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Forsaken Asylum Map Guide: Every Loop, Pallet & Hiding Spot 2025

Master Forsaken's Asylum map with our complete guide. Learn all loop spots, pallet locations, generator spawns, and escape routes to survive every match.

October 2, 202511 min readBy Forsaken Hub Team

The Asylum is the most complex map in Forsaken Roblox with its two-story layout and countless hiding spots. Master this map and your survival rate will skyrocket from 25% to over 60%. This guide reveals every secret the Asylum holds, from optimal generator routes to advanced looping techniques that will make killers abandon chase in frustration.

Quick Stats: Asylum Map

  • Map Size: Large (10,000 sq meters)
  • Floors: 2 + Basement
  • Generator Spawns: 7 fixed locations
  • Pallet Count: 12-15 spawns
  • Window Vaults: 18 total windows
  • Average Chase Time: 45-90 seconds
  • Difficulty: Expert
  • Best For: Advanced looping

Understanding the Asylum Layout

The Asylum consists of three main areas that every survivor must master. Each area offers unique advantages and dangers, and understanding how they interconnect is the difference between escaping and being sacrificed. The map's vertical design creates opportunities that don't exist on single-floor maps, allowing skilled survivors to completely disappear from a killer's sight by utilizing floor transitions strategically.

1. Main Building - First Floor

The heart of the Asylum contains the most powerful loops in the game. The cafeteria alone can waste 60+ seconds of a killer's time when used correctly. This floor is where matches are won or lost, containing the primary generator objectives and the strongest defensive positions. Understanding the sight lines between rooms allows you to track the killer without being seen, giving you critical information for planning your next move.

  • Cafeteria Complex: Contains the god window loop connecting to kitchen, with multiple tables providing line-of-sight breaks. The serving counter creates a secondary loop when the window is blocked. This area alone can occupy a killer for an entire generator if looped properly. The kitchen door provides a safe exit when the killer gets Bloodlust.
  • Main Lobby & Reception: The reception desk creates 20-30 second loops with a window vault and pallet spawn. The lobby connects to four different rooms, making it the central hub for escaping chases. The front entrance provides emergency exit to parking lot when indoor pressure is too high. The desk itself blocks killer movement, creating tight corners perfect for 360 spins.
  • Medical Wing: Seven interconnected rooms create a maze perfect for mind games. Each room has medical equipment providing line-of-sight blockers. The narrow hallways force killers to commit to directions, allowing skilled survivors to double back. The wing connects to both cafeteria and lobby, making it ideal for chain looping across multiple tiles.
  • Storage Areas: Multiple dark corners and lockers provide emergency hiding spots when injured. These rooms contain filing cabinets and shelves that break chase completely when combined with perks like Urban Evasion. The tight quarters make it difficult for ranged killers to land hits. Storage connects to basement stairs, providing escape routes or risky plays.
  • Therapy Rooms: Three small rooms with two exits each, perfect for quick escapes during chase. The padded walls muffle sounds, making it harder for killers using audio cues to track you. Therapy connects directly to patient elevator shaft, allowing instant vertical movement.
  • Administrative Offices: Desk clusters create multiple mini-loops with window vaults. The filing room contains a guaranteed generator spawn 40% of the time. Office windows can be chained with lobby windows for extended loops exceeding 40 seconds.

2. Second Floor - Patient Rooms

The upper floor excels at breaking chase through its maze-like design. Each room has two entrances, creating figure-eight patterns that confuse killers. The second floor is where advanced survivors separate themselves from novices - knowing which rooms connect to which allows for seamless transitions that make you appear to vanish. The floor's layout heavily favors survivors who have memorized the room order.

  • Patient Rooms: 8 interconnected rooms with dual entrances and beds providing line-of-sight breaks. Each room connects to two others, creating an infinite loop potential. The beds can be vaulted over when killer is close, buying crucial seconds. Room windows face different directions, allowing you to track killer position while in chase. The eastern rooms connect to observation deck, the western rooms to main stairs.
  • Observation Deck: High-risk generator location with 360-degree visibility of the map. While exposed, you can see the killer approaching from any direction, allowing early escape. The deck has two entry points - stairs and hallway - making it defendable with proper awareness. The railing provides a controlled drop to first floor, creating emergency escape options. This generator should be completed when killer is across the map.
  • Rooftop Access: Emergency escape routes via controlled drops that deal no damage. Three rooftop positions allow you to drop to different first-floor areas, completely breaking chase. Killers rarely check rooftop, making it a safe zone during active chases below. The access ladder can only be climbed by survivors, preventing killer pursuit. Use rooftop to traverse map safely when injured.
  • Hallway System: Long corridors perfect for Sprint Burst value, allowing you to reach safe rooms before killer catches up. The hallways have multiple window vaults spaced evenly, creating pallet-free loops. Hallway intersections provide decision points where you can juke killers by stopping sprint to hide scratch marks. The main hallway connects all major second-floor areas, making navigation intuitive once memorized.
  • Nurse's Station: Central room with medical supplies and three exits. Contains a window vault overlooking main lobby, allowing mid-chase floor changes. The station has a generator spawn 30% of the time. The medicine cabinets provide hiding spots when killer loses line of sight.
  • Recreation Room: Contains pool table and furniture creating obstacle course for killers. The room has a strong window vault connecting to patient hallway. Lockers in corners provide last-resort hiding during injured state. Recreation room generator is protected by multiple escape routes.

3. The Basement - Death Trap or Opportunity

The basement is simultaneously the most dangerous and overlooked area. Smart survivors use it strategically, completing the basement generator early game while killer patrols upstairs. The single entrance makes it a death trap during rescues, but also means killers can't approach without you hearing them. Understanding basement layout determines whether you save teammates or die trying.

  • Hook Basement: Single entrance makes rescues extremely risky, requiring coordination and perks like Borrowed Time. The hook is positioned deep in basement, maximizing killer's camp potential. However, the narrow corridor limits killer's ability to block both hook and exit. Basement rescues succeed when team creates distraction on opposite map side. Never attempt solo basement saves unless killer is confirmed across map.
  • Generator Room: Often ignored early game, making it safe for quick repairs. The generator is tucked in corner with lockers providing hiding spots if killer approaches. Generator room has additional exit through storage, creating escape potential. Complete this generator within first two minutes while killer establishes map pressure elsewhere. The room's position means killer must fully commit to basement to check it.
  • Storage Corners: Emergency hiding spots when injured, utilizing lockers and shelf cover. The dark lighting makes survivors difficult to spot unless killer has Whispers perk. Storage connects to both basement stairs and generator room, allowing movement without backtracking. Corners have debris piles that block line of sight completely when crouched behind them.
  • Stairway Pallet: Last-resort defense pallet that is extremely unsafe due to long sight lines. Only drop this pallet for guaranteed stuns, never for loops. Once dropped, basement becomes death trap as no other defenses exist. The stairway is narrow enough that pallet stun blocks entire width. Save this pallet for endgame basement rescues when you need that extra second.
  • Boiler Room: Contains pipes creating line-of-sight blockers and ambient noise masking footsteps. The boiler room connects to storage, creating a minor loop potential in basement. Pipes can be used to block certain killer abilities like Hillbilly chainsaw. The room has a chest spawn 60% of the time, making it worth checking early match.
  • Maintenance Tunnel: Hidden passage connecting basement to first floor medical wing, unknown to many players. The tunnel entrance is behind shelving unit in storage corner. Using this tunnel allows basement generator completion with instant escape route. Tunnel is dark, making it risky without knowing exact path.

Pro Tip

Start every match by identifying which generators spawned. This takes 10 seconds but saves minutes of wasted time searching empty spawn points. Run a quick loop: cafeteria, observation deck, basement, medical wing, parking lot, maze, maintenance - checking these spots reveals all 7 generator locations within 15 seconds.

Generator Strategy & Spawns

Generators on Asylum follow semi-random patterns with three fixed spawns and four variable locations. Understanding spawn logic prevents 3-gen scenarios that lose matches. Teams that identify spawns in the first 30 seconds have a 67% higher win rate according to player statistics. Generator completion order matters more than speed - finishing the wrong generators creates unwinnable endgame situations.

Fixed Generator Locations

Three generators ALWAYS spawn in these exact spots, making them priority checks at match start:

  • Cafeteria Back Corner: Near kitchen entrance, protected by god loop making it safest generator on map. Position yourself to see kitchen door while repairing, allowing early killer detection. The cafeteria generator benefits from multiple window vaults within 10 meters, creating immediate chase options. This generator should be completed first or second due to its defensive position. When killer approaches, vault to kitchen and loop until they abandon chase.
  • Rooftop Observation: Most exposed generator but offers great visibility of entire map. You can see killer approaching from 40+ meters away, providing 8-10 seconds escape time. Observation deck generator requires a team strategy - one survivor repairs while another watches from below to call out killer position. Complete this generator mid-game when killer is pressuring other survivors. The deck's elevation makes some killer abilities less effective.
  • Basement Storage: High risk but often ignored by killers until mid-game. This generator can be completed solo in first two minutes while killer patrols upper floors. Position yourself facing stairway while repairing to see killer descending. The basement generator is most safely completed when 1-2 survivors are being chased on upper floors. If killer approaches, hide in storage corners or escape through maintenance tunnel. Never repair basement generator late-game as it becomes a trap.

Variable Spawns (4 Random)

The remaining four generators spawn from these seven possible locations - knowing spawn rates helps you find them faster:

  • Medical Wing Hallway: 80% spawn rate, appearing in main medical corridor near therapy rooms. Multiple escape routes through connected rooms make this second-safest generator. The hallway generator has window vault 8 meters away, pallet spawn 12 meters opposite direction. Medical wing provides instant access to cafeteria loop when pressured. Complete this generator third or fourth, using medical rooms for safe unhooks nearby.
  • Garden Maze Entrance: 70% spawn rate, outdoor position vulnerable to ranged killers but great for stealth plays. The maze generator sits at hedge entrance with maze providing immediate loop potential. Survivors with Sprint Burst can safely work this generator by activating perk when killer approaches. The outdoor position makes scratch marks more visible, requiring careful pathing. Maze entrance connects to parking lot, allowing rotation to another generator zone quickly.
  • Parking Lot Center: 60% spawn rate, dangerous open area with limited defenses but fast completion potential. The parking lot generator has cars providing line-of-sight blockers every 6 meters. This generator requires team coordination - one survivor repairs while another keeps watch from building windows. Cars create mini-loops strong enough for 15-20 second chases. Complete parking generator early game before killer establishes patrol routes, or late game when it's last generator standing.
  • Maintenance Shed: 50% spawn rate, isolated building with strong window loop attached. The shed generator is most safely completed by two survivors, one repairing and one in building watching. Shed window creates 25-second loop when paired with pallet spawn. This generator's isolation makes it risky - you're far from teammates for support. However, isolation means killers often ignore it, allowing safe completion. Shed connects to main building through fence gap, providing emergency escape.
  • Administrative Offices: 45% spawn rate, spawning among desks with excellent cover. Office generator has filing cabinets every 4 meters, breaking line of sight easily. The spawn location puts it near main lobby, allowing quick access to god loops. Office windows chain together, creating extended vaults during chase. Complete office generator early while killer hasn't established office patrol pattern.
  • Recreation Room: 40% spawn rate, second floor location with pool table providing unique cover. Recreation generator forces killers to navigate around furniture, slowing them significantly. The room has window vault to patient hallway, creating instant escape. This generator is safest completed when killer is on first floor. Pool table can be used for advanced mind games during chase.
  • Therapy Wing: 35% spawn rate, spawning in padded room with two exits. Therapy generator has poorest defenses but fastest escape routes. The two exits create mind game potential - survivors can fake one direction and escape opposite. This generator should be completed by experienced survivors who can maximize the exit potential. Therapy connects to patient elevator, allowing instant floor change when pressured.

Optimal Repair Order

Follow this priority to avoid 3-gen situations that trap your team in unwinnable scenarios:

  • Early Game Priority (First 2 Gens): Focus on central generators like Medical Wing and Cafeteria that are most defendable. These generators have the best loop potential nearby, making killer pressure less effective. Completing central generators first forces killer to patrol larger map area. Your team should work generators on opposite map sides to split killer pressure. If killer commits to chasing you off central generator, loop them while teammates complete it.
  • Mid Game Strategy (Gens 3-4): Target Rooftop Observation and Basement when killer is occupied with chases or hooks far away. These high-risk generators must be completed while killer attention is elsewhere. Communication is critical - call out when killer is chasing you so teammates can rush exposed generators. Mid-game is also time to complete any isolated generators like Maintenance Shed. Always leave final 3 generators spread apart.
  • Late Game Approach (Final 3 Gens): Ensure generators are maximum distance apart - ideally one basement, one second floor, one outdoor. This forces killer to travel 30+ seconds between generators, making pressure impossible. Never leave 3-gen with all generators on same floor or building section. If 3-gen occurs, focus the middle generator to break the triangle formation. Late game requires perfect coordination and information sharing.
  • Never Leave Together: Three generators within 30 meters of each other creates unwinnable 3-gen scenario. Killers can patrol all three in 15 seconds, making progress impossible. If you notice 3-gen forming, deliberately fail skill checks on middle generator to preserve it while completing outer ones. The 3-gen mistake costs more matches than any other survivor error on Asylum map.
  • Weather-Based Strategy: On rainy weather variation, outdoor generators become higher priority as reduced visibility helps survivors. Stormy weather masks generator progress sounds, allowing stealthier repairs. Foggy conditions make basement generator safer as killer visibility is reduced by 40%. Adjust your generator order based on weather conditions each match.
  • Perk Synergy Order: If running Prove Thyself, prioritize generators where teammates are working to maximize bonus. With Deja Vu, target the highlighted generators to prevent 3-gen automatically. Sprint Burst users should handle exposed generators, activating perk when killer approaches. Spine Chill users are ideal for Observation Deck generator, receiving early killer detection.

Master Loop Locations

These loops can extend chases for minutes when executed properly. Practice these until they become muscle memory. Each loop has specific vault timings and mind game opportunities that separate good survivors from great ones. Understanding when to abandon a loop is as important as knowing how to run it - overcommitting to blocked loops gets you downed.

The Cafeteria God Loop

The strongest loop on any Forsaken map. Can waste 60+ seconds if run optimally, forcing killers to abandon chase or lose multiple generators. This loop alone has won countless matches by occupying killer attention while teammates complete objectives. Mastering the cafeteria loop is essential for ranking up as survivor.

  • Vault Timing: Vault window when killer is 6-8 meters away for maximum distance. Vaulting too early wastes distance, too late risks a hit. Watch killer animation - vault as they start lunge attack for perfect timing. The window vault gives 3-4 second head start, enough to complete full loop. Practice vault timing in custom matches until it's instinctive.
  • Kitchen Route: Run through kitchen hugging left wall tightly to maintain speed and avoid obstacles. The left route is 1.2 seconds faster than right side due to obstacle placement. Keep camera facing backward to track killer position while navigating. Kitchen tables can be used to break line of sight - use this for mind games. Exit kitchen through serving door to complete loop cycle.
  • Loop Completion: Return via serving door to cafeteria, completing the circle and resetting to window vault. The full loop takes 8-9 seconds, while killer needs 10-11 seconds without Bloodlust. You can complete this loop 3-4 times before window blocks. Count your vaults to know when loop is ending. On third vault, prepare exit strategy to adjacent loop.
  • Window Block Management: Window blocks after 3 vaults within 20 seconds - plan your exit before this happens. As window approaches block, pre-run toward lobby pallet or medical wing. Never vault a third time if killer has Bloodlust 2, they'll catch you. The window unblocks after 30 seconds of not vaulting it. You can return to cafeteria loop later in same chase if window resets.
  • Chain Exit: When window exhausts, chain into lobby pallet loop or medical wing maze without breaking chase. The lobby is 6 seconds sprint from cafeteria serving door. Medical wing is 8 seconds but offers better long-term looping. Choose exit based on pallet status - if lobby pallet is down, use medical wing. The chain potential makes cafeteria region strongest map area.
  • Advanced Mind Games: Fake window vault by running to it then cutting back to serving door. Killers often respect window vault, giving you free distance. Use this once per chase maximum or killer will adapt. Another trick: vault window, then immediately run back and vault again if killer tries to circle kitchen. This double vault catches killers off-guard, buying extra loop time.
  • Killer-Specific Adjustments: Against Nurse, use cafeteria but don't loop - vault window then run to basement to break blink sight lines. Against Hillbilly, the cafeteria tables block chainsaw completely, making this loop even stronger. Trapper may place trap at window - check before committing to loop. Wraith can surprise vault you while cloaked - listen for bell sound carefully.

Second Floor Room Chains

Create infinite confusion by chaining patient rooms together. Each room connects to two others, allowing figure-eight patterns that make you impossible to track. Room chains are strongest against killers without ranged attacks or teleportation. This technique requires map knowledge but becomes devastating once mastered.

  • Room Entry: Enter any patient room through either doorway, choosing based on killer approach angle. The eastern doorways connect to hallway, western ones to other rooms. Pick the entrance that forces killer to commit to direction before seeing which exit you take. Each room has identical layout, making navigation consistent once learned.
  • Room Navigation: Run through to adjacent room, then immediately double back to previous room through connecting door. This creates figure-eight pattern that confuses killer. Use beds in room center to break line of sight during the double-back. Killer hears footsteps in room but can't tell which direction you're moving. The double-back works 2-3 times before killers adapt.
  • Line of Sight Breaks: Use beds to break line of sight mid-room, allowing you to stop running and hide scratch marks. Crouch behind bed when killer enters room - many will run straight through to adjacent room. This gives you 4-6 seconds to escape opposite direction. Break line of sight at least once per room chain to reset killer knowledge.
  • Floor Transition: Drop to first floor after 3-4 room chains via controlled drop points or stairs. Never stay second floor entire chase or killer will eventually corner you. The drop to first floor deals no damage if done from designated windows. This floor change completely resets chase, often causing killer to lose you entirely.
  • Perk Synergy: Combine with Quick & Quiet for vanishing plays - vault window silently then hide in locker or corner. Killer expects noise and runs past your position. Dance With Me removes scratch marks after vaults, making room chains even more confusing. Lightweight makes tracks disappear faster, perfecting the vanishing act.
  • Room Chain Extensions: Connect patient rooms to recreation room, nurse's station, and observation deck for extended chains. The full second-floor chain can involve 10+ rooms in sequence. Learn which rooms connect where - eastern rooms link to nurse station, western to recreation. The full floor becomes one massive loop when you know every connection.
  • Counter Strategy: If killer starts predicting your doubles-back, switch to straight-through running. Adaptation prevents killer from learning your pattern. Mix room chains with hallway sprints to keep killer guessing. The key is unpredictability - never run same pattern twice in one chase.
  • Emergency Escapes: Each room has window to rooftop or first floor - memorize these for emergencies. If killer blocks both doorways, vault window to escape. Windows become available after breaking line of sight. Keep window locations in mind throughout room chains for instant escape.

Garden Maze Mind Games

The outdoor maze rewards creative thinking and sound manipulation. The hedge walls create perfect mind game opportunities that don't exist in building loops. Maze is strongest mid-chase when killer has Bloodlust - the corners and paths eliminate their speed advantage. Weather effects dramatically change maze effectiveness.

  • Scratch Mark Management: Walk (don't run) to hide scratch marks at maze intersections. Killer sees marks lead to intersection then disappear, creating confusion. Walk to one path, then run different direction once out of sight. This works best with Lightweight perk, making marks fade in 3 seconds instead of 10.
  • Hedge Corner Technique: Use hedge corners for last-second direction changes - run toward corner, hug wall, emerge opposite direction. The tight turn loses killer momentum as they overshoot. Practice corner hugging to maintain maximum speed through turns. Killers often assume straight-line running and completely lose you at corners.
  • Pallet Locations: Memorize the 2-3 pallet spawns within maze - intersection center, maze exit, and center fountain. These pallets are medium strength, good for 15-20 second loops each. Maze pallets should be used when killer gets too close, not at chase start. Combine pallet loops with maze paths for extended chases exceeding one minute.
  • Bloodlust Counter: Force killers into the maze when Bloodlust is high - the corners and turns reset their speed bonus. Bloodlust only builds during straight-line chases. Maze paths have turns every 4-6 meters, constantly breaking Bloodlust. A killer with Bloodlust 3 becomes Bloodlust 0 after 15 seconds in maze.
  • Stealth Integration: Combine with Iron Will for complete stealth - walk at intersections, make no injury sounds, become invisible. Without sound and scratch marks, killers have zero tracking information. Crouch behind fountain center when killer loses sight - many run right past. Iron Will makes maze god-tier for injured survivors.
  • Weather Advantages: Fog doubles maze effectiveness by reducing sight lines to 10 meters. Rain masks footstep sounds, making stealth easier. Stormy weather creates ambient noise covering your movements. Always prioritize maze loops during weather events for maximum advantage.
  • Maze Exits: Learn all four maze exits - north to parking, south to main building, east to maintenance, west to forest edge. Each exit leads to different map zone, allowing escape to any area. Choose exit opposite to where teammates are being chased, pulling killer away from them.
  • Advanced Techniques: Run to maze center fountain, circle it twice, then exit same entrance you used. Killer expects you to exit opposite side and patrols wrong paths. Another trick: climb hedge decoration points to get height advantage and scout killer position. Drop down when killer approaches different section.

Main Lobby Reception Loop

The reception desk creates a strong secondary loop when cafeteria is unavailable. This loop connects to four different rooms, making it the best chase connector on the map. Smart survivors use lobby as a hub, rotating to whichever adjacent loop is strongest at that moment.

  • Desk Loop: Circle reception desk clockwise, vaulting window on east side. Desk is wide enough to waste 15-20 seconds per loop cycle. Vault window when killer is 5-6 meters away. Window can be vaulted 3 times like cafeteria. Desk has pallet spawn on west side - drop only when window is blocked.
  • Four-Way Connection: Lobby connects to cafeteria (west), medical wing (north), offices (east), therapy (south). Each connection is 3-5 seconds sprint. Monitor which areas have pallets remaining and chain to those. The four-way design means you're never trapped in lobby. Always have two escape routes planned.
  • Pallet Value: Main lobby pallet is god-tier - creates massive loop around reception combined with window. Only drop this pallet in critical situations: window blocked, injured, no Sprint Burst. Lobby pallet surviving late-game is huge advantage. Many survivors waste this pallet early and regret it.
  • Window Vault Chains: Chain lobby window with office windows for extended vault sequences. Vault lobby, run through offices, vault office window, return to lobby. This chain uses two window sets, doubling your vault count. Chain can extend chase by 40+ seconds.
  • Late Game Strategy: If lobby pallet survives to endgame, it becomes exit gate defender. Loop killer in lobby while teammate opens gate. Lobby position is central to both gates, allowing quick response. The lobby should be your endgame holdout position.
  • Killer-Specific Play: Against Huntress, lobby is risky due to long throw lines. Use desk for cover. Against Wraith, lobby is strong because window vault reveals cloaked position. Against Trapper, check lobby pallet area for traps before looping. Adapt lobby usage to killer type.

Medical Wing Infinity Loop

The medical wing's seven connected rooms create near-infinite loop potential when used correctly. Each room connects to 2-3 others, making the path options overwhelming for killers. Medical wing is where chases go to die - killers often abandon after 45+ seconds.

  • Room Circuit: Start therapy room, move to examination, then surgery, then patient care, then back to therapy. This circuit uses four rooms in rotation. Each room has medical equipment blocking sight lines - use these for direction changes. Full circuit takes 20 seconds, killer needs 22-23 seconds without Bloodlust.
  • Equipment Obstacles: Medical beds, x-ray machines, and cabinets all block killer pathing. Route yourself around these obstacles while killer must path around them. This adds 1-2 seconds per room to killer chase time. The obstacles also break line of sight for stealth escapes.
  • Hallway Integration: Medical hallway runs through wing with two window vaults. Integrate hallway into room loops - exit room to hallway, vault window, re-enter different room. Hallway windows reset every 20 seconds, allowing repeated use. This integration creates truly infinite loop potential.
  • Multiple Generators: Medical wing contains 2-3 generator spawns on average. Loop killer around medical while teammates repair nearby generators. The wing's size means killer can't pressure generators while chasing you. Medical loops directly contribute to generator completion.
  • Emergency Exits: Medical connects to cafeteria, lobby, and basement stairs. Each exit is within 6 seconds sprint. When loop becomes unsafe, exit to fresh loop with full resources. Never commit to medical wing if all adjacent pallets are down. Keep mental map of remaining resources.
  • Perk Optimization: Windows of Opportunity shows medical wing pallets clearly. Resilience speeds up window vaults, making medical loops even safer. Spine Chill gives early warning when killer approaches medical, allowing pre-loop setup. Optimal perks make medical wing nearly unbeatable.

Best Survivor: Guest 1337

Speed Burst after vaulting synergizes perfectly with Asylum's many windows. Chain vaults for massive distance. Guest 1337's vault speed increase of 15% means cafeteria loop becomes even stronger, extending chase times by 20-30 seconds on average.

Best Killer: Nurse

Ignores the strong loops but struggles with verticality. Use stairs frequently to disrupt her blinks. Nurse's teleport can't target different floors directly, making the Asylum's vertical design her biggest counter. Force floor changes every 15 seconds to neutralize her.

Worst Killer: Hillbilly

Chainsaw is almost useless in Asylum's tight corridors. The furniture, walls, and corners completely negate his power. Hillbilly players often struggle to get any chainsaw hits on this map, making him bottom tier for Asylum.

Pallet Economy & Management

Asylum spawns 12-15 pallets randomly across the map. Using them efficiently determines match outcomes - teams that waste pallets early lose, teams that preserve god pallets win. Understanding pallet strength hierarchy and when to commit pallets is an advanced skill that drastically improves survival rates. Every pallet dropped should have a strategic purpose.

God Pallets (Never Waste)

These pallets are match-defining and should only be dropped in critical situations. God pallets create such strong loops that killers are often forced to break them, wasting 15+ seconds. Preserve these until absolutely necessary:

  • Main Lobby Pallet: Creates massive loop around reception desk combined with window vault. This pallet can waste 35-40 seconds when used with window. Loop desk clockwise, vault window, return to desk. Only drop when window is blocked and killer has line of sight. This pallet surviving to late game often secures escapes.
  • Cafeteria Entrance: Protects entire cafeteria complex and kitchen loop. This pallet connects to god window, creating strongest loop combination on any map. Dropping this pallet should be last resort when injured with no other options. When dropped, you can loop pallet itself for 20 seconds before it must be broken.
  • Second Floor Stairs: Only pallet protecting upper floor access. This pallet controls whether killer can pressure second floor efficiently. Without it, killer can chase survivors upstairs freely. Drop only when carrying hook victim nearby or during endgame chase. Stair pallet creates 18-second loop when combined with hallway.
  • Medical Wing Main: Controls access to safe zone of medical rooms. This pallet sits at medical entrance, forcing killer to break it to enter wing. Medical wing pallet loop is 25 seconds when combined with nearby window. Preserve this until medical generators need defending. Late-game medical pallet has won countless matches.
  • Garden Maze Center: The fountain pallet creates strongest maze loop. This pallet forces killer into maze paths, where corners eliminate Bloodlust. Maze pallet should be saved for when killer has Bloodlust 2-3. Can waste 30+ seconds in combination with hedge paths. Drop only when injured and exhausted.
  • Basement Stairs: Most dangerous pallet but critical for basement rescues. Never drop this pallet unless performing hook rescue below. Basement pallet dropped early makes all future rescues impossible. Save exclusively for endgame basement situations. When dropped during rescue, it guarantees savior escapes even if hooked survivor goes down.

Unsafe Pallets (Use Early)

These pallets cannot be looped effectively and should be dropped for stuns rather than extended chases. Getting stun value from unsafe pallets is optimal play:

  • Parking Lot: Easily walked around by killers, provides only 8-10 second loop. Drop immediately for stun points and move toward building. Parking pallet has value only in creating distance, not loops. Use it early chase to reach safer indoor loops.
  • Basement Stairs: Already covered above but bears repeating - extremely dangerous to use. The sight lines are too long for mind games. Drop only for guaranteed stuns during rescues. Never try to loop this pallet.
  • Garden Maze Edges: Killers can bypass easily by leaving maze. Edge pallets provide 12-15 second loops maximum. Drop for stuns then retreat to maze center or building. Edge pallets are bait - they look safe but aren't.
  • Maintenance Shed: Isolated with no chain potential to other loops. Shed pallet is 18-second loop but then you're trapped. Use shed pallet only if it's your closest option. Drop for stun and immediately run to main building.
  • Office Clusters: Individual office pallets are weak, easily mindgamed. Drop office pallets for stuns while moving through offices to lobby. Don't commit to office pallet loops - use offices for windows instead.
  • Recreation Room: Pool table pallet seems strong but has long sight lines. Killer can bait pallet drop easily. Use recreation pallet early for stun, don't try extended loops. The room's value is windows, not pallet.
  • Therapy Wing: Two-exit rooms make pallet unnecessary. Never drop therapy pallets unless injured and exhausted. The exits provide better escape than pallet ever will. Therapy pallets are newbie traps.

Pallet Conservation Strategy

Advanced pallet management separates good survivors from great ones:

  • Early Game (5 Gens): Use only unsafe pallets for stuns. Preserve all god pallets. Your goal is reaching mid-game with maximum resources. Early game chases should focus on window loops and room chains.
  • Mid Game (3-2 Gens): Begin using medium pallets when necessary. God pallets still preserved unless critical situation. Mid-game is about map pressure, not pallet waste. Coordinate with team on pallet usage.
  • Late Game (1 Gen - Gates): God pallets become expendable for objective protection. Drop lobby pallet to protect gate opener. Use medical pallet to defend last generator. Endgame pallet usage should be aggressive.
  • Pallet Communication: Call out which pallets are down to team. "Lobby pallet down, use medical" type communication prevents teammates from running to dead zones. Team pallet knowledge increases survival rates by 35%.
  • Respect System: Don't drop pallets teammates are planning to use. If you see teammate running toward pallet, use different resource. Pallet stealing causes unnecessary downs. Communication prevents this.
  • Stun Priorities: Always drop for stun if killer is carrying teammate. Killer stuns force drops, wasting their time. Wiggle mechanics make stuns incredibly valuable. Stun saves should override pallet conservation.

Common Mistakes That Get You Killed

Dropping god pallets early wastes your team's resources - preserve lobby and cafeteria pallets until late game. Not knowing basement location before attempting unhooks leads to deaths - always scout basement position within first minute. Wasting time searching wrong generator spawns costs 30+ seconds per match - memorize the seven spawn locations. Hiding in obvious spots like lockers against Whispers or corners against Nurse gets you found - adapt hiding spots to killer type. Running immediately when uninjured exposes position - walk when safe to preserve location.

Killer-Specific Strategies

Each killer requires unique tactics on Asylum. Adapt your playstyle accordingly or suffer quick deaths. Generic looping works against weak killers, but top-tier killers require specific counterplay. Understanding killer powers and how Asylum layout counters them is essential knowledge.

Against Nurse

Abuse verticality - her biggest weakness on this map. Nurse is strongest killer overall but Asylum is her worst map due to floors.

  • Constantly change floors every 10-15 seconds. Nurse can't blink between floors directly. Force her to walk stairs, negating her power completely. Run second floor, drop to first, run basement, return to second in cycle.
  • Use patient room doorways to break line of sight before blink. Nurse needs sight to blink accurately. Doorways create brief sight breaks that cause missed blinks. Double back through doorways after she blinks past.
  • Drop to first floor when she charges blink. The animation tells you she's blinking - use that second to change elevation. Drop from any second floor window when you hear blink charge. She'll blink to where you were, you're now different floor.
  • Basement is surprisingly safe against her. Basement has low ceiling preventing optimal blinks. Nurse struggles with basement geometry, making it safer against her than against M1 killers. Repair basement generator freely against Nurse.
  • Fake floor changes. Run to stairs, don't descend, hide nearby. Nurse will blink down stairs assuming you went down. This wastes two blinks and puts her on cooldown. Works once per chase.
  • Medical wing is Nurse's nightmare. The connected rooms provide constant sight breaks. Equipment blocks blink paths. She can't effectively use power in medical wing. Make medical your safe zone against Nurse.

Against Hillbilly

Force indoor chases where chainsaw is useless. Hillbilly drops from top tier to low tier on Asylum due to tight corridors.

  • Stay in main building at all costs. Building corridors are too narrow for chainsaw turns. Hillbilly becomes M1 killer indoors. He can only chainsaw if you give him straight sight lines.
  • Medical wing corridors negate his power completely. The turns every 6 meters prevent chainsaw charges. Loop medical wing without fear of saw. He must break chase or commit to M1 hits.
  • Use cafeteria tables to block chainsaw paths. Tables create obstacles that stop chainsaw momentum. Position tables between you and Billy. He has to walk around, canceling power.
  • Only go outdoors with Sprint Burst ready. Outdoor areas like parking and maze give Billy chainsaw opportunities. Activate Sprint Burst when he revs chainsaw to dodge. Without exhaustion perk, stay indoors always.
  • Basement is death trap against Billy. Basement stairs provide perfect chainsaw angle. Never go basement against Hillbilly unless generator is critical. Basement generator should be ignored against him.
  • Listen for chainsaw rev. Billy must rev 2 seconds before charging. Use this warning to reach doorway or corner. Audio cues give you time to reach safe position. Good headphones are essential.

Against Trapper

Check everything before committing to loops. Trapper's power is map knowledge and setup - counter with awareness.

  • Always check cafeteria window approach before looping. Trapper places traps at god window 80% of time. Stepping in cafeteria trap means instant down. Walk to window first to spot trap.
  • Disarm traps at key pallets when safe. Every trap disarmed is one less threat. Disarming wastes Trapper's setup time. Focus on disarming lobby, medical, and cafeteria traps.
  • Bring flashlight to highlight grass traps. Outdoor traps in maze and parking are invisible without light. Flashlight reveals them from 8 meters away. This makes Trapper nearly powerless.
  • Avoid basement at all costs. Trapper makes basement unrescuable with trap placement. Basement stairs and hook area become death zones. Let hooked teammate die if Trapper is camping with traps.
  • Check common trap locations: window approaches, pallet loops, doorways, generator corners. These are Trapper's primary placements. Checking these spots takes 5 seconds and saves your life.
  • Coordinate trap disarming with team. One survivor distracts while others disarm. Call out trap locations to prevent teammate triggers. Team play hard-counters Trapper.
  • Second floor is trap-free safe zone. Trapper rarely places upstairs traps. Use second floor as retreat when ground floor is trapped. Complete observation deck generator safely against Trapper.

Against Wraith

Audio awareness counters invisibility. Wraith seems powerful but Asylum provides numerous counter opportunities.

  • Listen for bell sound indicating cloak/uncloak. Bell has 24-meter audio range. This warning gives you 3-4 seconds to react. Run to safe loop when you hear bell nearby.
  • Spine Chill is god-tier against Wraith. The perk lights up when cloaked Wraith looks at you. Provides 32-meter early warning. Run Spine Chill to make Wraith powerless on Asylum.
  • Window vaults reveal cloaked position. Wraith makes sound when vaulting while cloaked. Vault cafeteria window, if he follows invisible, you hear it. Use this to track his position.
  • Don't respect pallets against cloaked Wraith. He can't attack while cloaked. Run through pallets without dropping. Only drop when he uncloaks and commits. This preserves pallets.
  • Flashlight burn while cloaked. Shining flashlight on cloaked Wraith forces uncloak and stuns him. This wastes 4-5 seconds of his time. Flashlight completely counters his power.
  • Medical wing is Wraith counter zone. The connected rooms let you hear his movement while cloaked. Equipment provides visual cover but you maintain audio tracking. Loop medical wing safely.
  • Locker hide when he uncloaks nearby. Wraith has speed boost after uncloak. Hide in locker during boost to avoid hit. Exit locker when boost ends and run to loop.

Against Huntress

Use environment cover to nullify hatchets. Huntress is weaker on Asylum than open maps due to abundant cover.

  • Stay behind cover at all times. Walls, furniture, and equipment block hatchets. Never run in straight lines. Zigzag between cover points to prevent throws.
  • Lobby and medical have poor throw angles. Tight corridors force Huntress into M1 attacks. These are your safe zones. Loop lobby and medical without hatchet fear.
  • Cafeteria tables block hatchets completely. Loop cafeteria normally but keep table between you and Huntress. She can't throw through tables. This forces M1 plays.
  • Learn hatchet wind-up animation. Huntress raises hatchet 1.5 seconds before throw. Use this time to reach cover or juke. Animation is your throw warning.
  • Basement is no-go against Huntress. Stairs provide perfect throw angle. She can hit you from top of stairs to basement floor. Avoid basement entirely against her.
  • Second floor windows create throw opportunities. Don't vault predictably. Fake vaults by running to window and cutting away. She'll waste hatchet on fake.
  • Juke in open areas. When caught without cover, run erratic pattern. Turn 90 degrees randomly every 2 seconds. Most hatchets miss juking survivors. Practice juking in custom games.

Pro Tip

Against any killer, combining multiple techniques creates unbeatable defense. Use cafeteria god loop, chain to medical wing, change floors, use pallet only when critical. Killers abandon 90-second chases without hits. Make every chase 90+ seconds and you're guaranteed to escape.

Endgame & Exit Gates

The endgame on Asylum requires specific knowledge for consistent escapes. Many survivors complete all generators but die at exits due to poor endgame execution. Gates have predictable spawns and optimal opening strategies that drastically increase escape rates. Communication becomes critical during endgame - call out gate positions and killer location.

Exit Gate Spawns

Gates follow predictable patterns based on map generation:

  • Always spawn on opposite map edges, minimum 80 meters apart. This ensures killer can't patrol both gates effectively. Distance forces killer to commit to one gate, leaving other free.
  • Common: Parking lot east, Garden maze west. This spawn occurs 60% of matches. East gate is more exposed but faster to open. West gate has maze cover but longer approach. Choose based on killer position.
  • Rare: North maintenance, South entrance. This 30% spawn rate puts gates near building corners. North gate has shed cover nearby. South gate is building entrance, very exposed. Both require different strategies.
  • Very Rare: Basement exit west, Rooftop access east. This 10% spawn creates vertical gate positions. Basement gate is dangerous but killer rarely expects it. Rooftop gate is safest but takes longer to reach.
  • Use this knowledge to pre-position during last generator. When gen hits 50%, move toward expected gate spawn. Being 20 meters from gate when it powers saves critical seconds. Pre-positioning increases escape rate by 25%.
  • Scout both gate locations immediately when they power. Takes 8-12 seconds to check both gates. Knowing both positions lets team split up. Someone opens each gate simultaneously, creating impossible pressure for killer.
  • Call out gate positions to team. "East parking, west maze" communication lets team coordinate. One survivor distracts killer while other opens gate. Communication is difference between 4 escapes and 1-2 escapes.

99% Strategy

The key to endgame success - mastering 99% prevents early gate sound notifications:

  • Open gates to 99% (one light from full) then stop. This prevents gate alarm from alerting killer. Gate at 99% makes no sound. Killer doesn't know which gate you're at. This strategy has revolutionized endgame play.
  • This prevents collapse timer from starting. Timer only starts when gate opens fully. 99% gives infinite time for rescues and healing. Team can reset, heal, and prepare for final escape.
  • Coordinate with team for dual pressure. One survivor 99s each gate. Killer can't defend both. When killer checks gate, other survivor finishes their 99% instantly. This guarantees 2-3 escapes minimum.
  • Tap the gate instantly when killer commits to other side. Takes 0.8 seconds to finish 99% gate. Killer needs 12+ seconds to travel between gates. You escape before they cross map.
  • Use 99% for basement rescues. Keep gate at 99%, rescue hooked survivor, return and pop gate. The 99% ensures you don't waste time opening if rescue goes wrong. Flexibility saves lives.
  • Never open gate fully until team is ready. Full gate starts collapse and alerts killer. Collapse pressure helps killer endgame. Maintain 99% until final escape attempt coordinated.
  • 99% practice: Training mode lets you practice perfect 99%. Learn exact timing and visual cues. The progress bar fills in segments - stop at final segment. Practice until you can 99% while being chased.

Endgame Rescue Strategies

Saving teammates during endgame requires specific tactics:

  • Never rescue immediately when gates power. Wait for gates to be 99'd first. This ensures instant escape after rescue. Premature rescues result in re-hooks.
  • Coordinate with Borrowed Time user. BT guarantees saved survivor survives killer hit. BT user performs rescue while others open gates. This maximizes team survival.
  • Trading hooks is acceptable endgame. If you're unhooked and teammate is fresh, trading is net positive. One death beats two deaths. Be willing to trade.
  • Basement rescues need three survivors. One rescues, one blocks killer, one has gate 99'd. All three roles essential for basement saves. Solo basement rescue endgame is suicide.
  • Use god pallets for endgame protection. Drop lobby pallet to block killer during rescue. Drop medical pallet to protect escape route. Endgame is time to use preserved pallets.
  • Leave if rescue is impossible. If killer hard camps with NOED, leave. One death beats four deaths. Don't let altruism kill you. Sometimes leaving is optimal play.
  • Hatch consideration. If gates are bad and one survivor is left, look for hatch. Hatch spawns randomly when one survivor remains. Finding hatch is alternative escape.

Advanced Techniques & Pro Tips

These advanced techniques separate casual survivors from competitive players. Each tip has been tested extensively and proven to increase survival rates:

Information Gathering

Knowledge is power - information determines decision making:

  • First 10 seconds: Identify killer, generator spawns, teammate positions. This information shapes entire match strategy. Knowing killer type tells you which loops to prioritize.
  • Track killer position constantly. Listen for chase music, terror radius, distant sounds. Knowing where killer is lets you work safely. Sound is 60% of information in Forsaken.
  • Memorize generator completion order. Track which gens are done to avoid 3-gen. Mental map of completed generators prevents late game traps.
  • Watch teammate hook states. One hook, two hooks, or death hook determines rescue priority. Save death hook survivors first. Let one-hook survivors wait.
  • Monitor pallet status across map. Know which pallets are down. Call out dropped pallets to team. This prevents teammates running to dead zones.

Stealth Mechanics

Sometimes hiding is smarter than looping:

  • Walk when killer terror radius is 24-32 meters. This hides scratch marks while maintaining distance. Killers often find survivors via scratch marks, not sight.
  • Crouch behind cover when injured. Crouching is silent and hides you completely. Injured survivors make sounds, crouching reduces audio by 80%.
  • Lockers are situational. Use lockers only against Huntress, Nurse with Nurse's Calling, or when scratch marks would expose you. Otherwise avoid lockers.
  • Break line of sight before hiding. Killer must lose sight before you can hide effectively. Hide while they navigate obstacle or corner.
  • Fake direction with scratch marks. Run one way, walk back, hide in opposite direction. Killer follows marks away from you. This creates 15-20 second advantage.

Final Thoughts

The Asylum map rewards knowledge and practice more than any other. Master these strategies and watch your survival rate soar from 25% to over 65%. Remember: every loop, every pallet, every generator spawn has been mapped out here. Use this knowledge to transform from prey into predator. The difference between novice and expert on Asylum isn't mechanical skill - it's map knowledge, decision making, and resource management. Study this guide, practice the loops, and dominate the Asylum.

  • Always identify generator spawns at match start - saves 30+ seconds
  • Master the cafeteria god loop - it's game-changing and wins chases
  • Use verticality against killers like Nurse - floor changes negate powers
  • Conserve god pallets for critical moments - lobby and cafeteria pallets win games
  • Practice room chains until they're second nature - muscle memory prevents mistakes
  • 99% exit gates for infinite endgame time - never fully open until coordinated
  • Adapt to each killer specifically - generic play gets you killed
  • Communicate pallet and generator status - team knowledge increases win rate 35%

Ready to dominate the Asylum? Put these strategies to work and become the survivor killers fear!