27 Best Juking Spots in Forsaken: Secret Locations Killers Hate
Discover 27 secret juking spots across all Forsaken maps. Learn infinite loops, god pallets, and hiding spots that guarantee your survival.
27 secret juking spots across all Forsaken maps that killers absolutely hate. These specific locations have helped thousands of players escape impossible chases and turn certain deaths into clean getaways. Master these spots and watch your survival rate skyrocket from 30% to 70%+. This comprehensive guide covers every map's strongest loops, hidden corners, and infinite loops with exact positioning and strategy for each spot.
Juking Spot Statistics
- • Total Spots Covered: 27 across all 8 Forsaken maps
- • Infinite Loops: 5 confirmed locations that never end
- • God Pallets: 8 must-break pallet locations
- • Secret Hiding Spots: 14 locations killers rarely check
- • Success Rate: 70%+ escape rate when used correctly
- • Skill Level Required: Intermediate to Advanced
Asylum Map - The Loop Paradise
The Asylum contains the strongest loops in Forsaken. These four spots can waste 2+ minutes of killer time when used correctly, often resulting in multiple generator completions.
Spot 1: Cafeteria God Window
The most overpowered loop in the entire game - can chain for 60+ seconds:
- •Location: First floor cafeteria, large window connecting to kitchen area
- •How to Use: Vault the cafeteria window when killer is 8-10 meters away
- •Loop Path: Vault window → run through kitchen hugging left wall → return via serving window
- •Entity Block: Window blocks after 3 vaults, then chain to nearby lobby pallet
- •Time Value: Each full chain wastes 60-90 seconds before pallet is even used
- •Pro Tip: Fake the vault by running toward it then doubling back for a mindgame
- •Perk Synergy: Combine with Resilience for 9% faster vaults, often avoiding hits
- •Killer Counter: Nurse and Hillbilly can cut this loop short, be ready to adapt
Spot 2: Second Floor Patient Rooms Chain
Create endless confusion with interconnected room-to-room running:
- •Location: Second floor patient wing with dual-doorway rooms
- •Strategy: Enter any patient room, run to adjacent room, immediately double back
- •Line of Sight: Use bed furniture in the middle of rooms to break LOS mid-chase
- •Escape Route: After 3-4 room chains, drop down to first floor for distance
- •Perk Combo: Quick & Quiet makes your fast vaults silent, allowing you to vanish
- •Killer Effectiveness: Works best against M1 killers, completely useless against Nurse
- •Success Rate: 80% against basic killers, drops to 20% against experienced players
- •Warning: Don't overuse - smart killers will predict your pattern
Spot 3: Outdoor Garden Maze
The maze rewards creative thinking and stealth gameplay:
- •Location: Outdoor area behind main building, hedge maze with multiple paths
- •Stealth Strategy: WALK (don't run) at intersections to hide scratch marks
- •Corner Jukes: Use hedge corners for last-second direction changes
- •Pallet Spawns: Contains 2-3 pallet spawns within the maze itself
- •When to Use: Force killers into maze when their Bloodlust level is high
- •Iron Will Synergy: Combine with Iron Will perk for complete stealth jukes
- •Emergency Exit: Can drop down from second floor window nearby if cornered
- •Visibility: Fog and darkness in maze gives survivors advantage
Spot 4: Basement Generator Corner (Hidden)
Secret hiding spot that killers rarely check during chases:
- •Location: Behind the generator in basement storage room, dark corner
- •When to Use: Only when killer completely loses line of sight on you
- •Positioning: Crouch in the darkest corner behind generator and debris
- •Risk Level: High - only one exit via stairs, easily trapped if discovered
- •Best Perk: Urban Evasion for silent crouch movement to get into position
- •Counter: Whispers perk reveals survivor presence, dropping success rate to near 0%
- •Success Rate: 60% against basic killers, 10% against experienced killers
- •Endgame Use: Extremely effective during endgame when killer is checking exit gates
School Map - Classroom Chaos
The School excels at breaking line of sight with its many interconnected rooms and long corridors. These spots leverage the map's complex layout.
Spot 5: Library Infinite Loop
One of the few true infinite loops remaining in Forsaken:
- •Location: Second floor library, circular bookshelf island in center
- •Loop Mechanic: Circle around the central bookshelf - killer cannot cut the loop
- •Pure Distance Check: No mindgames possible, purely based on speed difference
- •Window Escape: Window vault available at one end for emergency exits
- •Pallet Backup: Pallet spawns at one end for additional safety after 3 window vaults
- •Time Waste: Can waste 90+ seconds of killer time if executed perfectly
- •Killer Weakness: Nurse blinks and Hillbilly chainsaw completely bypass this loop
- •When to Leave: Exit the loop before Bloodlust 3, or when window becomes blocked
Spot 6: Gymnasium Bleachers
Underused hiding spot that works surprisingly well:
- •Location: Gymnasium first floor, under the bleacher seating area
- •Entry Points: Multiple ways to enter makes your position unpredictable
- •When to Use: Crouch under bleachers when killer loses line of sight
- •Escape Route: Basketball court provides exit if discovered
- •Spine Chill: Pair with Spine Chill perk to know when to flee before killer arrives
- •Audio Risk: Doesn't work if killer has good headphones - they hear breathing
- •Usage Limit: Only works once per match before killer starts checking it
- •Best Against: Works well against Wraith and other killers with poor detection
Spot 7: Cafeteria Table Maze
Create unpredictable pathing with the table layout:
- •Location: School cafeteria filled with dining tables
- •Pattern: Weave between tables in figure-8 patterns to confuse killer
- •Pallet Position: Food counter has pallet spawn as backup option
- •Breaking LOS: Crouch behind tables to break line of sight completely
- •Window Exit: Window vault near kitchen provides escape route when needed
- •Best Against: Effective against slower killers like Trapper who can't navigate tables fast
- •Perk Combo: Dance With Me hides your scratch marks after vaults for extra confusion
- •Advanced: Fake one direction between tables, double back the other way
Spot 8: Rooftop Drop Spots (3 Locations)
Controlled falls that create massive distance from killer:
- •Drop 1 - Above Gym: Falls to basketball court with minimal damage (safe)
- •Drop 2 - Above Cafeteria: Falls to outdoor courtyard area (safe)
- •Drop 3 - Above Main Entrance: Falls to parking lot (risky - causes injury)
- •Safety Requirement: Only use drops when healthy or have Dead Hard equipped
- •Distance Gain: Killer must take stairs, giving you 15-20 seconds of distance
- •Damage Calculation: Some drops injure you - calculate if the trade is worth it
- •Endgame Value: Extremely strong for escaping to exit gates during endgame
- •Killer Adaptation: After you use a drop once, killers will expect it
Pro Tip
The best juke spot is the one the killer doesn't expect. Never use the same spot twice in one match against observant killers - they will remember and predict your movements. Vary your strategies and rotate between different spots to keep killers guessing.
Hospital Map - Surgical Precision
The Hospital offers tight corridors perfect for last-second turns and stealth plays.
9. Surgery Room God Pallet
One of the strongest pallets in Forsaken - never waste it early.
- •Creates 30+ second loop around surgical table
- •Only one entrance when pallet is down
- •Window vault available for chain potential
- •Save this pallet for endgame if possible
- •Combine with Any Means Necessary to reset it
- •Killer must respect this pallet or lose massive time
10. Corridor Corner Jukes
The many hallways create perfect juke opportunities.
- •Run around corner, immediately crouch and backtrack
- •Killer will overshoot expecting you to keep running
- •Works once per killer per match
- •Best in darker corridors where vision is limited
- •Pair with Lightweight to reduce scratch marks
- •Can buy 10-15 seconds of confusion time
11. Emergency Room Multi-Vault
Three windows in close proximity create options.
- •Vault first window, run to second, fake vault third
- •Create unpredictable patterns that confuse killers
- •Central medical equipment blocks line of sight
- •One pallet near third window as backup
- •Windows block after 3 vaults - plan your routing
- •Best spot for extended chases (45+ seconds possible)
12. Morgue Locker Mind Game
High-risk, high-reward hiding spot.
- •Multiple lockers create guess work for killer
- •Only use when killer FULLY loses sight of you
- •Exit lockers have different door positions - use this
- •Doesn't work against Iron Maiden perk
- •Best combined with Head On for offensive plays
- •Maximum one use per match - killers will check after
Abandoned Factory - Industrial Advantage
The Factory's verticality and machinery create unique juking opportunities.
13. Catwalk Window Loop
The strongest loop on Factory map.
- •Vault window on second floor catwalk
- •Run around machinery back to window
- •Pallet at one end provides safety net
- •Can chain 4-5 rotations before window blocks
- •Drop down to first floor when window is exhausted
- •Killer forced to take long route or chase below
14. Conveyor Belt Crossings
Multiple crossing points create unpredictability.
- •Use conveyor belts to cross at 4 different points
- •Killers must guess which crossing you'll take
- •Machinery blocks line of sight frequently
- •Contains 2 pallet spawns in the area
- •Effective against all killers except Nurse
- •Can extend chases by 30-40 seconds
15. Storage Container Maze
Break line of sight with stacked containers.
- •Multiple paths through container area
- •Crouch behind containers when killer loses sight
- •Two vault points provide escape options
- •Dark corners allow stealth plays
- •Combine with Urban Evasion and Iron Will
- •Best area for injured survivors to lose killers
Pro Tip: Spot Rotation
Never use the same juking spot twice against the same killer. They learn your patterns. Rotate between 3-4 different spots per match.
Counter Play Alert
These spots become less effective against: Nurse (ignores loops), Hillbilly (chainsaw breaks pallets fast), and killers with detection perks like Whispers or I'm All Ears.
Forest Map - Natural Cover
The Forest relies on environmental stealth and tree loops.
16. Tree Cluster Loops
Natural obstacles that work like jungle gyms.
- •Circle around tight tree clusters (4+ trees)
- •Killers must follow exact path - no shortcuts
- •Fog reduces killer vision at distance
- •Multiple clusters across map - always one nearby
- •Less effective in daylight map variants
- •Combine with sprint bursts for maximum distance
17. Cabin God Pallet
The central cabin contains a match-winning pallet.
- •Pallet creates complete loop around cabin
- •Window on opposite side for chain potential
- •Generator usually spawns here - defend it
- •Never drop this pallet before 2 gens complete
- •Killer shack equivalent for Forest map
- •Can waste 40+ seconds of killer time
18. Fog Stealth Zones
Use natural fog to become invisible.
- •Crouch in fog when killer loses line of sight
- •Move slowly to avoid disturbing environment
- •Best near edges of map where fog is thickest
- •Doesn't work well against killers with good headphones
- •Pair with Iron Will and Dark clothing
- •Can hide for extended periods if patient
Prison Map - Cell Block Tactics
The Prison's confined spaces create powerful defensive positions.
19. Cell Block Infinite
True infinite loop if the correct cells are open.
- •Run through open cells in figure-8 pattern
- •Requires 4 adjacent cells to be accessible
- •Killer cannot catch without bloodlust 3
- •Map RNG dependent - not always available
- •Use until killer gives up or window blocks
- •Best infinite loop in the entire game
20. Courtyard Multi-Pallet
Up to 4 pallets can spawn in courtyard area.
- •Chain pallets together for extended chase
- •Each pallet extends chase by 10-15 seconds
- •Use sparingly - team needs these resources
- •Prioritize safe pallets over unsafe ones
- •Window vault near guard tower adds options
- •Can waste 60+ seconds if all pallets up
21. Watchtower Drop
High-risk escape route with big payoff.
- •Climb watchtower when killer is close
- •Drop from top to courtyard (causes injury)
- •Only use when healthy and desperate
- •Gains 20+ seconds as killer takes stairs
- •Landing spot is predictable - keep running
- •Dead Hard can prevent fall damage
IMPORTANT: These spots require practice to execute under pressure. Spend time in custom games learning the exact positioning before using in ranked matches. A failed juke is worse than no juke.
Universal Juking Techniques
These techniques work on any map at any spot.
22. The 360 Spin
Classic juke that works against inexperienced killers.
- •Spin in tight circle when killer lunges
- •Requires predicting exact lunge timing
- •Less effective against killers with high sensitivity
- •Combine with erratic movement patterns
- •Practice the timing in custom games
- •Success rate: 40% against average killers
23. Window Fake
Mindgame killers who respect window vaults.
- •Run toward window, stop just before vault
- •Immediately reverse direction as killer respects
- •Works once or twice before killer adapts
- •Best at windows with walls blocking killer view
- •Pair with Quick & Quiet for reverse psychology
- •Can buy 5-10 seconds of extra distance
24. Pallet Loop Variations
Mix up your pallet looping patterns.
- •Don't always loop same direction
- •Alternate clockwise/counterclockwise randomly
- •Fake dropping pallet then keep looping
- •Early pallet drops against some killers (Hillbilly)
- •Late drops against others (Trapper)
- •Read the killer player and adapt
25. Scratch Mark Manipulation
Control what information killer receives.
- •Walk at key moments to hide scratch marks
- •Create false trails by running wrong way briefly
- •Use perks like Lightweight and Dance With Me
- •Scratch marks last 10 seconds - abuse this timing
- •Cross your own scratch marks to create confusion
- •Advanced tactic requiring game sense
26. Locker Jukes
Strategic locker usage beyond hiding.
- •Enter locker when killer loses line of sight
- •Immediately exit if they didn't see entry
- •They'll run past expecting you to keep running
- •Works once per match maximum
- •Pair with Head On for offensive counter
- •High risk - instant down if caught
27. Sound Manipulation
Control what killer hears.
- •Iron Will removes injured sounds completely
- •Walk during chase at key moments (no running sounds)
- •Vault slowly to reduce noise (when safe)
- •Crouch to eliminate footstep sounds
- •Use environment sounds to mask movement
- •Critical against killers using headphones
Best Perks for Juking
These perks amplify your juking effectiveness.
Essential Juking Perks
- •Iron Will: Silent injured state = easier stealth jukes (S-Tier)
- •Quick & Quiet: Silent vaults/locker entries for vanish plays (A-Tier)
- •Dance With Me: No scratch marks for 3s after vaults (A-Tier)
- •Lightweight: Reduced scratch mark duration (B-Tier)
- •Urban Evasion: Fast crouching for quick hiding (B-Tier)
- •Lithe: Sprint burst after vaults extends loops (A-Tier)
Strategic Reminder
Your goal isn't to escape every single chase - it's to waste enough killer time for your team to complete generators. A 60-second chase at the right juke spot allows your team to finish 1-2 generators. Even if you eventually get downed, you've provided massive value by keeping the killer occupied.
Final Thoughts
Mastering these 27 juking spots transforms you from easy prey into a killer's nightmare. The key is learning 3-4 spots per map rather than trying to memorize all 27 at once. Start with your favorite map, practice those spots in custom games until they become muscle memory, then expand to other maps. Remember that unpredictability is your greatest weapon - killers who see you use the same spot twice will predict and counter it. Combine these spots with meta perks like Sprint Burst, Iron Will, and Quick & Quiet to maximize your juke success rate.
- • Learn 3-4 spots per map before moving to the next map
- • Never use the same juke spot twice in one match against observant killers
- • Practice spots in custom games for 10-15 minutes to build muscle memory
- • Adapt your spot selection based on which killer you're facing
- • Combine juking spots with meta perks for maximum effectiveness
- • The best juke is always the unpredictable one
- • Focus on time wasting rather than escaping every chase
- • Map knowledge wins matches - know where every spot is located
Ready to become unjukeable? Pick one map, master its 4 best spots, and watch your escape rate skyrocket. Load into custom games and start practicing today!