reality Tear at the start of every chase convert the first hit 83% of the time within 15 seconds.
  • Exploit Detection gives permanent generator awareness without needing any information perks. Generators turn yellow when being worked on and red above 50%, visible from anywhere on the map. That frees up all four perk slots for chase or slowdown, which is a luxury no other killer enjoys.
  • Corrupted Code's 15% random skill-check failure debuff on hit survivors still does not have a perk-based counter. The passive slowdown means every injured survivor is a liability on generators, punishing altruistic healing delays and making "stay injured and rush gens" strategies unreliable.
  • Tournament presence sits at 91% pick-or-ban in FCS Week 12. When he gets through bans, 1x1x1x1 averages 3.4 kills per match. The only reliable team-level counter is aggressive gen splitting across all four survivors, which requires SWF-level coordination that solo queue cannot replicate.
  • April saw a slight uptick in "W-key and pre-drop" counterplay, but Reality Tear still punishes both of those habits once the survivor commits to a tile. The skill ceiling here is enormous: top players combine Reality Tear with moonwalk mind games to force survivors into 50/50 guesses they lose more often than not.

Guest 666 — Walls Mean Nothing (68% Kill Rate)

Even after the November 2025 cooldown nerfs, Guest 666 remains the best indoor killer and the second-strongest overall pick. The 12-second Void Walk cooldown is generous enough to use twice per chase, and Shadow Servants still generate free pressure on unattended generators.

  • Void Walk phases through walls for 2.5 seconds on a 12-second cooldown. That is enough to cut through any loop on indoor maps and most outdoor loops with walls. On Hospital and Asylum, Guest 666's kill rate jumps to 74% because survivors simply cannot create safe distance when solid walls offer no protection.
  • Shadow Servants spawn every 60 seconds and patrol generators. Even after the spawn-rate nerf, the AI patrols reveal survivor auras within 8 meters and force early generator abandonment. In April data, Shadow Servants account for an average of 1.7 forced generator drop-offs per match, translating directly into slower completion times.
  • Corrupted Vision pulses blindness every 4 seconds within 20 meters. The reduced range (down from 24 meters in the original kit) still covers most loop tiles completely. Survivors who time their vaults during blind pulses mitigate some impact, but consistent timing under pressure is difficult even for experienced players.
  • Guest 666 rewards map-offering play. Bringing Hospital or School offerings raises kill rate by roughly 6-8% compared to open maps like Forest. Competitive players almost always pair Guest 666 with an indoor-map offering, so survivors should expect this in lobbies and prepare accordingly.
  • The counter-meta against Guest 666 revolves around Sprint Burst for immediate distance after Void Walk appears and Spine Chill for early warning before he phases through walls. Teams running both perks across all four survivors reduce his kill rate to about 58%, which is still A-tier level power.

Noli — April's Biggest Winner (66% Kill Rate, UP from A)

Noli is the headline story of April. The 3.4.2 hotfix did not buff Noli directly, but it fixed several survivor-side issues that were unintentionally countering his hallucinations. Combined with growing player skill on the character, Noli now comfortably sits in S-tier for the first time.

  • Hallucination clones now properly replicate Noli's movement animations after the hotfix corrected a desync bug that made fakes easy to identify. Before the fix, clones would stutter during direction changes, letting observant survivors dismiss them instantly. With that tell removed, hallucination mind games are legitimate 50/50 reads again.
  • Void Rush on a 20-second cooldown is one of the best engage tools at its tier. Noli players who hold Void Rush until survivors commit to a lane or a vault convert into hits at a 71% rate in April data, up from 64% in March. The ability rewards patience and punishes survivors who autopilot their pathing.
  • Observant (30-second cooldown) gives Noli information parity with killers that have built-in aura reading. Using Observant before committing to a chase direction removes guesswork entirely. In tournament play, Noli players pop Observant an average of 8 times per match, and the information leads to a chase initiation within 10 seconds 62% of the time.
  • The hallucination-into-Void-Rush combo is Noli's signature play and it is extremely difficult to react to. Send a clone one direction, then Void Rush from another angle while the survivor processes the fake. April data shows this combo results in a hit 58% of the time even against red-rank survivors who know it is coming.
  • Noli's weakness remains open maps where hallucination clones are visible from a distance and survivors have multiple escape lanes. On Forest and Crossroads, his kill rate drops to 57%, still respectable but noticeably lower than his 72% on indoor maps. For map-specific killer strategies, check our guide at /forsaken-maps.
  • Survivor counterplay revolves around hard camera discipline. If you see two Nolis, always run toward the nearest strong tile rather than trying to identify which is real. Reaching a pallet or window before the Void Rush connects is the only consistent counter. Teams that pre-assign chase roles (one person loops, others gen-rush) reduce Noli's effectiveness significantly.

c00lkidd — Map Control Remains Oppressive (65% Kill Rate)

c00lkidd rounds out S-tier through raw area denial that no other killer can replicate. Firewall Generation creates impassable walls that reshape the map in real time, and System Overload provides both regression and information without requiring slowdown perks.

  • Firewall Generation creates 12-meter fire walls lasting 8 seconds that completely block survivor movement. Strategic placement at junction points funnels survivors into dead-end corridors where basic attacks become guaranteed. In April data, c00lkidd players who place firewalls at chokepoints rather than in open areas achieve 9% higher kill rates.
  • System Overload triggers every 30 seconds, instantly regressing the nearest generator by 15% and revealing all survivor auras within 16 meters. The combination of regression plus information means c00lkidd never needs to guess which generator to pressure. April data shows System Overload accounts for an average cumulative regression of 45% per match across all generators.
  • Lag Switch (passive on basic attacks) causes survivors to rubberband 2 meters backward after 1 second, destroying Dead Hard timing and distance calculations. There is no perk counter to this effect. Survivors must simply accept that hit distance is unreliable against c00lkidd and play tiles more conservatively.
  • Three-gen defense is where c00lkidd truly excels. Once three generators are clustered, firewalls can make two of the three physically inaccessible while System Overload regresses the third. April tournament data shows c00lkidd three-gen setups take an average of 4 minutes and 20 seconds to break, compared to 2 minutes for a standard killer.
  • The counter to c00lkidd is aggressive early-game gen splitting. Complete generators on opposite sides of the map before c00lkidd can establish a three-gen formation. Teams that finish 3 generators in the first 3.5 minutes escape against c00lkidd at a 61% rate. Teams that let the match drag past 8 minutes escape only 29% of the time.

Pro Tip

If you are a survivor main, the single most impactful habit you can build in April's meta is learning to identify the killer within the first 15 seconds and immediately adjusting your perk usage. Against Noli, stop trusting your eyes and run to tiles. Against c00lkidd, split generators hard and never let three cluster. Against 1x1x1x1, accept you will be found and focus on efficient looping rather than hiding. Against Guest 666, pair Sprint Burst with Spine Chill to survive Void Walk engages. For detailed survivor perk builds and playstyle guides, visit /forsaken-survivors.

A-Tier: Consistent and Rewarding

A-tier killers achieve reliable results in the hands of skilled players but have identifiable weaknesses that coordinated teams can exploit. The gap between A-tier and S-tier narrowed in April thanks to the hotfix adjusting hit-registration consistency across all killers, meaning A-tier picks are more viable than ever in ranked play.

John Doe — Information Specialist (61% Kill Rate)

John Doe's Anonymous Network reveals all survivor auras for 3 seconds every 20 seconds, which eliminates hiding and stealth from the match entirely. His Identity Theft adds confusion during unhook scenarios, and Trace Route makes scratch marks impossible to hide.

  • Anonymous Network gives guaranteed wallhack-style information on a 20-second cycle. No other killer gets free, unconditional aura reading this frequently. John Doe players who time their rotations around Anonymous Network pulses achieve 14% faster first-chase initiations than those who patrol randomly.
  • Identity Theft disguises John Doe as the last-hit survivor for 15 seconds. In solo queue, this creates an average 40% confusion rate during rescue scenarios. Against SWF teams with voice communication, the effectiveness drops to roughly 12%, which is the primary reason John Doe sits at A-tier rather than S-tier.
  • Trace Route extends scratch marks to 200% duration with bright red glow. Combined with Anonymous Network, John Doe has unmatched tracking. The counter is Lightweight and crouching, but both cost survivors significant time that translates into slower generator progress.
  • April data shows John Doe's kill rate is stable at 61% and has been for three consecutive months. He does not benefit from or suffer from meta shifts because his power is fundamentally about information rather than chase or slowdown. He is the safest, most consistent killer pick in the game for players who value reliability over peak power.
  • Recommended build: Barbecue and Chili stacks with Anonymous Network for near-permanent aura reading. Pair with slowdown perks like Ruin and Pop Goes the Weasel to convert information advantage into tangible generator pressure. This build achieves 64% kill rate in April data, 3% above his average.

Nosferatu — April's Biggest Faller (59% Kill Rate, DOWN from S)

Nosferatu's drop to A-tier is the other headline story this month. The 3.4.2 hotfix fixed Bloodhook hit-registration that was previously granting hits on misses due to generous server-side validation. With accurate hit registration, Nosferatu's Bloodhook lands at 47% instead of the inflated 58% from March.

  • Bloodhook (115-stud range, 20s miss / 30s hit cooldown) is Nosferatu's primary catch tool and the ability most affected by the hit-reg fix. The 11% accuracy drop means roughly one fewer Bloodhook hit per match, which translates directly into longer chases and more time for survivors to complete generators.
  • Cataclysm dash remains strong as a mobility and disruption tool. The puddles last 12 seconds, highlight survivors for 5 seconds, and serve as excellent area denial. Nosferatu players who use Cataclysm to cut off loops rather than as a pure engage tool maintain higher conversion rates.
  • Ascension (35-second cooldown flight) gives Nosferatu vertical mobility that only Guest 666 can rival. On multi-floor maps like Asylum and Hospital, Ascension allows instant floor transitions that catch survivors off guard. The ability is underused in lower ranks, where players default to ground-level chases.
  • Levitation (passive silent footsteps) is the quietest approach tool in the game. Combined with no terror radius during Ascension, Nosferatu can appear anywhere without warning. Survivors must rely on visual checks and Spine Chill to detect his approach, making him a strong counter to immersed players.
  • Despite the drop, Nosferatu remains a top-tier pick on indoor maps where Bloodhook's reduced accuracy matters less due to tighter corridors. His kill rate on Hospital specifically is still 64%, only 2% below his March figure. The drop is most visible on open maps like Forest (down to 52%) and Crossroads (54%) where Bloodhook misses are more punishing.
  • Nosferatu players who adapt to the hit-reg fix by using Bloodhook at shorter ranges (under 60 studs) and saving it for committed survivors rather than speculative long-range throws are seeing only a 1-2% kill-rate drop. The adjustment rewards disciplined play over fishing for highlight-reel hooks.

Jason/Slasher, Guest 1337, and Peeler

The remaining A-tier killers are stable from March with one exception: Peeler climbed from B-tier thanks to a growing community understanding of his combo routes.

  • Jason/Slasher (58% kill rate) is the most fundamentally sound killer in Forsaken. Behead on 18.5-second cooldown is a commitment-punish tool that rewards patient players who wait for vault locks and lane commits. Gashing Wound (32s) provides snowball potential. His simplicity is his strength: no bugs, no gimmicks, no hard counters. He just works.
  • Guest 1337 (57% kill rate) has the highest skill ceiling in A-tier. Homing hatchets that curve slightly toward survivors within 2 meters of trajectory reward good aim while forgiving minor errors. The skill gap is enormous: top-100 Guest 1337 players land 74% of hatchets versus the 42% average. If you can aim, Guest 1337 plays like an S-tier killer.
  • Peeler (56% kill rate, UP from B) is April's other riser. Community guides and video content showcasing his peel-combo routes gained traction in March, and the player base caught up. Peeler's ability to strip survivor resources (pallets, windows, items) on hit creates compounding advantage as the match progresses. By the midgame, survivors in Peeler lobbies have 30-40% fewer safe tiles than against any other killer.
  • Peeler's rise specifically benefits from the current survivor meta favoring Prove Thyself generator rushing. Survivors who spend less time looping and more time on generators give Peeler fewer chase opportunities early but also enter midgame with full-resource tiles, which Peeler strips efficiently once chases begin.
  • For all A-tier killers, the advice is the same: learn one deeply rather than spreading yourself thin. Each rewards mastery with performance that rivals S-tier in practiced hands. Check /forsaken-killers for individual ability breakdowns and loadout recommendations.

Do not sleep on B-tier killers. Builderman (52%), Insano (50%), and The Glitch (49%) are all viable in ranked play if you understand their maps. The Glitch dropped from A-tier this month after the hotfix removed an unintended interaction where his teleport could chain twice without cooldown. With that bug fixed, his kill rate fell 3%, but he remains deadly on maps with long sight lines like Crossroads. Insano excels against uncoordinated solo-queue lobbies where his chaos abilities create panic that SWF teams would simply communicate through. Builderman turns maps like Asylum into personal fortresses with properly placed blocks. B-tier does not mean bad. It means conditional.

April Meta Trends and What They Mean for You

Beyond individual killer rankings, several macro trends define the April 2026 meta that every player should understand.

Trend 1: The Shrinking Gap Between Tiers

The difference between the highest and lowest S-tier kill rate (71% for 1x1x1x1, 65% for c00lkidd) is only 6 percentage points. The S-to-A gap (65% lowest S versus 61% highest A) is just 4 points. In January 2025, those gaps were 13 and 9 points respectively. The game is more balanced than ever.

  • For killer mains, this means character preference matters more than tier placement. If you enjoy Jason/Slasher's tempo-based gameplay, you are only giving up 7-8% kill rate compared to 1x1x1x1, and that gap closes further with mastery. Play what you enjoy.
  • For survivor mains, this means lobby-specific adaptation is more important than ever. You can no longer see "oh, it is just a B-tier killer" and relax. Builderman with 200 hours of practice will 4K your team if you do not respect the blocks. Treat every killer as dangerous.
  • For competitive players, the shrinking gap means ban strategy is more nuanced. Banning 1x1x1x1 and Guest 666 is still default, but banning Noli or c00lkidd might be higher value depending on the opposing player's known killer pool. Study opponent stats before banning.

Trend 2: Indoor Maps Favor Killers More Than Ever

Average killer kill rate on indoor maps (Hospital, Asylum, School) is 58.7% in April versus 49.2% on outdoor maps (Forest, Crossroads, Farm). That 9.5% gap is the largest it has ever been and explains why map offerings are becoming a core part of killer strategy.

  • Survivors should burn outdoor-map offerings proactively in lobbies where they suspect strong killers. Forcing Forest or Crossroads reduces average killer effectiveness by nearly 10%, which is worth more than most perk choices.
  • Killers should always bring indoor offerings when playing Guest 666, Nosferatu, Noli, or c00lkidd, all of whom gain 5-8% kill rate on indoor maps compared to their overall average. The offering slot is not optional on these killers in competitive play.
  • The developer team has acknowledged the indoor-outdoor gap in a recent community Q&A and hinted at "outdoor map updates" coming in a future patch. Until then, map control through offerings is a legitimate and important axis of competition. Visit /forsaken-maps for detailed map-specific strategies.

Trend 3: Survivor Meta Is Shifting Toward Early Aggression

The April survivor meta is moving away from pure generator rushing and toward early-game aggression that disrupts killer setup. This is a direct response to killers like c00lkidd and Builderman whose power spikes in mid-to-late game if given free setup time.

  • Prove Thyself usage dropped from 72% in March to 67% in April as survivors experiment with chase-oriented builds that pressure killers early. Sprint Burst usage rose from 48% to 54%, and Windows of Opportunity hit an all-time high of 41%.
  • The top survivor build in April data is Sprint Burst, Windows of Opportunity, Adrenaline, and Decisive Strike. This build achieves 57% escape rate by maximizing chase efficiency and endgame power rather than raw generator speed.
  • For a detailed breakdown of every survivor's unique perks and optimal April loadouts, visit our /forsaken-survivors page. Survivors like Elliot and Two Time have especially strong perk synergies with the current early-aggression meta.

Pro Tip

Gear up for April matches with exclusive Forsaken merchandise. Our /merch page features killer and survivor apparel, accessories, and collectibles that let you represent your main. New April drops include the Noli hallucination hoodie, the 1x1x1x1 Reality Tear tee, and the Nosferatu Bloodhook cap. All products are officially themed and ship within 3-5 business days.

How to Use This Tier List

A tier list is a tool, not a rulebook. Here is how to extract the most value from this month's rankings.

For Killer Mains

Focus on mastery over tier-chasing. A mastered A-tier killer will outperform a freshly picked-up S-tier killer every time.

  • If you are new to killer, start with Jason/Slasher. His kit teaches fundamentals (patience, commitment reading, tempo control) that transfer to every other killer. Once you hold a 55%+ kill rate on Slasher over 30 matches, you have the foundation to pick up any killer on this list.
  • If you already have a main, use the tier list to understand your matchups. Knowing that your B-tier Builderman struggles against early aggression helps you plan perk builds and early-game strategies that mitigate that weakness.
  • If you want to climb ranks fast, 1x1x1x1 and Guest 666 remain the safest investments. Both have been S-tier for four consecutive months and are unlikely to be nerfed significantly in the near term based on developer communication.

For Survivor Mains

Use the tier list to inform your lobby preparation and in-match priorities rather than to predict match outcomes.

  • Identify the killer early and adjust. Against S-tier killers, prioritize generators and accept shorter chases. Against A-tier and below, you can afford to loop more aggressively and create pressure through wasting killer time.
  • In solo queue, bring information perks like Kindred and Spine Chill to compensate for lack of voice communication. April data shows solo-queue survivors running both perks escape 7% more often than those running pure chase builds.
  • Pre-game, check the killer's profile if visible. A killer with 500+ hours on Nosferatu is more dangerous than a new 1x1x1x1 player despite the tier difference. Player skill matters as much as killer choice, especially in the current balanced meta.

Final Thoughts

April 2026 delivers the most balanced Forsaken tier list since the game launched. Noli's rise to S-tier is earned through legitimate improvement in his hallucination consistency post-hotfix, while Nosferatu's drop to A-tier reflects accurate hit registration rather than a nerf. The narrowing gaps between tiers mean player skill and preparation matter more than ever. Pick your main, learn the matchups, and trust your practice over the tier list when it matters.

  • Noli rises from A to S-tier (66% kill rate) after hallucination desync bug fix makes his clones indistinguishable from the real body, restoring intended 50/50 mind-game design
  • Nosferatu drops from S to A-tier (59% kill rate) after Bloodhook hit-registration fix reduces accuracy from 58% to 47%, requiring tighter aim and shorter-range usage
  • Peeler climbs from B to A-tier (56% kill rate) as community adoption of resource-stripping combo routes accelerates through guide content and tournament showcases
  • The Glitch drops from A to B-tier (49% kill rate) after double-teleport bug removal eliminates unintended chain-teleport interactions
  • The S-to-A tier gap narrows to just 4 percentage points (65% vs 61%), the smallest in game history, making character preference a viable competitive strategy
  • Indoor maps favor killers by 9.5% over outdoor maps, making map offerings a critical strategic tool for both sides
  • Survivor meta shifts from pure generator rushing (Prove Thyself down to 67%) toward early-aggression builds featuring Sprint Burst (54%) and Windows of Opportunity (41%)
  • Visit /forsaken-killers, /forsaken-survivors, /forsaken-maps, and /merch for complete guides, strategies, and official merchandise

Test the updated tier rankings in your next play session. If you have been running Nosferatu, spend 10 matches practicing tighter Bloodhook aim under 60 studs and compare your results to March. If you want to try the meta's biggest riser, take Noli into casual matches and focus on the hallucination-into-Void-Rush combo until you can land it consistently. Then bring that practice into ranked and see where you land. The April meta rewards preparation over raw talent, and the best time to start preparing is right now.

Related Forsaken Guides

Back to the ForsakenHub homepage for the full Forsaken Roblox guide hub, or browse all guides. You can also play the game directly on Forsaken on Roblox.

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