Blog/Strategies

Best Killer Perks in Forsaken - Meta Build Guide 2025 2025

Dominate as killer with the best perk combinations in Forsaken. Tier list of all killer perks with build recommendations for each playstyle.

September 18, 202511 min readBy Forsaken Hub Team

Killer perks make or break your success in Forsaken Roblox The difference between 1-kill matches and 4-kill dominance often comes down to perk selection. This guide reveals the most powerful killer perks in 2025, optimal perk combinations for different playstyles, and how to counter meta survivor builds with strategic perk choices.

Killer Perk Meta 2025

  • Total Killer Perks: 32 available
  • S-Tier Perks: 8 must-have perks
  • A-Tier: 10 strong alternatives
  • Meta Build Types: 6 dominant strategies
  • Win Rate Increase: Up to 45% with optimal perks
  • Most Banned: Hex: No One Escapes Death

S-Tier Killer Perks (Must-Have)

These perks define the killer meta. Every competitive killer runs at least 2-3 of these:

Barbecue & Chili (BBQ)

The single best killer perk for information and bloodpoint economy:

  • Effect: After hooking survivor, see auras of all survivors 40+ meters away for 4 seconds
  • Why S-Tier: Reveals survivor locations after every hook, prevents generator progress
  • Bonus: Earn 25% more bloodpoints per unique survivor hooked (up to 100% total)
  • Strategy: Hook someone, see where survivors are, immediately pressure those generators
  • Counters: Lockers block aura reading, but few survivors use them optimally
  • Best On: Mobile killers like Wraith, Hillbilly who can reach distant survivors quickly
  • Build Synergy: Combine with tracking perks for permanent survivor location knowledge

Hex: Ruin

Passive generator regression that forces survivors to adapt:

  • Effect: All generators automatically regress at 200% speed when not being repaired
  • Why S-Tier: Massive slowdown without any killer action required
  • Downside: Hex perk - if survivors find and cleanse totem, perk is permanently disabled
  • Strategy: Defend totem early game, gain massive time advantage
  • Counters survivors: Punishes teams that don't stick on generators
  • Best On: Killers who can defend totems (Hag traps near totem, Trapper)
  • Build Synergy: Pair with Undying to respawn Ruin when cleansed

Pop Goes the Weasel (PGTW)

Reliable generator regression on every hook:

  • Effect: After hooking survivor, next generator you damage loses 25% progress instantly
  • Why S-Tier: Consistent regression regardless of hex totems, reliable slowdown
  • Active Window: 45 seconds after hook to use, doesn't expire if unused
  • Strategy: Hook survivor, walk to highest-progress generator, kick it for massive regression
  • Math: 25% = 20 seconds of survivor repair time deleted per hook
  • Best On: Every killer - universally strong with no downsides
  • Build Synergy: Combine with Brutal Strength for faster kicks

Corrupt Intervention

Early game control that prevents fast generator starts:

  • Effect: 3 farthest generators from your spawn are blocked for 120 seconds at match start
  • Why S-Tier: Forces survivors into smaller map area, easier to find and pressure
  • Early Game Dominance: Prevents fast generator completion before you've hooked anyone
  • Strategy: Use blocked generators to predict survivor spawns, find them quickly
  • Ends Early: If you down a survivor, effect ends (still got value from early pressure)
  • Best On: Slow setup killers (Trapper, Hag) who need time to prepare
  • Build Synergy: Pair with Lethal Pursuer to see spawns and beeline to survivors

Pro Tip

Always run at least one information perk (BBQ, Whispers) and one slowdown perk (Ruin, Pop). The combination of knowing where survivors are and slowing their objective progress is the foundation of killer success.

A-Tier Killer Perks (Strong Alternatives)

Excellent perks that fit specific playstyles or situations:

Endgame and Comeback Perks

Secure kills when survivors think they've won:

  • Hex: No One Escapes Death (NOED): When exit gates power, gain instant-down attacks until hex totem cleansed - endgame insurance, hated by survivors
  • No Way Out: Block exit gates for 12 seconds per unique survivor hooked (max 48 seconds) - prevents quick escapes, forces mistakes
  • Blood Warden: After hooking survivor during endgame, exit gates are blocked for 60 seconds - trap survivors who got too confident
  • Remember Me: Exit gates take longer to open based on obsession hits (up to 16 extra seconds) - small but clutch delay

Tracking and Information

Find survivors faster and waste less time:

  • Whispers: Audio cue when survivors within 32 meters - never waste time in empty areas, confirm survivor presence
  • Bloodhound: Blood trails significantly brighter and longer - easier tracking of injured survivors, especially useful for newer players
  • Discordance: Generator being repaired by 2+ survivors highlights yellow - punish teams working together
  • Tinkerer: When generator reaches 70%, see its aura and gain undetectable - surprise generator grabs

Chase and Pressure

End chases faster and control loops:

  • Brutal Strength: Break pallets 20% faster - waste less time destroying obstacles, maintain chase pressure
  • Enduring: Pallet stun duration reduced 50% - walk through pallets without caring about stuns
  • Spirit Fury: After breaking 2 pallets, next pallet that stuns you breaks automatically - pairs perfectly with Enduring
  • Bamboozle: Vault windows 15% faster and block them for 16 seconds - shut down window loops completely

Meta Killer Builds (Perk Combinations)

Proven 4-perk combinations that dominate matches:

1. Slowdown/Regression Build

Maximum generator pressure and time:

  • Perk 1: Hex: Ruin (passive regression)
  • Perk 2: Hex: Undying (Ruin respawns when cleansed)
  • Perk 3: Pop Goes the Weasel (manual regression)
  • Perk 4: Corrupt Intervention (early game control)
  • Strategy: Stack multiple slowdown sources, survivors can't finish generators fast enough
  • Win Rate: 70%+ on mobile killers who can pressure multiple generators
  • Weakness: Strong survivor teams cleanse totems fast, reducing effectiveness

2. Information Overload Build

Always know where every survivor is:

  • Perk 1: Barbecue & Chili (see auras after hooks)
  • Perk 2: Discordance (see multi-survivor generators)
  • Perk 3: Tinkerer (see high-progress generators)
  • Perk 4: Whispers (confirm survivor proximity)
  • Strategy: Never waste time searching, always know your next target
  • Win Rate: 65%+ by maximizing time spent in chases vs searching
  • Weakness: No slowdown means good survivors finish generators fast

3. Endgame/NOED Build

Secure kills after exit gates power:

  • Perk 1: Hex: No One Escapes Death (instant downs endgame)
  • Perk 2: No Way Out (block exits up to 48 seconds)
  • Perk 3: Blood Warden (block exits for 60 seconds after endgame hook)
  • Perk 4: Bitter Murmur (see all survivors when generator completes)
  • Strategy: Don't worry about early game, turn endgame into guaranteed kills
  • Win Rate: 40% (low early, massive endgame spike)
  • Weakness: Good survivors cleanse NOED totem immediately, negating build

4. Chase Domination Build

End chases in 20 seconds or less:

  • Perk 1: Enduring (reduced pallet stun time)
  • Perk 2: Spirit Fury (auto-break pallets after 2 breaks)
  • Perk 3: Brutal Strength (break pallets 20% faster)
  • Perk 4: Bamboozle (vault and block windows)
  • Strategy: Remove all survivor defenses, they can't loop you effectively
  • Win Rate: 60% by getting downs before generator completion
  • Weakness: Relies on finding survivors quickly, no information perks

Killer-Specific Perk Recommendations

Optimize perks for your killer's unique abilities:

For Mobile Killers (Wraith, Hillbilly, Nurse)

Maximize map pressure with mobility:

  • Must Have: BBQ & Chili (see distant survivors, travel there instantly)
  • Strong: Tinkerer (teleport to high-progress generators)
  • Good: Corrupt Intervention (force survivors into smaller area)
  • Avoid: Enduring/Spirit Fury (your mobility ends chases, don't need pallet perks)

For Stealth Killers (Wraith, Ghostface)

Enhance surprise attacks:

  • Must Have: Tinkerer (approach generators undetected)
  • Strong: Whispers (confirm survivors nearby before revealing)
  • Good: Bitter Murmur (see survivors after generator completion)
  • Avoid: Territorial Imperative (too niche, doesn't help stealth)

For Setup Killers (Trapper, Hag)

Buy time to set up your power:

  • Must Have: Corrupt Intervention (extra 2 minutes to set traps)
  • Strong: Hex: Ruin (passive slowdown while you setup)
  • Good: Pop Goes the Weasel (regression after hooking near your traps)
  • Avoid: Enduring (you want survivors running into traps, not chasing)

Hex Perk Warning

Hex perks (Ruin, NOED, Devour Hope) are powerful but risky. If survivors find and cleanse the totem, the perk is permanently disabled for the entire match. Against good survivors who prioritize totems, hex perks may provide minimal value.

Advanced Perk Strategies

Maximize perk effectiveness with smart play:

Perk Activation Timing

When and how to use perk effects:

  • BBQ: Always hook in central locations to see maximum survivors
  • Pop: Walk to farthest high-progress generator, not closest
  • Corrupt: Use blocked generators as navigation landmarks to find survivors
  • NOED: Let survivors do all generators if you have NOED - it's endgame insurance
  • Blood Warden: Hook someone after gates open but before survivors leave
  • Tinkerer: Drop current chase to interrupt 70% generator with surprise

Perk Synergy Combos

Perks that amplify each other:

  • Enduring + Spirit Fury: Walk through pallets without slowing, auto-break after 2
  • Hex: Ruin + Hex: Undying: Ruin respawns when cleansed, double totem duration
  • BBQ + Pop: See distant survivors, walk there while kicking generators for regression
  • Corrupt + Lethal Pursuer: See survivor spawns, know they're near unblocked generators
  • Tinkerer + Surveillance: See generators being repaired, surprise them with Tinkerer

Final Thoughts

Killer perk selection separates good killers from great ones. Start with universally strong perks like BBQ and Pop Goes the Weasel, then experiment with builds that match your playstyle and killer choice. Slowdown perks buy time, information perks maximize efficiency, and chase perks end loops quickly. The best killers run balanced builds with 2 slowdown and 2 information/chase perks.

  • BBQ & Chili and Pop Goes the Weasel are universally strong
  • Always run at least one slowdown and one information perk
  • Hex perks are high-risk, high-reward against good survivors
  • Match perks to your killer's strengths and playstyle
  • Endgame builds can secure wins from losing positions
  • Perk synergies multiply effectiveness beyond individual perks
  • Test builds in private servers before ranked matches
  • Adapt your build based on survivor meta changes

Ready to dominate? Equip these perks and start getting 4-kill matches consistently!