Forsaken Perks Tier List: Best Survivor Builds That Guarantee Escapes
Complete tier list of all Forsaken survivor perks. Discover the meta builds, perk combinations, and strategies that top players use to escape.
The right perk combination guarantees escapes while wrong choices doom you before the match starts. This comprehensive tier list ranks all Forsaken survivor perks from S-tier to F-tier, with detailed explanations of why each perk succeeds or fails. Learn the meta builds dominating high-level play, situational combinations for specific killers, and synergies that transform weak perks into powerful tools. Stop running random perks and start escaping consistently.
Perk Meta Statistics
- • Total Survivor Perks: 45+ available options
- • Meta Perks Used: 8-10 dominate 80% of builds
- • Escape Rate Increase: 35% with optimal builds
- • Most Used Perk: Dead Hard (67% of survivors)
- • Most Underrated: Windows of Opportunity
- • Build Slots: 4 perks maximum per survivor
- • Synergy Importance: 60% of perk effectiveness
- • Solo vs SWF Difference: Different optimal builds
S-Tier Perks (Must-Have)
These perks are so powerful they define the meta. At least 2 should be in every build:
Dead Hard
The most powerful exhaustion perk when mastered:
- •Effect: Dash forward with 0.5 second invincibility on demand
- •Why S-Tier: Extends chases by 20-40 seconds per use
- •Best Usage: Dead Hard for distance to reach pallets/windows
- •Counter Play: Only Nurse can somewhat counter with prediction
- •Skill Required: High - timing and positioning crucial
- •Synergies: Iron Will, Resilience, Windows of Opportunity
- •Weakness: Requires injured state, ping dependent
Borrowed Time
Essential for safe unhooks:
- •Effect: Unhooked survivor gets 12 second Endurance status
- •Why S-Tier: Prevents farming, enables risky saves
- •Best Usage: Every unhook within terror radius
- •Counter Play: Killers must wait out timer or eat DS
- •Skill Required: Low - passive effect on unhook
- •Synergies: We'll Make It, Decisive Strike, Guardian
- •Mandatory for: Basement saves, endgame rescues
Windows of Opportunity
Information is power:
- •Effect: See all pallets/windows within 32 meters
- •Why S-Tier: Perfect pathing, never run to dead zones
- •Best Usage: Plan escape routes before chase starts
- •Counter Play: None - pure information advantage
- •Skill Required: Low - passive aura reading
- •Synergies: Any exhaustion perk, Resilience
- •Perfect for: New players and solo queue
Prove Thyself
Generator rush enabler:
- •Effect: 15% repair speed per nearby survivor
- •Why S-Tier: Completes gens before killer can pressure
- •Best Usage: Stack on important generators
- •Counter Play: Requires killer to patrol efficiently
- •Skill Required: Low - passive when cooperating
- •Synergies: Resilience, Fast Track, Deja Vu
- •Game Impact: Saves 20+ seconds per generator
A-Tier Perks (Excellent)
Strong perks that excel in specific situations or builds:
Decisive Strike
Anti-tunnel insurance:
- •Effect: 5 second stun when grabbed within 60 seconds of unhook
- •Why A-Tier: Prevents tunneling, creates pressure
- •Limitation: Deactivates on conspicuous actions
- •Best Combo: Unbreakable for slug immunity
- •Usage Rate: 45% of survivors run DS
Unbreakable
Anti-slug tool:
- •Effect: Pick yourself up once per match, 35% recovery speed
- •Why A-Tier: Counters slugging completely
- •Best Combo: Decisive Strike, Tenacity, Flip-Flop
- •Game Impact: Forces killer to pick up immediately
Sprint Burst
Reliable exhaustion perk:
- •Effect: 150% speed for 3 seconds when running
- •Why A-Tier: Works injured or healthy, no requirements
- •Management: 99% exhaustion for on-demand use
- •Better than Dead Hard for: Nurse, Huntress, Deathslinger
Iron Will
Stealth enabler:
- •Effect: No grunts of pain when injured
- •Why A-Tier: Lose killers mid-chase, hide while injured
- •Best Maps: Indoor maps with many rooms
- •Synergies: Lucky Break, Quick & Quiet, Dance With Me
Adrenaline
Endgame clutch:
- •Effect: Instant heal + 150% speed when gates power
- •Why A-Tier: Game-winning potential
- •Limitation: Useless if you die before endgame
- •Best for: Coordinated teams, gen rush builds
B-Tier Perks (Situational)
Good perks that work in specific builds or against certain killers:
Notable B-Tier Perks
- •Kindred: Shows killer near hook + all survivors (solo queue value)
- •We'll Make It: 100% healing speed after unhook
- •Lithe: Exhaustion perk for window players
- •Quick & Quiet: Silent fast vaults for stealth
- •Bond: See teammates within 36 meters
- •Spine Chill: 36 meter warning when killer looks at you
- •Resilience: 9% action speed when injured
- •Alert: See killer when they break pallets/gens
- •Deja Vu: Reveals 3 closest generators (prevents 3-gen)
- •Circle of Healing: Team-wide healing station
C-Tier Perks (Niche)
Perks with limited use cases or require specific conditions:
Situational Value
- •Balanced Landing: Great on specific maps only
- •Deliverance: Self-unhook once (requires safe unhook first)
- •Head On: Stun killer from locker (meme potential)
- •Flashbang: Craft flash grenades (fun but inconsistent)
- •Saboteur: Fast sabotage (requires coordination)
- •Inner Strength: Cleanse totem for heal in locker
- •Detective's Hunch: See all totems/gens after gen completion
- •Small Game: Detect totems and traps
Meta Build Combinations
Proven builds that dominate at all skill levels:
The Classic Meta
Most popular high-level build:
- •Dead Hard: Chase extension
- •Borrowed Time: Safe unhooks
- •Decisive Strike: Anti-tunnel
- •Unbreakable: Anti-slug
- •Why it works: Covers all common killer strategies
- •Weakness: No information or gen speed
Solo Queue Survivor
Information + self-sufficiency:
- •Windows of Opportunity: Pallet/window info
- •Kindred: Hook information for team
- •Sprint Burst: Reliable exhaustion
- •Borrowed Time: Safe unhooks
- •Why it works: Compensates for lack of communication
- •Alternative: Replace Sprint Burst with Dead Hard
Gen Rush Build
Complete objectives before pressure:
- •Prove Thyself: Coop gen speed
- •Resilience: 9% speed when injured
- •Deja Vu: Prevent 3-gen
- •Adrenaline: Endgame insurance
- •Why it works: 4-minute games if coordinated
- •Requirement: Team must also run gen perks
Stealth Build
Avoid chases entirely:
- •Iron Will: Silent when injured
- •Urban Evasion: Fast crouch walk
- •Spine Chill: Early warning system
- •Sprint Burst: Escape when detected
- •Why it works: Conserves pallets, wastes killer time
- •Best against: Nurse, Spirit, Huntress
Support Build
Team player focus:
- •Borrowed Time: Safe unhooks
- •We'll Make It: Fast healing
- •Kindred: Information for team
- •Guardian: Hide unhook scratch marks
- •Why it works: Keeps team healthy and coordinated
- •Impact: Dramatically increases team survival
Killer-Specific Builds
Optimize perks based on killer opponent:
Anti-Nurse Build
- •Dead Hard: Dodge blink attacks
- •Iron Will: Harder to track between blinks
- •Spine Chill: Know when she's looking
- •Resilience: Faster vaults for jukes
- •Counter Rate: 40% escape rate vs average 25%
Anti-Stealth Build
- •Spine Chill: Detects all stealth killers
- •Sprint Burst: Escape when surprised
- •Alert: Track killer breaking pallets
- •Iron Will: Hide when injured
- •Best against: Wraith, Ghostface, Myers, Pig
Anti-Camp Build
- •Decisive Strike: Punish tunnel off hook
- •Unbreakable: Counter slug near hook
- •Borrowed Time: Force trade situations
- •Kindred: Show team if killer camps
- •Counter: Bubba, Hillbilly basement camps
Pro Tip
The best build depends on your playstyle, skill level, and whether you're solo or SWF. Start with Windows of Opportunity + Sprint Burst + Kindred + Borrowed Time for a balanced build that works in all situations, then customize based on what you struggle with most.
Final Thoughts
Perks are 50% of your success in Forsaken. The right combination covers your weaknesses and amplifies your strengths. Study these tier lists, understand synergies, and build loadouts that match your playstyle. Remember: meta perks are meta for a reason, but personal comfort matters too. Find what works for you and dominate.
- • Always run at least one exhaustion perk
- • Borrowed Time is mandatory for unhooks
- • Information perks carry solo queue
- • Gen rush perks win coordinated games
- • Adapt builds to counter specific killers
- • Practice with builds before ranked matches
- • Meta builds work but aren't required to win
Experiment with these builds and find your perfect perk combination!